lockecole777 wrote:
Kazen wrote:
Also, in reply to all the "BST got nerfed now RNG turn" there's a difference between gutting a job that was in a fine spot in regards to other DDs and dmg dealt, and BSTs being able to solo Dynamis bosses among other things they shouldn't have.
It's possible RNG still fills roles that other jobs cant, but they definitely don't fill some of the roles that they shared with most melees anymore. Whether you think thats a good thing or not is up to opinion. There's always the argument that "we spend gil to do damage so we should do more" which is always lingering in the back of this debate that I'm not sure really how much validity it should hold. I think you still invite RNGs to merit PTs, but it will be introduced with "
well do we have a solid tank to hold aggro for the majority of the fight" and if not, will this be worth inviting them.
Show me the tank that's holding hate the majority of a fight in a
merit party and I will show you 3 DPS that aren't pulling their weight.
On an unrelated note, maybe instead of trying to tell rangers that played the job in 2006 and lived through this style of change once that their house isn't on fire, when it clearly is burning to the ground, we should listen to the people with experience playing the job? There's 20+ pages of people pointing out exactly why this is a problem, and none of it is 'wah, I won't do 4K WS anymore!' The problem with the ranger distance change was never that they did less damage,
even in retail Ranger did more or less the same damage as it did before the change if you were at the right range. It was always the positioning aspect and the fact that the ranges chosen for maximum damage put the ranger nowhere near their optimal position in any circumstance. Unless this came with a native enmity decrease that makes it possible to stand at the correct range without pulling the mob all over Hell's half acres it's just the same terrible broken mechanic rangers had to suffer through from 2006 until SE finally saw the light and removed those limitations.
In 2006 I was dumb enough to like the change because I didn't understand the game's mechanics as thoroughly and it was a mystery to me why just stepping back a couple of paces was such a big deal. In 2019, it's a little more obvious to me why rangers hated it to hell and back and wanted nothing to do with it.
I wish this was true. In optimal range I am doing the same damage per hit I was before with RA no matter where I was, but now I have less racc, less TP gain, less melee damage.
It's worse than the SE change in that regard.