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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 3:38 pm 
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Joined: Sat Apr 14, 2018 11:40 pm
Posts: 126
need to roll back them ezmode relics make dynamis a 3day lockout like back int he day


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 3:53 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Aperture wrote:
I 100% agree this mechanic should be adjusted to retail standards. Let's also add draw-in to Khim, Cerberus, and White Coney. Let's give Coney that rage timer too. Let's fix the OBVIOUS problem with corsair right now. Let's make mobs go yellow when they are supposed to go yellow like on retail. Let's make King Behemoth's meteor actually dangerous. Why does Faf have so little HP?

If we're going to call out problems with the game being easy we need to put everything on the table.


I agree with all of that as well. I'm probably not as familiar with retail as you, so if you'd like to elaborate on when mobs are supposed to go yellow, I'm interested.

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:16 pm 
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Joined: Thu Feb 02, 2017 11:55 pm
Posts: 223
Location: In your moms bed
Maseki wrote:
Here's what I read:

"We now have competition at something we've had uncontested for a long time. We need to gain an advantage in any way possible once again even though we've known about this for a long time."

No one makes a post like this unless they've known in advance about it. You just waited til it benefited you to make it a post.



Posts like this make me respect you less then I already do.. Cure V been broken forever, needs to be fix plain and simple.

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SapaJoee / SapDaddy

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Last edited by Sapajoee on Thu May 23, 2019 4:17 pm, edited 1 time in total.

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:17 pm 
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Joined: Thu Feb 02, 2017 11:55 pm
Posts: 223
Location: In your moms bed
Aperture wrote:
I 100% agree this mechanic should be adjusted to retail standards. Let's also add draw-in to Khim, Cerberus, and White Coney. Let's give Coney that rage timer too. Let's fix the OBVIOUS problem with corsair right now. Let's make mobs go yellow when they are supposed to go yellow like on retail. Let's make King Behemoth's meteor actually dangerous. Why does Faf have so little HP?

If we're going to call out problems with the game being easy we need to put everything on the table.


Agree with all of this. Add movement speed to coney as well.

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SapaJoee / SapDaddy

Best PLD on Nasomi
Best BRD on Nasomi
TopShelf MVP 2017-2020
Voted Nasomi Server Player of the Century Award
Sackholder in TS


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:17 pm 
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Joined: Thu Mar 03, 2016 1:07 pm
Posts: 424
Sure. If the sole entity fighting a mob goes down. then the mob should go white. On this server, everyone with enmity has to go down before a mob can go white. I realize that this is most likely in place to avoid some serious griefing and was more adding that in as a joke. I'd rather see the other things go in place. But essentially on retail, something such as a full wipe was never needed for an alliance to lose claim on an HNM.

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:18 pm 
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Joined: Thu Mar 03, 2016 1:07 pm
Posts: 424
Sapajoee wrote:
Aperture wrote:
I 100% agree this mechanic should be adjusted to retail standards. Let's also add draw-in to Khim, Cerberus, and White Coney. Let's give Coney that rage timer too. Let's fix the OBVIOUS problem with corsair right now. Let's make mobs go yellow when they are supposed to go yellow like on retail. Let's make King Behemoth's meteor actually dangerous. Why does Faf have so little HP?

If we're going to call out problems with the game being easy we need to put everything on the table.


Agree with all of this. Add movement speed to coney as well.



If coney had draw-in, then movement speed wouldn't really be necessary?

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:24 pm 
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Joined: Sat Jan 06, 2018 4:25 pm
Posts: 112
Can we get a crafting fix while we are at it?

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:28 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Yea I imagine the mechanics of it are hard to work out on it turning white as it could lead to lost mobs that didn't deserve to be. I have still seen it turn white when the person with the majority of the enmity goes down and the other person on the list was far away. But I truly would like to see all that you listed happen. Let's make this competitive, nas.

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:28 pm 
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Joined: Thu Feb 02, 2017 11:55 pm
Posts: 223
Location: In your moms bed
Aperture wrote:
Sapajoee wrote:
Aperture wrote:
I 100% agree this mechanic should be adjusted to retail standards. Let's also add draw-in to Khim, Cerberus, and White Coney. Let's give Coney that rage timer too. Let's fix the OBVIOUS problem with corsair right now. Let's make mobs go yellow when they are supposed to go yellow like on retail. Let's make King Behemoth's meteor actually dangerous. Why does Faf have so little HP?

If we're going to call out problems with the game being easy we need to put everything on the table.


Agree with all of this. Add movement speed to coney as well.



If coney had draw-in, then movement speed wouldn't really be necessary?



True but either or works

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SapaJoee / SapDaddy

Best PLD on Nasomi
Best BRD on Nasomi
TopShelf MVP 2017-2020
Voted Nasomi Server Player of the Century Award
Sackholder in TS


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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 4:36 pm 
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Joined: Sat Mar 03, 2018 8:28 pm
Posts: 638
This post is turning into some saucy fan fiction.

When he gets to fixin rmt, getting the lag free fix without black screening people, and token security I'm sure he will pull up a chair and read this lol.


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