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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 7:35 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
Deadwing wrote:
Cure V generates correct hate on nasomi provided you're already on the mob's hate list from something else.


I have anecdotal evidence that this is also the case with bard buff songs, maybe not all of them (looking at you etudes).


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 7:36 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Aperture wrote:
Wolffhardt wrote:
I think my favorite people are the ones saying they should get to decide how White Coney, a 100% custom fight created from Nas's brain, should work.

edit: it should also drop selene's bow


eye h8 eu


I think it's fine to be like "I wish it did x"... but that's not equal to saying Cure 5 is broken. Cure 5 should work one way, and doesn't. White Coney is a boring piece of crap that Nas dreamed up, and it works in the exact boring manner he intended lol.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 7:37 pm 
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Joined: Thu Mar 03, 2016 1:07 pm
Posts: 424
Wolffhardt wrote:
Aperture wrote:
Wolffhardt wrote:
I think my favorite people are the ones saying they should get to decide how White Coney, a 100% custom fight created from Nas's brain, should work.

edit: it should also drop selene's bow


eye h8 eu


I think it's fine to be like "I wish it did x"... but that's not equal to saying Cure 5 is broken. Cure 5 should work one way, and doesn't. White Coney is a boring piece of crap that Nas dreamed up, and it works in the exact boring manner he intended lol.


at least let the final form be a tractor. cmon

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 7:38 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Aperture wrote:
Wolffhardt wrote:
Aperture wrote:

eye h8 eu


I think it's fine to be like "I wish it did x"... but that's not equal to saying Cure 5 is broken. Cure 5 should work one way, and doesn't. White Coney is a boring piece of crap that Nas dreamed up, and it works in the exact boring manner he intended lol.


at least let the final form be a tractor. cmon


if Nas made White Coney turn into a tractor, I'd actually fucking camp it

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 7:43 pm 
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Joined: Thu Mar 03, 2016 1:07 pm
Posts: 424
Wolffhardt wrote:
Aperture wrote:
Wolffhardt wrote:

I think it's fine to be like "I wish it did x"... but that's not equal to saying Cure 5 is broken. Cure 5 should work one way, and doesn't. White Coney is a boring piece of crap that Nas dreamed up, and it works in the exact boring manner he intended lol.


at least let the final form be a tractor. cmon


if Nas made White Coney turn into a tractor, I'd actually fucking camp it


what if coney used cure V

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 7:50 pm 
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Joined: Mon Jun 13, 2016 9:42 pm
Posts: 108
Location: Windurst
Dodi wrote:
Deadwing wrote:
Bakum wrote:
I mean enmity is all wrong on this server to begin with, I'd rather see an overhaul on that instead of fixing a symptom of a bigger problem.

[Citation needed]


I had an interesting situation happen recently. I was running through Lufaise meadows and I came up to where Megalobugard spawns and there was a guy standing there. Megalobugard spawned as I was running by and aggo’d the guy. He must have been afk because he made no action. I shot at it with my crossbow and missed (of course, thanks RNG buff!) and pulled it off of him. It ran over and hit me before my daggers were out (tabbed to other char) and immediately went back to attack the other guy. The thing is I’m pretty sure it went yellow after it hit me. I was also kind of shocked that the initial aggro on a char that had made no offensive action was more CE than my missed ranged attack.

I’m no expert on enmity but that whole exchange seemed wonky. I’m also not 100% sure it turned yellow but I remember being baffled at how the mob would go back to attacking a passive char over a char that had made an offensive action towards it. It was a freshly popped mob- no other actions occurred to affect the hate list. Literally just the original aggro, my missed ranged attack, and the damage I took from it’s autoattack.


Assuming the guy who aggro'd also took a hit at some point before you did, then maybe what happened was this:
1. Guy has 1 CE from initial aggro
2. Guy takes hit, goes to 0 CE / 0 VE, but mob still needs a target so keeps beating on him
3. You shoot and miss, generating 1 CE / 0 VE, pulls hate
4. You get hit, losing your 1 CE
5. Mob returns to original guy: if we assume you're both now at 0 CE / 0 VE, then perhaps mobs will default to either "who pulled first" or uses a chronological, historical order to determine breaks in a tie?


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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 10:44 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
A big part of the issue Dodi experienced is that simply getting agro is supposed to put you on a passive hate list but is putting people immediately on the active hate list. Healing someone who only has agro but hasnt taken any action on a mob is not supposed to pull hate to the healer. The ranged attack should've been the only CE on the table, but when it was lost by getting hit, it went back to the other guy. This is also what makes power leveling and pulling multiple mobs to camp and holding them with the pl ridiculously easy here.

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 11:44 pm 
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Joined: Fri May 18, 2018 11:59 am
Posts: 119
Aeroo wrote:
Fixing the broken enmity value on cure 5 wouldn't make it harder for whm to get party invites. There are plenty of bugs that I don't really care about. If I see them later on being abused in making a competitive environment less competitive, I will report them also.

But were you having issues with it when your LS used WHM in the same way? Pretty sure that's the main reason yall always looking for WHMs.


Last edited by Amage00 on Fri May 24, 2019 11:51 pm, edited 2 times in total.

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 11:48 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Amage00 wrote:
Aeroo wrote:
Fixing the broken enmity value on cure 5 wouldn't make it harder for whm to get party invites. There are plenty of bugs that I don't really care about. If I see them later on being abused in making a competitive environment less competitive, I will report them also.

But were you having issues with it when your LS used WHM in the same way? Pretty sure that's the main reason yall always looking for WHMs


Or you know.. shell 5 and superior barspells. But thanks for the continuous trolling it’s much appreciated.

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 Post subject: Re: Cure V
PostPosted: Fri May 24, 2019 11:48 pm 
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Joined: Tue Aug 14, 2018 4:39 pm
Posts: 596
Amage00 wrote:
Aeroo wrote:
Fixing the broken enmity value on cure 5 wouldn't make it harder for whm to get party invites. There are plenty of bugs that I don't really care about. If I see them later on being abused in making a competitive environment less competitive, I will report them also.

But were you having issues with it when your LS used WHM in the same way? Pretty sure that's the main reason yall always looking for WHMs


Look at this guy, seems invested into a subject he knows nothing about. He's pretty sure though. That must mean something right?

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