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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 9:50 pm 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
Central wrote:
After doing some testing, the math on the new formula involving MND, VIT, and Healing Magic Skill, alongside the Soft Cap, Rate, and Constant, is correct for Cure II, Cure III, Cure IV, and I am assuming is working correctly on Cure V (I don't have enough HP to test it).

The only thing that is wrong is Cure I.

Image

In red is what's not being properly factored into the equation, which is causing Cure I to be hard capped at the soft cap value of 30.

Once this is fixed, everything will be 100% in line with the old school values.

oh bugger off, there was nothing wrong with the cure recovery amounts before this change rolled out. I don't even wanna party anymore cause people are dying faster now cause heals are shit.
Who cares if it was or wasn't retail before. Nasomi is a custom server, deal with it. You think 10conquest points for a warp scroll is retail? Maybe retail got updated for 10 years cause it needed some various balance and fun adjustments.

_________________
I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 9:56 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
ZweiHerzen wrote:
oh bugger off, there was nothing wrong with the cure recovery amounts before this change rolled out.


Says you, I always thought cures were OP here.

Quote:
I don't even wanna party anymore cause people are dying faster now cause heals are shit.


Don't know what to tell you except, get good my friend.


Quote:
Who cares if it was or wasn't retail before. Nasomi is a custom server, deal with it.


One that is trying to remain as close to era-retail as possible. Deal with it.

Quote:
You think 10conquest points for a warp scroll is retail?


QoL vs Core Mechanics

Quote:
Maybe retail got updated for 10 years cause it needed some various balance and fun adjustments.


Which is why most of us are here on Nasomi.

GGNORE

_________________
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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 10:06 pm 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
oh sure, warp scrolls are QoL, but decent cures are VERBOTEN

what's wrong? Get good. Either go full blown retail or stop cherrypicking, or in this case shitpicking which things to make worse and which to not.

_________________
I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 10:31 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
ZweiHerzen wrote:
oh sure, warp scrolls are QoL, but decent cures are VERBOTEN

what's wrong? Get good. Either go full blown retail or stop cherrypicking, or in this case shitpicking which things to make worse and which to not.


Are you not understanding the differences between changing the Conquest Points cost of an instant warp vs changing the amount of HP healed from Cures and how they are vastly different things?

Also about full blown retail, be careful what you wish for. You would only have 60 slots in your Mog Safe and Storage. Maybe your Locker and Satchel depending on how far back we go. That's a QoL improvement, much like 10CP Instant Warps.

_________________
Image
This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 10:43 pm 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
Kazen wrote:
ZweiHerzen wrote:
oh sure, warp scrolls are QoL, but decent cures are VERBOTEN

what's wrong? Get good. Either go full blown retail or stop cherrypicking, or in this case shitpicking which things to make worse and which to not.


Are you not understanding the differences between changing the Conquest Points cost of an instant warp vs changing the amount of HP healed from Cures and how they are vastly different things?

Also about full blown retail, be careful what you wish for. You would only have 60 slots in your Mog Safe and Storage. Maybe your Locker and Satchel depending on how far back we go. That's a QoL improvement, much like 10CP Instant Warps.


There is no difference. It's either changing things from era retail, or isn't. There is no grey. its black or white. Nasomi is mostly grey though. Even the wiki still says its a 2005-era server yet since I've joined in April it has had content up to 2007. Even the very goal of what this server is, is grey itself. It's not "era" accurate as whatever seems to define the "era" its going after seems to be evolving and changing, but it is a custom server. There's nothing wrong with a custom server. There may be something wrong with wanting "era"-accuracy though.
If you want a hard game to "get good" at, why not just go play any other modern multiplayer game or something by FromSoftware. There's no need for your kind of hyper-competitive contrarian argumentative attitude stemming from compensating for an inferiority complex.

So again, there really is no difference. Having an easy warp is just as much Quality-of-Life as having smooth parties at a known, acquainted pace because cures were supposedly doing more HP recovery than someone thinks they ought to have, despite being those values having been unaltered for... how long? Years?

Do you even play on Nasomi or are you someone from another private server trying to subvert and make nasomi worse in hopes of getting people to quit here and join over there?

_________________
I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 10:52 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
ZweiHerzen wrote:
Kazen wrote:
ZweiHerzen wrote:
oh sure, warp scrolls are QoL, but decent cures are VERBOTEN

what's wrong? Get good. Either go full blown retail or stop cherrypicking, or in this case shitpicking which things to make worse and which to not.


Are you not understanding the differences between changing the Conquest Points cost of an instant warp vs changing the amount of HP healed from Cures and how they are vastly different things?

