Aerec wrote:
I mean heres my thing, why the hell is nas taking the time to code changes and nerfs and balances to jobs, when there are hundreds of bugs and other things on the server that are 10x more important or people actually want? Heres a few examples:
Massive Delays and Lag at HNM camps
ENMs
Nation missions
Blatant Navmesh errors
BCNM50s 60s
Apoc nigh
Bv2
CoP5-3 Tenzens path bugs
I could go on, but all of those things are original 05' era that nasomi wanted the server to be. That doesn't even include the shitshow that ToAU adds in to that. I think the main problem here is that if he wants to do changes and balances fine, but holy shit man, ask for help add devs and then if he doesn't trust them just review their code? The server runs off basic LUA scripts and C++ server coding, its literally the easiest thing to code and read.
I get if he doesn't want people to touch his server code, but let us submit LUA script fixes based off a github. So many people on the server are fluent in this and have dev'd for other private servers with little effort or error.
Just....this. Nas is always complaining "I don't have time to do this or that" "That's a great idea but I have the TOAU roadmap!!" "TOAU ROADMAP ONLY" "MAYBE AFTER TOAU ROADMAP"
In case people are forgotten let me just throw it all out here :
The expansion will be gradually phased in as content is completed:
• Phase I:
Mobs & Missions - The mission aspect has been completed with only a little work needed on some of the battles to get them coded properly. The mobs are being completely reworked from the ground up, and there's over 3000 of them. Phase I work began two weeks ago and should be ready by week's end.
• Phase II:
Quests & Notorious Monsters - ToAU has a ton of engaging quests and exciting notorious monsters. This type of content is important, otherwise it's just a hack & slash grind to the top. The most important factor separating FFXI from other MMO's is that there is interesting content at all levels, and we're going to keep it that way.
• Phase III:
Assault & Besieged - I believe these are important into keeping the world dynamic, changing from one week to the next, instead of playing in a static environment. It adds a sense of realism to the world, and adds the ability for the players to engage and make a difference.
• Phase IV:
ZNM's & Beyond - Not going to get to ahead of myself, we'll see how things are when it gets to this point.
These content updates will necessarily be sequential though.
BCNM50's, 60's, and ENM's are still being worked on, BST and PUP re-balancing is also on the table. And Windurst 9-2 certainly has not been forgotten. These updates will come either separately or coupled with one of the ToAU Phases.
I see NOWHERE in there regarding RNG rebalancing or whatever. There are literally HUNDREDS of other balance changes and bugs that need addressing, yet he chose to just chop at RNG randomly?
Priorities. Please follow them once you set them. Otherwise it's best to not say anything...which Nas is more accustomed to.