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 Post subject: Re: Why I Hate TOAU
PostPosted: Fri Dec 16, 2016 3:55 pm 
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Joined: Mon Oct 24, 2016 11:38 pm
Posts: 41
1. A history of FFXI through COP: https://www.gamefaqs.com/ps2/920507-fin ... faqs/32379. He was part of a 30 year plan since they fought him 30 years ago. And, again, the Zilart were using him for their means the whole time.
3. I wonder why there are no monk tanks in qufim?
4. There are no "other endgame examples of exactly that in pre-toau."
Well since it doesn't matter whether there is a single world or multiple instances of the whole world lets just have one party in an instance of each zone. It's the same experience....
5. The shadow lord fight was introduced when the level cap in the game was 50. I'm sure it was hard then (before US release). ROZ was the first expansion with a 75 cap and most of the boss fights needed level 75s, who were rarer at the time, due to the increased difficulty. You had to go from 50-75 for those missions. COP changed everything a bit with the level caps that increased as you accomplished missions so you had to go back and get your lvl 30, 40, 50, gear. Again, COP was an inrease in difficulty over the previous games and continued that tradition. TOAU was introduced, again with a 75 cap and did nothing new the way the previous games did. Lots of people were already level 75.


asuranknight wrote:
Grahf wrote:
1. The Shadow Lord was being used by the Zilart to drain the power from....something so that they could go to heaven or some place like that. The Shadow Lord was part of the Zilarts plot for the past 30 years. The Zilart Kam'lamaut fought the Shadow Lord in the great war but that was just a sham. Him fighting the shadow lord in the present game was also just a sham. It was something to do with the final ROZ fight that started the reaction in Delkfutt's Tower. And then COP deals more with the Zilart. All three games went back to the Zilart.
2. TOAU did make them more prominent.
3. Ridiculous
4. Yes I do know how instances work... The zone of south gustaberg is an open world for anyone to go into. If anyone goes in that zone they will see everyone else who is in that zone. It's not like that in modern MMOs that vare heavily instanced where it's just you and a group in a particular instance of that zone or world. Sitting around and waiting to enter a BCNM for the party before you to finish is not the same as five different groups being in different instances of the same zone. Spending 30 minutes in Salvage with virtually anyone else you can get to come with you while multiple other parties do the same thing in the same zone (but different instance as you) is basically modern dungeon runs. This is not the same as BCNMs where you get 2-5 very specific other people together who want the same items from the fight to trade in their much rarer beastmen seals and go to a area where virtually no one else is going to be. But if other people happen to be there they will be waiting.
5. Virtually no one solod the shadow lord. Like maybe 1% of the server population solod the shadow lord... I never had any trouble with a single TOAU mission and I can't speak for other people.

asuranknight wrote:

1. Neither did rise of the zilart nor CoP have anything to do with the shadow lord, in fact they had even LESS to do with thim than ToAU did because they explain exactly nothing about him and are more about the ancient races and the gods, the shadow lord there is how you put it... whispered in passing? After the first cs that ties the end of the shadow lord into zilart there is nothing to do with him. In ToAU it at least directs you to his origin and goes into explaining the origins of the kindred (which the shadow lord is as are the demons that surround him).
2. Sly gave you a list of them, and as said they were not uncommon AT ALL before ToAU. Once again you are mistaking your experience for reality. Very few mobs would prove resistant to the way mana burns work, and they were very efficient parties... they didnt come around because of ToAU, ToAU just made them more prominent.
3. This is completely false, again just because YOU didn't know of them doesn't mean they didn't exist. Monks have and had access to a fair amount of -pdt, had high hp, and did a fair amount of damage. They worked perfectly fine as off tanks and would be used on occasion (merit is easy because the mobs die fast and you didnt really need a maxed out defensive tank).
4. You clearly don't know what instance means. There is AN instance of the zone south gustaberg, players being able to enter and exit that INSTANCE is irrelevant to it being an instance. Is it the common usage of the term? No. But the only difference between an instance of a regular zone of ffxi and an instance like assault is who is allowed to enter it. The reason why they are called instances is to distinguish that there IS more than one but even a single one is still an instance. Further, you failed to point out where the difference of importance is between having a limited number of instances (having to wait til the instance is cleared) and not. To the player the experience is the same, you go in with your party and only your party.
5. The shadow lord wasn't even hard before ToAU, you could solo the fight. Again, ToAU was comparable in difficulty to zilart (moderate intricacy). Zilart did have divine might and the like but those are not part of the missions. I can't think of a zilart fight that was notably more difficult than the harder points in ToAU (and the ToAU areas were notably more dangerous than were the areas that Zilart took place in with the exception of sky).
.


