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PostPosted: Mon Jan 28, 2019 10:15 pm 
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Yunalie wrote:
Maybe the black sole population is declining due to over fishing.


Why are we not giving this more thought? :lol:


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PostPosted: Tue Jan 29, 2019 12:23 am 
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I would be very curious (I know Nas won't divulge this info) to see how much fishing contributes to new gil in circulation. I know there's a few other npc'able goods which I won't mention, but it seems to me there's more fishers than those type of farmers. People have to understand though that gil doesn't just suddenly grow on trees, it has to come from somewhere.


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PostPosted: Tue Jan 29, 2019 12:51 am 
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In retail there were various times that npc fishing caused serious inflation (hakuryu /rusty cap/etc). This was done by both RMT and regular players (bot / non-bot) so I hope Nasomi is keeping an eye on gil coming into the game vs going out. My guess is he is because of some of his messaging in RMT banning and also having stats available like Auction House Gil. Inflation can be a good thing to help an economy grow, just as long as it doesn't get out of control.


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PostPosted: Tue Jan 29, 2019 1:10 pm 
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I believe he stated on the Jan 26, 2019 Maintenance QA stream that 7000 gil per player (or character?) per day enters the game, which has been a stable rate for a long time. That figure includes more than just fishing.

Edit: citation
"The average rate of gil entry is 7000 gil per person per day entering the economy. And that's remained relatively consistent over the past 3 or 4 years as long as I've been tracking it. And it's relatively healthy."

https://youtu.be/4s-t6wglZBY?t=5560


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PostPosted: Wed Jan 30, 2019 8:22 pm 
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Posts: 17
Quote:
I would be very curious (I know Nas won't divulge this info) to see how much fishing contributes to new gil in circulation. I know there's a few other npc'able goods which I won't mention, but it seems to me there's more fishers than those type of farmers. People have to understand though that gil doesn't just suddenly grow on trees, it has to come from somewhere.


Without knowing the exact numbers I think it's pretty easy to see fishing is the primary source of gil entering the economy.

Fermi Estimation follows:

Most players do one or two of about 6 things to make gil:


Farm Mobs (including NMs; sellable endgame, etc.)
Craft
Quest
Fish
other HELM.
Arbitrage on the AH. (more plausible now that we have a finite number of slots).

Of the above, Only Beastmen Kills (which directly drop gil), Quest Rewards, and NPC'ing items add gil to the economy; everything else adds items that simply shift gil around, or, in the case of Arbitrage, not even that. Everything that goes through the AH (so HELM, Crafting, most drops. etc) deletes gil.

I'm not aware of any questing techniques that would yield even 25k/hr in new gil. I'm not aware of any Beastmen kills that would yield even 25k/hr in new gil. I'm aware of a small handful of non-fishing (and not telling you which) NPC item sells that could yield 25k/hr in new gil; but at least the ones I know of are supply bottlenecked.

given that the average rate of entry is 7k/day, and the average fisher is doing 4x that in an hour to vendor, chances are pretty good that fishers are the plurality, if not the outright majority, of new gil generation.


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PostPosted: Thu Jan 31, 2019 2:56 am 
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Joined: Fri Jul 27, 2018 2:15 am
Posts: 7
Hey all! Thought I would share my recent experience fishing for an hour. Let me know if you are getting similar numbers or not. I was lvl 75 fishing and while doing this I lvled up to 76. Not sure if that means anything. Using Composite + Shrimp Lure in Port Windurst.

158 Casts in 1 Hour

Caught:
64 Bastore Bream
5 Rusty Buckets
3 Rusty Caps
1 Rusty Leggings
2 Phantom Kelps

So out of 158 Casts, I caught 75 "items". So that is about 47% of casts is a catch......

That netted me 38,974 Gil in 1 hour of fishing. Does this seem about right with everyone else?


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PostPosted: Thu Jan 31, 2019 7:41 am 
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Posts: 91
That sounds about right. I believe the bite rate cap for any one fish is something like 45% on average, which tracks pretty well with your results. That's why Nashmau was such an awesome spot: multiple money fish each with their own 45%-ish bite rate meant almost every cast was at least worth some bit of gil, and the NPC vendor was right behind you.

Black Sole andd Mythril Swords/silver rings is still decent money, assuming you get lucky on sword drops especially. Try out Sauromogue, as it seems to have a [slightly, by like a couple percentage points maybe] higher sole bite rate than Qufim.

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PostPosted: Thu Jan 31, 2019 8:38 am 
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Multra wrote:
Wish I could make 50k/hr vendoring things w/ my 90 cooking...


Then level fishing instead?

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PostPosted: Thu Jan 31, 2019 8:42 am 
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Joined: Wed Nov 21, 2018 8:01 pm
Posts: 41
Seeker wrote:
Hey all! Thought I would share my recent experience fishing for an hour. Let me know if you are getting similar numbers or not. I was lvl 75 fishing and while doing this I lvled up to 76. Not sure if that means anything. Using Composite + Shrimp Lure in Port Windurst.

158 Casts in 1 Hour

Caught:
64 Bastore Bream
5 Rusty Buckets
3 Rusty Caps
1 Rusty Leggings
2 Phantom Kelps

So out of 158 Casts, I caught 75 "items". So that is about 47% of casts is a catch......

That netted me 38,974 Gil in 1 hour of fishing. Does this seem about right with everyone else?



this seems right to me. I was lured into fishing by the promise of 60k per hour on the heavenly cliffs but alas... 60k is an above average "hour" than what I mostly get.

id say its a SOLID 40k/hr, regularly around 50k, occasionally 60k, rarely 70k.

But let's be honest, if I've decided to commit the time for the evening, I'm probably also doing other things IRL or chatting.

so maybe I'll get a stopwatch going and go for an hour and record some data. all the values I listed are anecdotal. but in a 30-45 minute session I regularly have 3 stack of sole and maybe 1 or two swords and 2-3 silver rings, that's about 32k. And it's all liquid gil. So you could farm for 8 hours and buy your Leaping Boots. Sure the silver rings are AH but they sell super fast and the price is consistent (though it dipped awhile back when someone posted a new fishing guide and the mass of new players started).

ps my fishing is 83.2 so there is still room for improvement.


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PostPosted: Thu Jan 31, 2019 5:21 pm 
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Joined: Mon Nov 05, 2018 11:08 pm
Posts: 22
Arryn wrote:
Multra wrote:
Wish I could make 50k/hr vendoring things w/ my 90 cooking...


Then level fishing instead?


It was meant to be a stupid post.

No craft should be dumping that amount of gil into the economy. The excuse of "I took the time to level this to 90 I should be making money out of nowhere!" is dumb.


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