siknoz wrote:
Have had a few xp parties since the patch. Pretty much each goes the same each time. After 2nd or 3rd arrow usually pull hate and all the melee have to run to me (or me to them). I've had to come up with a system of basically shoot an arrow, wait 2-3 seconds, shoot another, rinse and repeat. As pointed out by others in the thread, can only use ws once I know it will kill or get very near killing the mob. I've had a PLD tank, NIN tank, and 4 dd + 2 mage setup. Each one is roughly the same result. Pre-patch it was easy to get chainx50+ and now lucky to get chainx10. Sidewinder damage has varied wildly as well. As low as 750 and up to 1300. So even with that it's hard to determine what will kill a mob each time. Also I don't know if any other RNG have noticed but I swear the "sweet spot" seems to move with every mob. At first I was standing at 7.5, then 7.9, then 8.5, then 8.9, then 9.5. I've had the most dmg at 5.5 before with bow as well, which shouldn't be a sweet spot. 5.5 is where I hit my 1300 sidewinder. So either the dmg is no longer constant and just varies with every shot or the sweet spot is constantly moving.
I know Nabutso said "this is not a nerf" but this is 1000x a nerf. Nobody wants a RNG anymore and even when you do get a PT it's sub-optimal. Time to gear up another job, just glad it happened before I bought ebow.
The damage and sweetspot does seem completely random, i have yet to find this magical 20% increase sweet spot, but that could be because just like you said after three arrows the mob is on me. I like a dummy farmed a bunch early to get my ebow, i was only lvl 13 before the nerf and now I have a 3 million gil paperweight. Glad you didn't make the same mistake my dude.
Therin wrote:
So what I've learned from this thread is that before the patch, every RNG was constantly meleeing?
As someone who always used RNG/SAM with Vulcan's on retail this sounds weird to me. Pulling hate as Siknoz stated above, on retail was always an issue. I even used a Novia Earring at 75 to help alleviate the problem. Obviously I didn't play with enough Nasomi RNGs.
Nah we just stood in melee range so when we eventually pulled the mob off the tank it didn't run 8-15 yalms away from the group to attack us. No rangers were intending on getting melee hits for tp, too busy spamming the ranged macro.