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PostPosted: Sun Mar 03, 2019 8:08 pm 
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Joined: Sat Feb 02, 2019 7:56 am
Posts: 10
Kazen wrote:
Still waiting for a reasoning as why RNG needed yalm nerf as well as why Nasomi lied to his player base.


Doubt you will get that, might not even mention ranger in the stream.


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PostPosted: Sun Mar 03, 2019 8:10 pm 
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Joined: Sat Feb 10, 2018 1:04 pm
Posts: 301
Viktoriya wrote:
Maseki wrote:
Cyclone wing fixed? Can you elaborate?



The sleep hit before damage thus waking you up.


Ok perfect, thank you.

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PostPosted: Sun Mar 03, 2019 8:13 pm 
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Joined: Tue May 08, 2018 9:53 pm
Posts: 383
Well, at least one good thing has come from this update for Rng. It appears as though both archery and marksmanship are now correctly following the new TP formula.

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PostPosted: Sun Mar 03, 2019 8:23 pm 
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Joined: Wed Aug 08, 2018 1:05 am
Posts: 1
43 seconds - 3min for sneak and invis from what ive seen so far... this is garbage and not retail/era never was, increase the timers on oils and powders instead of completely nerfing below retail specs for spells which should be damn near constant... because they are spells


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PostPosted: Sun Mar 03, 2019 8:36 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Warezkid wrote:
43 seconds - 3min for sneak and invis from what ive seen so far... this is garbage and not retail/era never was, increase the timers on oils and powders instead of completely nerfing below retail specs for spells which should be damn near constant... because they are spells


If 43 seconds is the lowest you have seen, that's still better than era retail. I'm sorry to see powerful sneak and invis go, but don't fool yourself into thinking they were era.


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PostPosted: Sun Mar 03, 2019 9:06 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Warezkid wrote:
43 seconds - 3min for sneak and invis from what ive seen so far... this is garbage and not retail/era never was, increase the timers on oils and powders instead of completely nerfing below retail specs for spells which should be damn near constant... because they are spells


Sorry but you didnt play retail era if you dont think this is era.


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PostPosted: Sun Mar 03, 2019 9:18 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
lockecole777 wrote:
Thief lost 500ms off of its dual-wield round of attacks, and crossbows almost give double tp (from 75 to 131) Crossbow sweet spot is 4-6yalms, which means you could get a shot off after a round of dagger swings and come back into melee range before your delay resets. So all in all a pretty noticable buff to Thieves.


Reposted here, figured it's something positive to notice about the changes.


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PostPosted: Sun Mar 03, 2019 9:26 pm 
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Joined: Fri Aug 24, 2018 5:21 am
Posts: 53
is it just me or is when your getting PLed (even by alt) the delay jumps sky high on weapons if the mob your attack starts hitting the PL?

Edit seems to be randomly happening not just when its hitting my alt like just stops attack for insane periods


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PostPosted: Sun Mar 03, 2019 10:58 pm 
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Joined: Tue May 08, 2018 9:53 pm
Posts: 383
Kazen wrote:
Fuck this update. RNG still gutted, BUT WE GET TP FOR OUR AMMO DELAY NOW BOYS.

Misread, still fuck this update.


This best part is that I'm sure he and Nab think of this as a compensatory "buff" for the distance nerf, when it's really just a bug that should have been fixed months ago that was only finally looked at to shut everyone up lmao.

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PostPosted: Mon Mar 04, 2019 12:39 am 
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Joined: Mon Sep 17, 2018 1:22 pm
Posts: 33
PUP still broken. Thank god he fixed deodorize though! Priorities!!!


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