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PostPosted: Fri Jul 05, 2019 9:31 am 
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Joined: Wed May 29, 2019 4:55 am
Posts: 105
Kazen wrote:
deathmolor wrote:
Miku wrote:
Re-enable RNG while you're there please Nas

First and only time responding to you until you say something that actually makes sense.


You're being rude. Against forum rules but I suspect you have enough pull to get away with it. You being rude does make sense but you also would not admit that either. I may not know the history but I can see when players are lazy and want to win without a challenge. Remove Ninja and those fights would be hard as they were intended.

You said that not me. So it must make sense to you.

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Nerf Ninja.


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PostPosted: Fri Jul 05, 2019 9:51 am 
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Posts: 276
deathmolor wrote:
Kazen wrote:
deathmolor wrote:
First and only time responding to you until you say something that actually makes sense.


You're being rude. Against forum rules but I suspect you have enough pull to get away with it. You being rude does make sense but you also would not admit that either. I may not know the history but I can see when players are lazy and want to win without a challenge. Remove Ninja and those fights would be hard as they were intended.

You said that not me. So it must make sense to you.

The original gimP thread gets locked because of ‘harassment’ but this guy can just make pointless baiting threads and posts all day that don’t get insta locked... he is asking to get trolled.

If this isn’t a bait thread (which it is) then this guy is just too stupid for words.

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Raja btw 8-)


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PostPosted: Fri Jul 05, 2019 10:30 am 
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Posts: 475
deathmolor wrote:
Miku wrote:
Re-enable RNG while you're there please Nas


sounds like Nas is the true troll around here if he forces all these issues and requires everyone to use ninja.


I actually don't understand what your gripe is. Nasomi isn't the reason why /NIN is so commonly used here. If anything Utsusemi was much stronger in 2005, because there were less multi-hit TP moves (look at the tp moves of RotZ enemies, and compare them to ToAU Enemies), aoe's only ever took one shadow, and multiple other things. (Im pretty sure you didnt lose ANY enmity on shadow loss) So this isn't nasomi's doing, if anything Utsusemi is less strong here than it used to be in 2005 "era". With all that said, it is still strong for a lot of reasons, it is still the simplest and safest way to exp, and with many people dualboxing healers its just the the path of least resistance. Yes some TP moves hit harder, but for the most part the playerbase is a lot older and smarter than we were in 2005, thats why /NIN is more common, not because of some sweeping changes on Nasomi that necessitate it.

With all that said, we'd still find a way to play the game without it. Aerial armor rotations, more PLDs, emphasis on refresh for healers, more offensive subjobs to kill things quicker. So in the end, it probably would all even out. Potentially more downtime, quicker kills, but in the end we'd manage. If anything, /NIN puts a lot of jobs on the same playing field in endgame tanking. We have NIN/RDMs, PLD/NINs, WAR/NINs, SAM/NINs, RDM/NINs, DRK/NINs all tanking endgame. Without /NIN sub, you'd probably only tank things as Aegis PLD, or NIN on some occasions.

I also don't understand your blink item solution. I fail to see how adding the brokenness of blinking ONTOP of every other subjob would fix anything. If anything it would just trivialize all of the already trivial content.


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PostPosted: Fri Jul 05, 2019 11:09 am 
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Posts: 112
Location: Torino, Italy
deathmolor wrote:
Julia wrote:
deathmolor wrote:

sure. But it is for those other reasons that it should be considered and not for a [fast] 100% blink

Why? They are all legitimate reasons, especially for my rng. Anyways, your idea will break the game by making it too easy for my rdm and blm.


And why ninja? It was largely believed back in 2005 to be the OP job and should not have been introduced because it broke the game balance and made other tanks useless.

It was a broken job then and it is now. The game is not meant to be made easier by this job.



Ninja main is definitely weaker on here than it was in retail, mobs on Nasomi gain TP crazy fast and use TP moves a lot more frequently as a result, which severely hampers NIN and /NIN tanking capabilities, unless you can heal yourself.

A lot of stuff we'd DD-tank with NINs and WAR/NINs np back in retail isn't really feasible on here (given a comparable amount of support) for the aforementioned reasons (even though we're far better geared on here, as a general rule of thumb).

Quote:
A proper restoration of the game to 2005 is not complete without the controversy that was caused by the ninja classes existence at the time. Hence why blink magic items were introduced in the first place.


Now you're just making stuff up for the sake of being controversial.

First off, NIN came out with Zilaart, which was released in the US toward the end of 2003, alongside the game.

There was no controversy whatsoever, everyone subbed NIN and that was it; tanks followed suit as soon as we figured how to maintain hate without relying on Provoke.