Also about full blown retail, be careful what you wish for. You would only have 60 slots in your Mog Safe and Storage. Maybe your Locker and Satchel depending on how far back we go. That's a QoL improvement, much like 10CP Instant Warps.


There is no difference. It's either changing things from era retail, or isn't. There is no grey. its black or white. Nasomi is mostly grey though. Even the wiki still says its a 2005-era server yet since I've joined in April it has had content up to 2007. Even the very goal of what this server is, is grey itself. It's not "era" accurate as whatever seems to define the "era" its going after seems to be evolving and changing, but it is a custom server. There's nothing wrong with a custom server. There may be something wrong with wanting "era"-accuracy though.
If you want a hard game to "get good" at, why not just go play any other modern multiplayer game or something by FromSoftware. There's no need for your kind of hyper-competitive contrarian argumentative attitude stemming from compensating for an inferiority complex.

So again, there really is no difference. Having an easy warp is just as much Quality-of-Life as having smooth parties at a known, acquainted pace because cures were supposedly doing more HP recovery than someone thinks they ought to have, despite being those values having been unaltered for... how long? Years?

Do you even play on Nasomi or are you someone from another private server trying to subvert and make nasomi worse in hopes of getting people to quit here and join over there?


LOLOLOLOLOLOL

_________________
Image
This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 10:56 pm 
Offline

Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
ye i'm not going out of my way to unhide your posts anymore. GL dude, you're not fun to talk with.

_________________
I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 10:59 pm 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
You know....
We have 10cp warps cause shit breaks, once he gets all the locking up shit gone (zm8 for instance) he'll change the price of warp and rr scrolls I'm sure. Maybe current retail is more your speed, but don't worry, just level sam so he can nerf it next and take away it's ability to seigan + utsusemi at same time, and zanshin double attacks ^^. Give ya snowflakes something else toQQ about.

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 Post subject: Re: Cure revamp
PostPosted: Tue Jun 11, 2019 11:19 pm 
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Joined: Fri Apr 12, 2019 9:14 pm
Posts: 67
I never played current retail. I played for a while back in 2006 and that's about it, i left it cause the pace and price of things were inane.
I didn't join Nasomi for any more specific reason than I'd heard about it as being a free server-- and that for being "live since 2013", maybe I assumed most of whatever bugs or changes which needed to be fixed would have already long been implemented rather than having a persistent ongoing in-beta development mentality like some scam game on Kickstarter.

I feel bad for people who did play retail a long time though, cause the pace of things we're such that to really accomplish anything in FFXI in any normalized timeframe of expectation, you had to treat it like a second job -- except it's a job that you lose money while working instead of getting paid to do it. All the better that free servers are a thing. I'm sure most everyone who actually plays here daily enjoys and welcomes the custom Quality-of-Life adjustments that are seemingly only just negligently temporary for not abiding by whatever loose arbitrary definition of "era accuracy" a select few would agree on from one month to the next.

_________________
I'm not responding anymore, just cause half the replies I get are just one more dummy trying to start their own conversation/argument about something else entirely.

Pretty sure jabberwacky can keep a train of thought more consistent than this forum.


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 Post subject: Re: Cure revamp
PostPosted: Wed Jun 12, 2019 1:43 am 
Offline

Joined: Sun Jul 15, 2018 1:10 pm
Posts: 556
ZweiHerzen wrote:
I never played current retail. I played for a while back in 2006 and that's about it, i left it cause the pace and price of things were inane.
I didn't join Nasomi for any more specific reason than I'd heard about it as being a free server-- and that for being "live since 2013", maybe I assumed most of whatever bugs or changes which needed to be fixed would have already long been implemented rather than having a persistent ongoing in-beta development mentality like some scam game on Kickstarter.

I feel bad for people who did play retail a long time though, cause the pace of things we're such that to really accomplish anything in FFXI in any normalized timeframe of expectation, you had to treat it like a second job -- except it's a job that you lose money while working instead of getting paid to do it. All the better that free servers are a thing. I'm sure most everyone who actually plays here daily enjoys and welcomes the custom Quality-of-Life adjustments that are seemingly only just negligently temporary for not abiding by whatever loose arbitrary definition of "era accuracy" a select few would agree on from one month to the next.


I actually feel bad for you. Here you are on a private server forum arguing with people about a game you apparently don't even like in a quest to prove that you are more right than them about whether or not some guy you don't know is performing his hobby correctly. Get a grip my dude. Maybe you need to talk to your therapist about why this makes you so frustrated.

P.S. The majority of the people you are arguing with here don't consider killing lizards or crabs for chain 4 to be "playing the game" so perhaps your frame of reference part of the disconnect...


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