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PostPosted: Thu Mar 14, 2019 12:37 pm 
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Since the 3/1 patch fishing and the "you didn't catch anything" has been pretty atrocious. Nas implemented this change literally to circumvent one player from taking advantage of fishing or so he said on the stream. Why not ban the player if he's abusing the system instead of making these sweeping changes?


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PostPosted: Thu Mar 14, 2019 2:30 pm 
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Tex wrote:
If he actually removes Hasso, Seigan, and Zanshin from Samurai it will hurt more jobs than just Samurai. It would make /nin or /war the only two viable subs for most jobs (so basically perma /nin for every job /yawn)... maybe /drg? I honestly don't remember much from prior to that update on retail due to being so young and having no idea what I was doing.

To be honest, at this point I wouldn't even put it past him though. Can we please not get rid of sub job diversity for the sake of staying true to '05 content, since this server is now trying to move to ToAU '07 era? This change would make the meta game even more boring and stale than it already is and will undoubtedly hurt the server more than it would help. I'm all for knocking Sam down a peg, but this is not the way to go about it.


http://www.playonline.com/pcd/update/ff ... etail.html

2005 era? Probably too late for that.... 2006 possibly.... At this update seems like where all jobs are headed.

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PostPosted: Thu Mar 14, 2019 5:11 pm 
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Tex wrote:
If he actually removes Hasso, Seigan, and Zanshin from Samurai it will hurt more jobs than just Samurai. It would make /nin or /war the only two viable subs for most jobs (so basically perma /nin for every job /yawn)... maybe /drg? I honestly don't remember much from prior to that update on retail due to being so young and having no idea what I was doing.

To be honest, at this point I wouldn't even put it past him though. Can we please not get rid of sub job diversity for the sake of staying true to '05 content, since this server is now trying to move to ToAU '07 era? This change would make the meta game even more boring and stale than it already is and will undoubtedly hurt the server more than it would help. I'm all for knocking Sam down a peg, but this is not the way to go about it.


Just imagining this is heart breaking. Currently have SAM at 60 and it'll be my 1st 75 job. I've invested so much time into it that if he did implement this nerf I would probably just stop playing.

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PostPosted: Thu Mar 14, 2019 5:20 pm 
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If he did that to SAM it would cause people to lose even more interest. The rng nerf upset people not just because it affected one job, but it was a sign that Nas may be going in a direction people didn't think would happen here. If he did this to SAM too? I'd reconsider putting any more time into the server as who knows what foolhardy decision he will make next. At that point people would probably consider cutting their losses and moving on.

The last thing I want to do is play on a server being run like the idiots at SE were running it. The single most frustrating thing about old retail XI was that half the time it felt like they were making retarded decisions then ignoring their playerbase. Never again will I put up with that crap in a game that's supposed to be an entertaining pastime.


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PostPosted: Thu Mar 14, 2019 5:22 pm 
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Aewyn wrote:
Nadrojj wrote:
Docomo wrote:
how come with all these talk about rng being nerf, no one mention mnk got unnerfed by the fix of the weapon delay? It was a dps lost to bring a mnk to pt before this update yo.


I actually heard someone in my recently say how much better monk and ninja have seemed. My buddy is currently taking SAM as his first 75 and is loving it, I told him Nas mentioned having to make some SAM changes, hoping they don't get gutted too.


I suppose that would largely depend on if Nas uses '05 Sam as his template, or '07 sam. If 07 then Zanshin loses it's double attack property (should only swing twice if you outright miss). Nothing else really changes. Save maybe the GK WS. Enpi is OP, Jinpu is under powered, and Yukikaze/Gekko/Kasha all should be using the same damage formula if I recall correctly.

But if he uses 05 sam as his template...no more Seigan, no Hasso, no Zanshin. They didn't exist.


We aren't really 2005 era anymore, we're 2007 and the further we get with aht urghan content, the closer we get to that era, if he wants to keep to the era the server is moving into he'll only remove the double attack, if he wants it to be a frankenstein, he'll remove it altogether, I seem to remember a time when I first joined the server years ago when it was advertised as a 2007 server before the mobs in aht urghan got bumped up to 99.

