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PostPosted: Sat Mar 02, 2019 1:53 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
Maseki wrote:
I personally love this update. Rangers are meant for ranged distance. That's in their name: "range"r. They're still very useful for all facets of the game.


You like getting random TP gen that is neither old or new formula?


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PostPosted: Sat Mar 02, 2019 2:00 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Kazen wrote:
lockecole777 wrote:
Like I said, "its possible." Most likely it'll just "be the best job option that specific person has" but by no means the best option overall to that fight.


And that is ok how? Nasomi says he doesn't want job stacking, changes like this are what lead to jobstacking. You nerf something so far into the ground people go level the new meta to actually play the game. Except even 2H DDs got shafted super hard with the delay/TP Gain changes.

EDIT: 1/9 AT POINT BLANK RANGE WITH MORE THAN 50% DAMAGE DROP OFF.


Well, if the above statement is true, then its not ok. Ranger definitely should excel in multiple situations given the nature of their job. (low utility high damage, high cost job). If this buff/nerf doesnt at least push their niche role into something that we all can agree they excel at, then it was ultimately a failure of an update.


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PostPosted: Sat Mar 02, 2019 2:06 pm 
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Joined: Sat Feb 10, 2018 1:04 pm
Posts: 301
Naimah wrote:
Maseki wrote:
I personally love this update. Rangers are meant for ranged distance. That's in their name: "range"r. They're still very useful for all facets of the game.


You like getting random TP gen that is neither old or new formula?


It's just something new to deal with. Just like everything else that isn't retail accurate on the server.

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PostPosted: Sat Mar 02, 2019 2:08 pm 
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Joined: Mon Jan 02, 2017 7:32 pm
Posts: 65
lockecole777 wrote:
Kazen wrote:
lockecole777 wrote:
Like I said, "its possible." Most likely it'll just "be the best job option that specific person has" but by no means the best option overall to that fight.


And that is ok how? Nasomi says he doesn't want job stacking, changes like this are what lead to jobstacking. You nerf something so far into the ground people go level the new meta to actually play the game. Except even 2H DDs got shafted super hard with the delay/TP Gain changes.

EDIT: 1/9 AT POINT BLANK RANGE WITH MORE THAN 50% DAMAGE DROP OFF.


Well, if the above statement is true, then its not ok. Ranger definitely should excel in multiple situations given the nature of their job. (low utility high damage, high cost job). If this buff/nerf doesnt at least push their niche role into something that we all can agree they excel at, then it was ultimately a failure of an update.


Everything they excel at will likely be just better done by replacing them with a COR instead, at least they can buff the other not-RNG jobs.


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PostPosted: Sat Mar 02, 2019 2:14 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
Cover seems to work fine


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PostPosted: Sat Mar 02, 2019 2:27 pm 
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Joined: Thu Jul 12, 2018 4:20 am
Posts: 276
Maseki wrote:
Naimah wrote:
Maseki wrote:
I personally love this update. Rangers are meant for ranged distance. That's in their name: "range"r. They're still very useful for all facets of the game.


You like getting random TP gen that is neither old or new formula?


It's just something new to deal with. Just like everything else that isn't retail accurate on the server.

Are you trolling?

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PostPosted: Sat Mar 02, 2019 3:01 pm 
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Joined: Thu Mar 23, 2017 2:27 am
Posts: 192
Nas. is just doing his jobs boi! Nas. is just doing his job ;)


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PostPosted: Sat Mar 02, 2019 3:14 pm 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
lockecole777 wrote:
Kazen wrote:
Also, in reply to all the "BST got nerfed now RNG turn" there's a difference between gutting a job that was in a fine spot in regards to other DDs and dmg dealt, and BSTs being able to solo Dynamis bosses among other things they shouldn't have.


It's possible RNG still fills roles that other jobs cant, but they definitely don't fill some of the roles that they shared with most melees anymore. Whether you think thats a good thing or not is up to opinion. There's always the argument that "we spend gil to do damage so we should do more" which is always lingering in the back of this debate that I'm not sure really how much validity it should hold. I think you still invite RNGs to merit PTs, but it will be introduced with "well do we have a solid tank to hold aggro for the majority of the fight" and if not, will this be worth inviting them.


Show me the tank that's holding hate the majority of a fight in a merit party and I will show you 3 DPS that aren't pulling their weight.

On an unrelated note, maybe instead of trying to tell rangers that played the job in 2006 and lived through this style of change once that their house isn't on fire, when it clearly is burning to the ground, we should listen to the people with experience playing the job? There's 20+ pages of people pointing out exactly why this is a problem, and none of it is 'wah, I won't do 4K WS anymore!' The problem with the ranger distance change was never that they did less damage, even in retail Ranger did more or less the same damage as it did before the change if you were at the right range. It was always the positioning aspect and the fact that the ranges chosen for maximum damage put the ranger nowhere near their optimal position in any circumstance. Unless this came with a native enmity decrease that makes it possible to stand at the correct range without pulling the mob all over Hell's half acres it's just the same terrible broken mechanic rangers had to suffer through from 2006 until SE finally saw the light and removed those limitations.

In 2006 I was dumb enough to like the change because I didn't understand the game's mechanics as thoroughly and it was a mystery to me why just stepping back a couple of paces was such a big deal. In 2019, it's a little more obvious to me why rangers hated it to hell and back and wanted nothing to do with it.

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PostPosted: Sat Mar 02, 2019 3:42 pm 
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Joined: Sun May 15, 2016 2:08 am
Posts: 96
When's the NIN buff!?!?!?!

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PostPosted: Sat Mar 02, 2019 4:09 pm 
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Joined: Fri Feb 24, 2017 12:45 am
Posts: 186
I know the ranger thing is important to people, but I'd like to remind people that melee TP is also nerfed, possibly unintentionally. Could we get this fixed?


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