1. The shadow lord was shoehorned into the zilart plot as a way to get it started. He was not part of a 30 year plan (the cs actually states him as secondary to the actual plan), he wasn't anything meaningful, he has very little to do with the plan at all. As said, he plays literally no part after the first cs.
2. I never denied that it made them more prominent but your entire argument on the point was that ToAU made them, which it did not.
3. Try it in game now, its just as viable on nasomi assuming -pdt works the same way and that is really saying something since here defense is much more critical thanks to a retail update to the formula (hint, -damage taken% is the most potent way to reduce damage why you don't see its possible even when the game mechanics itself support the idea is beyond me). Thats part of why rdm tanks were also a thing, if geared with good -pdt gear many jobs have viable damage reduction capacity.
4. Not a valid response given the other endgame examples of exactly that in pre-toau. So regardless of if there are multiple or just one you get exactly the same experience you just gave.
5. I really doubt your "nobody did it!" comment because it wasn't even a hard solo. If you move past solo, any number of players over that make the fight not a problem at all. The fight was harder at levle 60 but it wasn't capped, 2+ 75s and its a walk in the park. I ran the fight somewhere around 9 times (3 for myself, 6 for linkshell members) and not once did we bring more than 3 or 4 (and that many was because we were bringing more than one person who needed the mission). As for ToAU, just look through the actual content, most of the stuff is statistically tougher than Zilart fights (for example, alexander vs eld'narache or w/e his name is the final zilart battle), statistics aren't everything but I maintain that content was comparable (by MY personal experience I didn't have any major issues with zilart either but again thats pure personal experience).


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 Post subject: Re: Why I Hate TOAU
PostPosted: Fri Dec 16, 2016 7:46 pm 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
Grahf wrote:
1. A history of FFXI through COP: https://www.gamefaqs.com/ps2/920507-fin ... faqs/32379. He was part of a 30 year plan since they fought him 30 years ago. And, again, the Zilart were using him for their means the whole time.
3. I wonder why there are no monk tanks in qufim?
4. There are no "other endgame examples of exactly that in pre-toau."
Well since it doesn't matter whether there is a single world or multiple instances of the whole world lets just have one party in an instance of each zone. It's the same experience....
5. The shadow lord fight was introduced when the level cap in the game was 50. I'm sure it was hard then (before US release). ROZ was the first expansion with a 75 cap and most of the boss fights needed level 75s, who were rarer at the time, due to the increased difficulty. You had to go from 50-75 for those missions. COP changed everything a bit with the level caps that increased as you accomplished missions so you had to go back and get your lvl 30, 40, 50, gear. Again, COP was an inrease in difficulty over the previous games and continued that tradition. TOAU was introduced, again with a 75 cap and did nothing new the way the previous games did. Lots of people were already level 75.


1. Because gamefaqs are more accurate than the actual in game cs? It was not a 30 year "plan". They simply were unable to do what they wanted the first time.
3. There have been monk tanks in qufim. Everyone seems to know that this was a thing except you (several more have commented on it now). FFXI has always been a much more flexible game than you seem to think it was. Again, monk is not a tank job but it was a suitable stand in if you had limited options and/or in certain circumstance.
4. Uh, sly mentioned dynamis and limbus (which you replied to so I don't know how it slipped your mind)... a second person here mentioned it as well. You also failed to understand what I said. As far as YOUR experience (the player) is concerned, you entering a bcnm or dynamis or limbus or w/e where there is no other party is the SAME with only 1 instance as it would be with 20 (regardless of if only 1 party can enter at a time it plays and feels exactly the same, your party is there alone). That experience has always been a part of ffxi, it was not a ToAU addition, nor did toau do away with open content.
5. Yes and we aren't talking about base game, we are talking about pre-toau (meaning any time previously to ToAU because you choose to blame problems on it). So you basically agreed with what I said early in this thread that the main reason you probably had less difficulty with ToAU was because you had already been around a while and were more prepared for it -.- ... The actual difficulty of the fights is similar to zilart, you just were already leveled and geared up. Also level capping was around pre-CoP (examples eco-warrior and nation missions such as 2-3).