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PostPosted: Thu Mar 14, 2019 5:43 pm 
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Everything mechanics wise here is 2006+, even 2007 in some cases. If he wanted to remove it he probably would've removed it already, just like apogee etc. Hasso was like late 2006, I have never worried that he would remove it anymore than he would remove all cat2 merits or shield mastery.


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PostPosted: Fri Mar 15, 2019 3:02 am 
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Tex wrote:
If he actually removes Hasso, Seigan, and Zanshin from Samurai it will hurt more jobs than just Samurai. It would make /nin or /war the only two viable subs for most jobs (so basically perma /nin for every job /yawn)... maybe /drg? I honestly don't remember much from prior to that update on retail due to being so young and having no idea what I was doing.


Last I checked /nin was the only viable subjob. I can't think of a camp I would sub sam to with the server's current mechanics.

tokitaki wrote:
We aren't really 2005 era anymore, we're 2007 and the further we get with aht urghan content, the closer we get to that era, if he wants to keep to the era the server is moving into he'll only remove the double attack.


I think that's the most likely change he'd make if any. But the primary point was we're kept in the dark on what exactly his plans are and anyone that thinks any job won't get touched is likely to have a rude awakening. Sam is no more untouchable than Ranger, and the nail that sticks up most is the first to get hammered. Eventually it's turn will come, even if it's not the nail sticking up most to Nasomi right here and now.

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PostPosted: Fri Mar 15, 2019 3:23 am 
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Aewyn wrote:
Tex wrote:
If he actually removes Hasso, Seigan, and Zanshin from Samurai it will hurt more jobs than just Samurai. It would make /nin or /war the only two viable subs for most jobs (so basically perma /nin for every job /yawn)... maybe /drg? I honestly don't remember much from prior to that update on retail due to being so young and having no idea what I was doing.


Last I checked /nin was the only viable subjob. I can't think of a camp I would sub sam to with the server's current mechanics.

tokitaki wrote:
We aren't really 2005 era anymore, we're 2007 and the further we get with aht urghan content, the closer we get to that era, if he wants to keep to the era the server is moving into he'll only remove the double attack.


I think that's the most likely change he'd make if any. But the primary point was we're kept in the dark on what exactly his plans are and anyone that thinks any job won't get touched is likely to have a rude awakening. Sam is no more untouchable than Ranger, and the nail that sticks up most is the first to get hammered. Eventually it's turn will come, even if it's not the nail sticking up most to Nasomi right here and now.


Riding Seigan and going /SAM is basically comparable to /NIN in most merit parties from a defensive stand point as long as the mobs don't have stupid TE bypassing TP moves. Even then its still viable. I'd bring a PL tho.


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PostPosted: Fri Mar 15, 2019 11:31 am 
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Aewyn wrote:
Tex wrote:
If he actually removes Hasso, Seigan, and Zanshin from Samurai it will hurt more jobs than just Samurai. It would make /nin or /war the only two viable subs for most jobs (so basically perma /nin for every job /yawn)... maybe /drg? I honestly don't remember much from prior to that update on retail due to being so young and having no idea what I was doing.
Last I checked /nin was the only viable subjob. I can't think of a camp I would sub sam to with the server's current mechanics.


Definitely wrong, /Sam shits on /nin from an offensive standpoint and as Locke mentioned - still offers enough defensive capability as long as mobs die quick and the support / healing magic available isn't trash. Unfortunately the last point usually isn't the case, so it's just more convenient to bring along a pocket healer so people don't have a reason to complain. This was true back in this era on retail too.

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Last edited by Tex on Fri Mar 15, 2019 12:54 pm, edited 1 time in total.

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PostPosted: Fri Mar 15, 2019 12:03 pm 
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Also maybe I'm reading into it too much, but I came to a similar conclusion when he vaguely mentioned nerfing ranger in a QA stream, but was reassured it would be no nerf. In the latest QA stream, he very clearly says "some over powered Job abilities" plural. That is what makes me believe it will be more than just the clearly out of era zanshin double attack fix. There's also the very real possibility of Nas not knowing what he's talking about though.

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