No one gave 2 shits about blink items that were, for the most part, a novelty and quite frankly, cumbersome to use.

Also, ya'll talking about XI as if it was a static game throughout its history, up until Abyssea was released. Think again.

Both the gameplay and the jobs went through so many adjustments and balancing it's not even funny, have a look: https://www.bg-wiki.com/bg/The_History_ ... sy_XI/2002

Current Nasomi however gives an almost pitch perfect rendition of how it was playing XI on official servers during the CoP/ToAU golden age. If you weren't around back then, do yourself and everyone else a favor and shut the hell up.

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FFXI: Searain WAR75 PLD75 NIN75, Garuda server, 2003~2008
Nasomi: Searain PLD75 DRK75 NIN75 COR75 WAR75 2014~
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PostPosted: Fri Jul 05, 2019 12:09 pm 
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Joined: Wed Mar 07, 2018 2:51 am
Posts: 86
Searain wrote:
Stuff


Don't be mean, he might get sad and let you know you are being mean. Which is rude... Or something... Nevermind, carry on.

Also I agree this guy needs to shut up. Go be a snowflake and be the peoples champion that doesn't use NIN or /NIN. See how well that works for you.


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PostPosted: Fri Jul 05, 2019 12:37 pm 
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Joined: Fri Feb 24, 2017 12:45 am
Posts: 186
Ooohhhhhh heeeeyyyyyy... I figured it out. OP is a russian internet troll. He's trying to stir up anti-socialism sentiment by only posting the most idiotic of socialist leaning views. When did Nasomi server become a relevant voter base? This means we matter guys. Isn't that nice?


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PostPosted: Fri Jul 05, 2019 12:50 pm 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
I maintain something I said when talking about paladin in another thread. I believe we take too much damage on nasomi (though I am not entirely certain why).

As a result I believe that ninja is specifically 'more' necessary than it was in retail. Now, that isn't to say ninja wasn't the primary sub for everything in era because it was, but the extent to which it hurts to not have nin subbed is considerably worse here imo.

I almost feel like people are mostly comparing at an endgame level where you would want to be more optimized/had to deal with stronger targets so in that regard things look similar between nasomi and retail. However there was plenty of content where nin was not considered required (even if it would be optimal the difference wasn't so severe that people cared) where as for nasomi I feel like from lvl 24 on you sub nin 24/7 on almost everything.

I wouldn't call for changes to nin like the op or anything... but I would like to see incoming damage investigated and adjusted personally.


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PostPosted: Fri Jul 05, 2019 1:32 pm 
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PostPosted: Fri Jul 05, 2019 3:30 pm 
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Joined: Wed May 29, 2019 4:55 am
Posts: 105
AraY wrote:
deathmolor wrote:
Kazen wrote:


You're being rude. Against forum rules but I suspect you have enough pull to get away with it. You being rude does make sense but you also would not admit that either. I may not know the history but I can see when players are lazy and want to win without a challenge. Remove Ninja and those fights would be hard as they were intended.

You said that not me. So it must make sense to you.

The original gimP thread gets locked because of ‘harassment’ but this guy can just make pointless baiting threads and posts all day that don’t get insta locked... he is asking to get trolled.

If this isn’t a bait thread (which it is) then this guy is just too stupid for words.


Is this guy me? I am not being rude but it would seem any post that challenges preconceptions is met with rude insulting responses intended to destroy proper discussion.

_________________
Nerf Ninja.


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PostPosted: Fri Jul 05, 2019 3:37 pm 
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Joined: Wed May 29, 2019 4:55 am
Posts: 105
asuranknight wrote:
I maintain something I said when talking about paladin in another thread. I believe we take too much damage on nasomi (though I am not entirely certain why).

As a result I believe that ninja is specifically 'more' necessary than it was in retail. Now, that isn't to say ninja wasn't the primary sub for everything in era because it was, but the extent to which it hurts to not have nin subbed is considerably worse here imo.

I almost feel like people are mostly comparing at an endgame level where you would want to be more optimized/had to deal with stronger targets so in that regard things look similar between nasomi and retail. However there was plenty of content where nin was not considered required (even if it would be optimal the difference wasn't so severe that people cared) where as for nasomi I feel like from lvl 24 on you sub nin 24/7 on almost everything.

I wouldn't call for changes to nin like the op or anything... but I would like to see incoming damage investigated and adjusted personally.


Well it is nice to see people uncovering the root problem. As for retail, I remember whm to be insanely challenging and people planned removing themselves from AOE range. I see people in Nasomi just standing their not actually positioning themselves. So it seems that everyone having Nin has changed the way people play for the worse. It's lazy. A simple fix would be to allow only a level 38 Utsusemi: Ni.

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Nerf Ninja.


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