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PostPosted: Sun Mar 03, 2019 8:29 pm 
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Posts: 59
So tp got fixed.....if he's not going to roll back this change can we get some sweet spot battle text so we know where to stand just like in retail?


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PostPosted: Sun Mar 03, 2019 9:01 pm 
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Posts: 475
Posted in new update thread.


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PostPosted: Sun Mar 03, 2019 9:37 pm 
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Posts: 14
I know it might be useless at this point but here's my two cents after some merit party testing: Range update not good. 1 step forward, 3 steps back. The only step forward being a somewhat significant damage increase within a small space that you gotta run to and stand after you wait for a mob to unhate you. Stand anywhere else and you become...well, almost useless, relatively speaking. Waiting for mob to unhate: 1 - 4 seconds. Running to exact spot: 1 - 2 seconds. Total time not doing damage after grabbing hate: 2 - 6 seconds per Sidewinder/Barrage or any other time hate is pulled; that's a lot of time and potential damage over time, not to mention the extreme inconvenience to the entire party for what, 20% damage increase in very specific conditions? What non RNGs think about this update: WTF. What RNGs think about this udpate: WTFx3. What my stoner friends who don't even play FFXI think about it: Dude that sucks. Total WTFs/Dude that sucks: 5. This update is great in the way that now I have less interest in the game and now I can hang out with family and friends and not neglect my school and work, per the original FFXI warning from retail. :) Thanks.

- Cruise, full-time RNG


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PostPosted: Mon Mar 04, 2019 3:22 am 
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Posts: 187
This ranged update seems like a weird choice to make. I could understanding giving a sweet spot with a dmg boost, and maaaaybe a slight damage decrease for being outside of it. But the giant downgrade to ratt and (especially) racc seems like huge overkill and makes things worse for a lot of people.

I was partying with a RNG earlier and the mob running all over the place is really a noticeable downside for everyone.

In the end, it makes almost no sense to decrease racc this way. Like, why would you be less likely to hit something when you're closer to it? How about instead of making things worse, maybe try incentivizing the things you want done, Nas? Increase damage enough at the sweet spot and RNG that don't use it (at least for WS) will be the ones that underperform. Upside is higher damage, downside is mob running around and messing up player placement.

Makes way more sense to me.

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PostPosted: Mon Mar 04, 2019 4:02 am 
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Joined: Wed Jul 13, 2016 5:43 am
Posts: 338
Wolffhardt wrote:
That’s fine, he doesn’t have to, but it’s horrific that he feels the need to continue to defend something he doesn’t understand and what that says about his role here.


Been barking up that tree for almost 2 years now. :roll:


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PostPosted: Mon Mar 04, 2019 4:05 am 
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Joined: Fri May 25, 2018 5:05 pm
Posts: 58
Sweet spots are not the same as retail right? Has anyone tested them and is willing to post them here?

I'm going to test my long bow tomorrow or later this week, but Throwing/Xbow/Gun/Short Bow I don't really use yet and would like to know for future reference.


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PostPosted: Mon Mar 04, 2019 6:25 am 
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Joined: Fri May 25, 2018 12:32 am
Posts: 2
I tried out this new update a few times with birds on Misareaux Coast. Just to clarify one thing: This is my first time ever experiencing this update. I never played ranger in retail, so most of this is coming from a passionate player that dedicated a good portion of his time to be able to play ranger pre-nerf, especially since it was known that this update was not going to exist here.

My main problem with this update is that I am no longer having fun while playing ranger. It becomes a hassle to find the sweet spot constantly. By the time I find the sweet spot, my melee counterparts have already dropped the bird down to 50%~70% HP.

These extra steps feel unnecessary in comparison to a much simpler update that could straight up make me deal less damage. Not to mention, it feels unfulfilling to do extra chores to even out in damage compared to my melee companions.

Exp chaining has been a thing as long as I can remember. Getting long chains gives the players this small personal achievement as a team. Everyone is synced, working in harmony to achieve this. A ranger is no longer part of this harmony. This is due to pulling hate when finally finding the sweet spot. You end up dealing your normal 1k+ damage in the sweet spot, but by doing so, the birds start flying at you, moving it for a few seconds. These few seconds are crucial to be able to keep the chain alive.

Again, its not fun for rangers, its not fun for my poor team mates that have to deal with my new chores , and if I decide to sub another job such as warrior to make up for the lost damage at melee range, its not fun for the healers that have to deal with the new MP sponge presented to them.

So, who is this update for? I really don't understand. Just nerf us by 30 damage per arrow and make us do about 300 less dmg on Sidewinder. I feel like that is a far more appealing change.


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PostPosted: Mon Mar 04, 2019 10:38 am 
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Location: Torino, Italy
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Nasomi delivering the most authentic 2k5 XI experience out there! :lol:

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PostPosted: Mon Mar 04, 2019 10:42 am 
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Searain wrote:
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Nasomi delivering the most authentic 2k5 XI experience out there! :lol:


:o yesterday was looking for it couldnt find it

the new relics

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PostPosted: Mon Mar 04, 2019 1:31 pm 
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Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
mercenary480 wrote:
Sweet spots are not the same as retail right? Has anyone tested them and is willing to post them here?

I'm going to test my long bow tomorrow or later this week, but Throwing/Xbow/Gun/Short Bow I don't really use yet and would like to know for future reference.



We were not given any definitive values. I've been partying on Ranger for the past two days with a great bow and it seems to be between 8-12 yalms, with 8 hitting a bit harder than 12. There is no message in the battle text like there was in retail when it would say "hit's squarely" letting you know you were indeed in the zone.

Ranger XP went from being a very fun time to a constant struggle. Pull mob bring it back for voke, try to find the sweet spot, do a little damage, suddenly mob is hitting you, tank gets it back under control, move to find sweet spot again, pull hate, repeat. At one point yesterday someone in my group accidentally mt'd in party chat "So this is what it's like to party with a ranger now, yuck" to which I replied I was sorry and they were like "omg I just mean yuck it must be terrible for you", but yeah I get it. Doing a /sea all rng yesterday brought up 28 people, me being one of them. It usually was at least 80-100 so you can see how the majority of the Ranger player base feels about it.

I'm rather new to Nasomi, I mained Ranger back in the retail days and I was excited to hear that Ranger was pre SE nerf here on this server. I started my character and knew that I'd have to make a bit of money before I started to play ranger. I finally farmed up enough to get myself an Ebow and started leveling it from the lvl 10 I had it at for widescan on Thursday and it was super enjoyable. I leveled it this weekend after the patch and it is not fun to play anymore. I feel like my party hates me because I keep pulling the mob away from them and we keep having to reset the mob which leads to downtime and less xp. I can't even imagine what it's going to be like once I hit 55 and get invited to bird parties (which I actually think I won't due to this issue) so now I'm at a crossroad, do I keep playing the job or do I pick another job?

It seems like Nasomi's need to make Ranger "feel more like a ranged class" is driving people away from it. I don't mean to bring up other classes because the last thing I want to see is more nerfs but I remember one class going from god tier to lol tier after SE nerfed TP return on a certain weaponskill, are we expecting those changes down the line too? Do we not want the playerbase to have fun anymore? Isn't that the whole reason we're here?

Last thing, yesterday's QA he said that "WE" are the team, so when a vast majority of the team pushes back on a change are we no longer "WE"? He said there is no chance of a roll back, so it does indeed seem like it's not "WE" it's just Nas.


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