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PostPosted: Mon Mar 04, 2019 10:35 am 
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Location: Torino, Italy
Just a heads up, Octave Club is still broken @75. Whether it's supposed to be that way or not, I have no idea (I'm not even sure it's obtainable in the game rn), make of it what you will.

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PostPosted: Mon Mar 04, 2019 11:21 am 
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Joined: Mon Feb 26, 2018 2:26 am
Posts: 239
Feels great to be able to ws on blu and fulltime mistilteinn, sorry rangers.


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PostPosted: Mon Mar 04, 2019 11:56 am 
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Ase wrote:
Feels great to be able to ws on blu and fulltime mistilteinn, sorry rangers.


How did this patch change that?


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PostPosted: Mon Mar 04, 2019 1:10 pm 
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Joined: Sat May 26, 2018 12:41 am
Posts: 143
lockecole777 wrote:
lockecole777 wrote:
Thief lost 500ms off of its dual-wield round of attacks, and crossbows almost give double tp (from 75 to 131) Crossbow sweet spot is 4-6yalms, which means you could get a shot off after a round of dagger swings and come back into melee range before your delay resets. So all in all a pretty noticable buff to Thieves.


Reposted here, figured it's something positive to notice about the changes.


The big hurt to THF with this I have noticed is accuracy for marksmanship in melee range is in the shitter. Repeatedly missing on TW mobs is annoying. Now, this may just get a response of "don't be lazy and back up when you shoot", but I don't know if the accuracy dive was intended.


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PostPosted: Mon Mar 04, 2019 1:56 pm 
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Joined: Mon Feb 26, 2018 2:26 am
Posts: 239
KingLoser wrote:
lockecole777 wrote:
lockecole777 wrote:
Thief lost 500ms off of its dual-wield round of attacks, and crossbows almost give double tp (from 75 to 131) Crossbow sweet spot is 4-6yalms, which means you could get a shot off after a round of dagger swings and come back into melee range before your delay resets. So all in all a pretty noticable buff to Thieves.


Reposted here, figured it's something positive to notice about the changes.


The big hurt to THF with this I have noticed is accuracy for marksmanship in melee range is in the shitter. Repeatedly missing on TW mobs is annoying. Now, this may just get a response of "don't be lazy and back up when you shoot", but I don't know if the accuracy dive was intended.


Man warrior ranged got shit on too, rip aggressive aim merits. :( there goes solo warrior play


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PostPosted: Mon Mar 04, 2019 2:03 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Ase wrote:
KingLoser wrote:
lockecole777 wrote:

Reposted here, figured it's something positive to notice about the changes.


The big hurt to THF with this I have noticed is accuracy for marksmanship in melee range is in the shitter. Repeatedly missing on TW mobs is annoying. Now, this may just get a response of "don't be lazy and back up when you shoot", but I don't know if the accuracy dive was intended.


Man warrior ranged got shit on too, rip aggressive aim merits. :( there goes solo warrior play


Yeah ranged absolutely doesnt really work at all sub 4 yalms, so using xbow to heal yourself as a THF is in the shitter in solo play.


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PostPosted: Mon Mar 04, 2019 2:55 pm 
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Posts: 239
lockecole777 wrote:
Ase wrote:
KingLoser wrote:

The big hurt to THF with this I have noticed is accuracy for marksmanship in melee range is in the shitter. Repeatedly missing on TW mobs is annoying. Now, this may just get a response of "don't be lazy and back up when you shoot", but I don't know if the accuracy dive was intended.


Man warrior ranged got shit on too, rip aggressive aim merits. :( there goes solo warrior play


Yeah ranged absolutely doesnt really work at all sub 4 yalms, so using xbow to heal yourself as a THF is in the shitter in solo play.


Is this what bst feels like?


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PostPosted: Mon Mar 04, 2019 3:03 pm 
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Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
lockecole777 wrote:
Yeah ranged absolutely doesnt really work at all sub 4 yalms, so using xbow to heal yourself as a THF is in the shitter in solo play.



This is a big unintended consequence of the ranged change, THF with status bolts is a great solo job, now what?

I actually put this in Naschat because I believe this is an unintended side effect of his ranged change but it severely impacts THF.


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PostPosted: Mon Mar 04, 2019 4:11 pm 
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Joined: Wed Oct 10, 2018 2:23 am
Posts: 179
Can someone confirm the actual yalms where using a xbow is severely reduced? Bloody bolts are our secret weapon on tough solos, but I don't think it's anything over-powerful.

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PostPosted: Mon Mar 04, 2019 4:29 pm 
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Joined: Mon Feb 26, 2018 2:26 am
Posts: 239
ffxizol wrote:
Can someone confirm the actual yalms where using a xbow is severely reduced? Bloody bolts are our secret weapon on tough solos, but I don't think it's anything over-powerful.

Yeah locke said inside 4 yalm is trash, so basically inside melee range


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