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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 4:46 pm 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Tsukuyomi wrote:
You like to complain about the speed at which Nasomi releases new content then you complain over a few bugs and glitches and yet you want him to spend countless unpaid hours digging thru logs only to complain again that new content is delayed or janky.



Basically what nasomi has to deal with these days. Except many of these people get even more emotional and toxic in private conversations. These forums also are quick to accuse him of favoritism without any evidence, but would then be the first ones bitching about favoritism if he had player GMs and players contributing to content and bug fixes. Fucking peasants.


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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 4:48 pm 
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Joined: Tue Mar 08, 2016 3:07 am
Posts: 102
nasomi wrote:
In other news, I've successfully deployed servers in Luxembourg that will allow EU players to play with the same latency as east coast players, in the same world. While this is still in testing, EU players can look forward to signficantly reduced latency! I'm in the process of deploying another set of servers in Las Vegas, and looking into an asian datacenter as well, reducing worldwide latency to only as far as the nearest server to you.


Yo, drop a server in Texas, I lag worse than than everyone else in my ls, even than the kuwaities.

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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 4:49 pm 
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Joined: Sat Mar 03, 2018 8:28 pm
Posts: 639
nasomi wrote:
Anyone willing to come up with a better solution than ip tracking is welcome to do so. Every step i've taken has been to enhance the security of the server and personal accounts. The ONE email/forum account allowing 3 game accounts was supposed to resolve this issue, and has helped greatly. However very few chinese abide by this policy. Even so, I do not actively hunt them down and enforce this policy, if they followed it would make their accounts safer and my job easier.. Aside from collecting billing information from each person, I don't know what else I can do. "This is not my character." -This statement has no merit when you connect from the same IP, yet you don't follow the 1 forum account rule.


2fa?


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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 4:59 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
So where did that Hachiryu Haidate come from?

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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 5:08 pm 
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Joined: Sun Sep 10, 2017 10:15 pm
Posts: 40
Lyle wrote:
nasomi wrote:
In other news, I've successfully deployed servers in Luxembourg that will allow EU players to play with the same latency as east coast players, in the same world. While this is still in testing, EU players can look forward to signficantly reduced latency! I'm in the process of deploying another set of servers in Las Vegas, and looking into an asian datacenter as well, reducing worldwide latency to only as far as the nearest server to you.


Yo, drop a server in Texas, I lag worse than than everyone else in my ls, even than the kuwaities.



Yo leave us out of this! We already got a ban wave once!

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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 5:11 pm 
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Joined: Wed Aug 14, 2019 9:57 pm
Posts: 775
if you really want to reduce lag, you could release more end-game content

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yikes


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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 5:17 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
Starbright wrote:
if you really want to reduce lag, you could release more end-game content


Pretty sure he's been working on that in between hunting cheaters, mitigating DDoS, making PUP work, and more I can't think of right now...


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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 5:19 pm 
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Joined: Wed Aug 14, 2019 9:57 pm
Posts: 775
Naimah wrote:
Starbright wrote:
if you really want to reduce lag, you could release more end-game content


Pretty sure he's been working on that in between hunting cheaters, mitigating DDoS, making PUP work, and more I can't think of right now...



uh huh

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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 5:22 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Kazen wrote:
So where did that Hachiryu Haidate come from?

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 Post subject: Re: Chinese Players
PostPosted: Mon Sep 30, 2019 5:23 pm 
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Joined: Thu Mar 01, 2018 6:19 am
Posts: 154
Starbright wrote:
if you really want to reduce lag, you could release more end-game content


OR, he could focus on stability first on the game and missions. We aren't ready for content yet.


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