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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 2:10 am 
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ZweiHerzen wrote:
Nazgul wrote:
Cure values are less and more in line with early retail. Beyond that I haven't even played on my Whm yet to test.

I gotta say, I really do not understand the preoccupation with making the game worse solely to serve some misguided memory of what the game was like 13 years ago, or why that memory should be figured as superior. It's already hard enough for PLD to get and keep hate and it just got that much harder, while making it even more necessary that PLD's subjob /nin since they can't cure themselves as reliably to afford tanking hits directly.


Oh god its the copy pasta guy from the paladin thread. Please post another 3 paragraphs on why plds cant tank while you see them in endgame tanking just about every single mob worthwhile.

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 2:11 am 
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ZweiHerzen wrote:
Nazgul wrote:
Cure values are less and more in line with early retail. Beyond that I haven't even played on my Whm yet to test.

I gotta say, I really do not understand the preoccupation with making the game worse solely to serve some misguided memory of what the game was like 13 years ago, or why that memory should be figured as superior. It's already hard enough for PLD to get and keep hate and it just got that much harder, while making it even more necessary that PLD's subjob /nin since they can't cure themselves as reliably to afford tanking hits directly.


I feel ya, but this cure revamp has been incoming for a long time now. Just the same as a bst pulling level 99 jug pets out, a whm having higher cures for less emnity, makes alot of things too easy. Whm being 1/3 of the tactical trinity, it takes 1/3 of the strategy out of level 75 era tactics. PLD isn't terribly affected by this. I mean really.... How much cure are you spamming? If you're a taru pld you may actually come to a decent loss before your MP is dried up, but anything else, I doubt you're going to feel the difference in your emnity. This is a WHM and RDM thing, not a PLD thing, you'll be ok.

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 2:31 am 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
The_Carrot wrote:
ZweiHerzen wrote:
Nazgul wrote:
Cure values are less and more in line with early retail. Beyond that I haven't even played on my Whm yet to test.

I gotta say, I really do not understand the preoccupation with making the game worse solely to serve some misguided memory of what the game was like 13 years ago, or why that memory should be figured as superior. It's already hard enough for PLD to get and keep hate and it just got that much harder, while making it even more necessary that PLD's subjob /nin since they can't cure themselves as reliably to afford tanking hits directly.


I feel ya, but this cure revamp has been incoming for a long time now. Just the same as a bst pulling level 99 jug pets out, a whm having higher cures for less emnity, makes alot of things too easy. Whm being 1/3 of the tactical trinity, it takes 1/3 of the strategy out of level 75 era tactics. PLD isn't terribly affected by this. I mean really.... How much cure are you spamming? If you're a taru pld you may actually come to a decent loss before your MP is dried up, but anything else, I doubt you're going to feel the difference in your emnity. This is a WHM and RDM thing, not a PLD thing, you'll be ok.

It's ~15% reduced cures. Curing is about the only thing PLD can do from one moment to the next, else it's cooldown utopia. They ain't there for DD or enfeebles.

Aeroo wrote:
Oh god its the copy pasta guy from the paladin thread. Please post another 3 paragraphs on why plds cant tank while you see them in endgame tanking just about every single mob worthwhile.

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I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 2:36 am 
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Posts: 753
Trick attack helps?

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 4:18 am 
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Posts: 67
Trick Attack as a seperate THF player's role/responsibility/ability is virtually necessary for PLD maintaining aggro, but that is everything to do with the THF and who they decide to TA off of-- nothing to do with the PLD, and kinda getting off point here. Most of the time spent as PLD is curing. You pop sentinel/rampart/holy circle/shield bash if you need to, as well as Flash provided the mob is going to stay alive over 40 seconds. All those abilities except flash have a few minutes or more of cooldown though, so they get used and then its just PLD and their cures for brunt of playtime. Lowering the amount of HP that cures recover hurts PLD quite a lot, as the only main difference in a party between PLD on cooldown and WHM is that WHM's aren't engaged in auto-attack and have a much larger MP pool for reliable heals.

15% reduced potency of cures is also potentially doubling the amount of cures casted or escalating the need for a more costly higher level cure, which PLD and their smaller MP pool would find trouble in keeping pace. "Doubling" might not be technically right, but it adds at least 1 more cure to the action pipeline. Maybe two cure3's would have got someone patched up before, but now you need three. Maybe two cure4's would bring back someone on the edge, but now you need a cure3 tossed on for good measure.

Its not just a PLD thing. Its a healer thing. Its an RDM thing. Its a WHM thing. It's a whole party thing. Less effective heals means deliberately slowing the pace of gameplay for MP recovery or substituting a DD for an extra healer, if not encouraging more healer alts, or through a higher frequency of deaths. But also PLD was only barely squeaking by as being half-healer/half-dd before this so why ever invite a PLD for exp now? Better to just get another mage.

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I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


Last edited by ZweiHerzen on Tue Jun 11, 2019 5:57 am, edited 2 times in total.

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 4:40 am 
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pld is only real tank endgame. 1-75 you get shit on by dd dont bother tanking


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 5:16 am 
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I understand now.. you want to tank in exp parties.. just wear dd gear to help speed it up noone cares if you keep hate in an exp party.

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 6:37 am 
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Joined: Fri Apr 12, 2019 9:14 pm
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Aeroo wrote:
I understand now.. you want to tank in exp parties.. just wear dd gear to help speed it up noone cares if you keep hate in an exp party.

nah. I'd like a role in exp parties. PLD doesn't really have a role. Can't tank, junk heals, junk damage output. I'm thankful i just hit 75 on PLD so i can avoid synced parties now that they're going to be much worse. Though even tanking hits isnt really viable til PLD gets their relic gear with it's uniquely high DEF stats.

The way PLD is here, it might as well be a job you can only unlock after first getting 75 and being well acquainted with merits and dynamis.

Please stop responding about paladin lol. the topic is cures and reaction to this arbitrary change.

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I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 7:31 am 
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Joined: Tue Aug 14, 2018 4:39 pm
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Great paladins will adapt.

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 8:49 am 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
shitposters will shitpost

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I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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