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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 10:31 pm 
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Joined: Sat Feb 10, 2018 1:04 pm
Posts: 301
I'd like to openly make a point to say Aeroo and I are homies. Have been for a long time and I was just pointing out how I read it. Not that anyone cares but that was my original reply point. :D

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 Post subject: Re: Cure V
PostPosted: Thu May 23, 2019 10:50 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Funny that Aperture is one of the trolls when he made the post about Fealty and Rampart.

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 12:09 am 
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Joined: Thu Mar 03, 2016 1:07 pm
Posts: 424
Kazen wrote:
Funny that Aperture is one of the trolls when he made the post about Fealty and Rampart.


No. that was your banned boy, Baldr.

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 12:19 am 
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Joined: Wed Jul 20, 2016 8:39 pm
Posts: 137
Aperture wrote:
Kazen wrote:
Funny that Aperture is one of the trolls when he made the post about Fealty and Rampart.


No. that was your banned boy, Baldr.


Baldr is banned :o ?


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 12:39 am 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Aperture wrote:
Kazen wrote:
Funny that Aperture is one of the trolls when he made the post about Fealty and Rampart.


No. that was your banned boy, Baldr.


There was more than one thread on those. Also when someone ghosts you after doing events together for a year, that's not someone I'd call my boy.

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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 1:01 am 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Sincerely, we're all bros here. I understand throwing shots at topshelf when the chance has arisen, it's all good. I get along with 95% of the people on this server I've had a real conversation with. Any shade I threw in the original post, those people know they are abusing this mechanic. There's nothing to be debated. I watched a tank get dropped to less than 10% hp and hateless cure 5s save him 4 times in a single minute. With functional enmity, those whm's would be on the floor in 90 seconds max and the tank would've followed shortly after. It's reasonable to expect that when a broken mechanic has been divised as the central part of a strategy, that mechanic is eventually going to be called out, and fixed. It has happened dozens of times on this server, and will continue as long as the server stays. Peace and love.

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 1:42 am 
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Joined: Sat Mar 03, 2018 8:28 pm
Posts: 638
LOL.


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 2:40 am 
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Joined: Thu Sep 29, 2016 11:44 pm
Posts: 54
Aperture wrote:
I 100% agree this mechanic should be adjusted to retail standards. Let's also add draw-in to Khim, Cerberus, and White Coney. Let's give Coney that rage timer too. Let's fix the OBVIOUS problem with corsair right now. Let's make mobs go yellow when they are supposed to go yellow like on retail. Let's make King Behemoth's meteor actually dangerous. Why does Faf have so little HP?

If we're going to call out problems with the game being easy we need to put everything on the table.

Since we're calling out issues w/ the kings, let's not forget that NQ Adamantoise needs to have draw-in, and Aspid probably shouldn't become bound when gravity gets applied. Pretty sure I reported those to nas at some point but figured I'd add em to this list too.

Also, for sure Cure V is long passed the need for a fix.


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 5:38 am 
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Joined: Fri Mar 04, 2016 9:37 am
Posts: 353
Cure V generates correct hate on nasomi provided you're already on the mob's hate list from something else.

The_Carrot wrote:
Cure emnity in general is a little off. It's suppose to get 50% of the emnity that equal damage gets (with the exception of cure V of course) but it gets pretty much equal emnity with dmg dealt.

The ratio of 1 cure enmity to 1 damage enmity varies based on level. For most of the level range the enmity generated from cures and damage are fairly comparable. Nasomi emulates retail correctly in this area.

Aperture wrote:
Let's make mobs go yellow when they are supposed to go yellow like on retail. Let's make King Behemoth's meteor actually dangerous. Why does Faf have so little HP?


Meteor is accurate, and so is faf HP as far as I know.

When mobs should lose hate is complicated. When fighting them solo it has a lot to do with if they track by scent or not. With an unbroken trail of scent way-points, the mob will never lose hate.

When mobs went white in alliance fights was also complicated. The last person to perform an action on the mob usually held the claim on it. If they sheathed their weapon, died, warped out, etc the mob would go white; however there were certain instances when the server couldn't decide who specifically had claim and wouldn't let it go white until everyone died.

If the other groups HNM went white, simply attacking it would not make it red to you, you had to be #1 on the hate list after the action you tried to claim with's hate was calculated. The old group's tank could re-claim immediately with any offensive action, providing he was still #1 on the hate list. This gave the party who had the claim a bit of an advantage to regaining the claim in the event the mob went white accidentally.

Bakum wrote:
I mean enmity is all wrong on this server to begin with, I'd rather see an overhaul on that instead of fixing a symptom of a bigger problem.

[Citation needed]

Lord-Zaeon wrote:
Aspid probably shouldn't become bound when gravity gets applied.

That's funny


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 11:33 am 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Deadwing wrote:
Cure V generates correct hate on nasomi provided you're already on the mob's hate list from something else.


Yea the point here is that little detail is being egregiously abused.

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