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 Post subject: Re: Why I Hate TOAU
PostPosted: Fri Dec 16, 2016 9:01 pm 
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Joined: Mon Oct 24, 2016 11:38 pm
Posts: 41
1. In the cut scene the Zilart say "We have come to reap the seeds we have sown. You have perform your duty well, as ignorant as you are." And the Zilart had been fighting the shadow lord for thirty years.
2. Im sorry but searches in Qufim have brought up no MNK tanks.
3. Each Dynamis in Limbus area could only be entered by one group at a time, the same for BCNMs. Why your bringing up dynamis and limbus apart from BCNMs is beyond me.
You are arguing that just because the player is blind to whether there is 1 open world or 20 instances the game is the same. Groups of three doing 20 assault missions simultaneously creates a very different world than one three person party doing one BCNM. It matters for the number of players being taken out of the open world at a time, the amount of resources being brought back into the open world, and changes where players spend more time in either the open world or the instance.
4. Yes it wasy easy because I was 75. COP wasn't necessarily easier if you were 75. Each expansion before TOAU did bring a new level of difficulty. With TOAU that came to a halt and the game went the reverse direction. ROZ was harder when it was released than when TOAU was released.

asuranknight wrote:
Grahf wrote:
1. A history of FFXI through COP: https://www.gamefaqs.com/ps2/920507-fin ... faqs/32379. He was part of a 30 year plan since they fought him 30 years ago. And, again, the Zilart were using him for their means the whole time.
3. I wonder why there are no monk tanks in qufim?
4. There are no "other endgame examples of exactly that in pre-toau."
Well since it doesn't matter whether there is a single world or multiple instances of the whole world lets just have one party in an instance of each zone. It's the same experience....
5. The shadow lord fight was introduced when the level cap in the game was 50. I'm sure it was hard then (before US release). ROZ was the first expansion with a 75 cap and most of the boss fights needed level 75s, who were rarer at the time, due to the increased difficulty. You had to go from 50-75 for those missions. COP changed everything a bit with the level caps that increased as you accomplished missions so you had to go back and get your lvl 30, 40, 50, gear. Again, COP was an inrease in difficulty over the previous games and continued that tradition. TOAU was introduced, again with a 75 cap and did nothing new the way the previous games did. Lots of people were already level 75.


1. Because gamefaqs are more accurate than the actual in game cs? It was not a 30 year "plan". They simply were unable to do what they wanted the first time.
3. There have been monk tanks in qufim. Everyone seems to know that this was a thing except you (several more have commented on it now). FFXI has always been a much more flexible game than you seem to think it was. Again, monk is not a tank job but it was a suitable stand in if you had limited options and/or in certain circumstance.
4. Uh, sly mentioned dynamis and limbus (which you replied to so I don't know how it slipped your mind)... a second person here mentioned it as well. You also failed to understand what I said. As far as YOUR experience (the player) is concerned, you entering a bcnm or dynamis or limbus or w/e where there is no other party is the SAME with only 1 instance as it would be with 20 (regardless of if only 1 party can enter at a time it plays and feels exactly the same, your party is there alone). That experience has always been a part of ffxi, it was not a ToAU addition, nor did toau do away with open content.
5. Yes and we aren't talking about base game, we are talking about pre-toau (meaning any time previously to ToAU because you choose to blame problems on it). So you basically agreed with what I said early in this thread that the main reason you probably had less difficulty with ToAU was because you had already been around a while and were more prepared for it -.- ... The actual difficulty of the fights is about the similar zilart, you just were already leveled and geared up. Also level capping was around pre-toau (examples eco-warrior and nation missions such as 2-3).


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 Post subject: Re: Why I Hate TOAU
PostPosted: Fri Dec 16, 2016 9:04 pm 
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Joined: Tue Mar 15, 2016 9:22 am
Posts: 54
i remember being in quite a variety of xp parties in toau, i remember killing imps in caearva mire, crawlers in mount zhaom, mamool ja, and even trolls a few times!

I could live without toau if all content up to cop was fully working, eg cop missions have all their ai, havent played in a while, does diabolos cast nightmare yet? you remember cop being hard, but on this server it really isnt! bahamut fight doesnt work, 3 quarters of the bcnms still dont work, most of the random quests dont work like eco warrior, ballista doesnt work!! if all that stuff works at some point i coulnt give a monkeys if toau was completely deleted from the server! I know deadwing is working on a lot of this stuff and that's awesome, just would be nice if their was a few more people contributing so stuff got done quicker!

Of course if taou got some more content other than xp areas id be all for it though being a private server i get people are just going to be xping on birds and not venture to imps, trolls and crawlers etc while thers no overcrowding so i'd suggest nerfing birds a bit like a % more hp and getting rid of their piercing vulnerability.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Fri Dec 16, 2016 9:20 pm 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
Grahf wrote:
1. In the cut scene the Zilart say "We have come to reap the seeds we have sown. You have perform your duty well, as ignorant as you are." And the Zilart had been fighting the shadow lord for thirty years.
2. Im sorry but searches in Qufim have brought up no MNK tanks.
3. Each Dynamis in Limbus area could only be entered by one group at a time, the same for BCNMs. Why your bringing up dynamis and limbus apart from BCNMs is beyond me.
You are arguing that just because the player is blind to whether there is 1 open world or 20 instances the game is the same. Groups of three doing 20 assault missions simultaneously creates a very different world than one three person party doing one BCNM. It matters for the number of players being taken out of the open world at a time, the amount of resources being brought back into the open world, and changes where players spend more time in either the open world or the instance.
4. Yes it wasy easy because I was 75. COP wasn't necessarily easier if you were 75. Each expansion before TOAU did bring a new level of difficulty. With TOAU that came to a halt and the game went the reverse direction. ROZ was harder when it was released than when TOAU was released.


1. They were not fighting him for 30 years lol... He was defeated for 30 years and only resurfaced right as you beat him. The only duty he had was to die so that they could access the warriors of the crystal, his role was EXTREMELY minimal.
2. Searches? What searches lol ... did you just go out and search qufim now? ON nasomi? Where we have a small pop and recent level restrictions? Where we have a penalty for low def. that we didnt have on retail? Look, everyone seems to know this was a thing but you. Are you really so arrogant as to assume that your limited experience trumps the possibility of it existing when many other people know that it did?
3. Thats a ridiculous comment. Because you could just spam instanced content right (you couldn't)? Because in toau there was a lack of players running around right? (laughable prospect, I never saw more players around than I did in ToAU era).
4. Now you have changed your argument from ToAU was easy by comparison to "well it didn't keep getting harder every expansion" (a completely different argument). Just stop.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Fri Dec 16, 2016 9:43 pm 
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Joined: Mon Oct 24, 2016 11:38 pm
Posts: 41
1. Defeated thirty years ago and resurfaced to suck the remaining energy from whatever that thing was. The Zilart used the original shadow lord and then the galka talekeeper for that purpose over thiry years.
2. Yes there are no MNK tanks on Nasomi. I partied in Qufim from 2003-2007. I never partied with a MNK tank. It was always a PLD, NIN, or WAR. If it did happen, it was not the rule.
3. Great, players were running around.
4. TOAU was easy. I started the missions as a 75 and blew through them as fast as I could get an invite.

asuranknight wrote:
Grahf wrote:
1. In the cut scene the Zilart say "We have come to reap the seeds we have sown. You have perform your duty well, as ignorant as you are." And the Zilart had been fighting the shadow lord for thirty years.
2. Im sorry but searches in Qufim have brought up no MNK tanks.
3. Each Dynamis in Limbus area could only be entered by one group at a time, the same for BCNMs. Why your bringing up dynamis and limbus apart from BCNMs is beyond me.
You are arguing that just because the player is blind to whether there is 1 open world or 20 instances the game is the same. Groups of three doing 20 assault missions simultaneously creates a very different world than one three person party doing one BCNM. It matters for the number of players being taken out of the open world at a time, the amount of resources being brought back into the open world, and changes where players spend more time in either the open world or the instance.
4. Yes it wasy easy because I was 75. COP wasn't necessarily easier if you were 75. Each expansion before TOAU did bring a new level of difficulty. With TOAU that came to a halt and the game went the reverse direction. ROZ was harder when it was released than when TOAU was released.


1. They were not fighting him for 30 years lol... He was defeated for 30 years and only resurfaced right as you beat him. The only duty he had was to die so that they could access the warriors of the crystal, his role was EXTREMELY minimal.
2. Searches? What searches lol ... did you just go out and search qufim now? ON nasomi? Where we have a small pop and recent level restrictions? Where we have a penalty for low def. that we didnt have on retail? Look, everyone seems to know this was a thing but you. Are you really so arrogant as to assume that your limited experience trumps the possibility of it existing when many other people know that it did?
3. Thats a ridiculous comment. Because you could just spam instanced content right (you couldn't)? Because in toau there was a lack of players running around right? (laughable prospect, I never saw more players around than I did in ToAU era).
4. Now you have changed your argument from ToAU was easy by comparison to "well it didn't keep getting harder every expansion" (a completely different argument). Just stop.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Fri Dec 16, 2016 9:54 pm 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
Grahf wrote:
1. Defeated thirty years ago and resurfaced to suck the remaining energy from whatever that thing was. The Zilart used the original shadow lord and then the galka talekeeper for that purpose over thiry years.
2. Yes there are no MNK tanks on Nasomi. I partied in Qufim from 2003-2007. I never partied with a MNK tank. It was always a PLD, NIN, or WAR. If it did happen, it was not the rule.
3. Great, players were running around.
4. TOAU was easy. I started the missions as a 75 and blew through them as fast as I could get an invite.


1. Yeah, because the zilart made Ulrich stab Cornelia resulting in the shadow lord right? They used him but he wasn't a 'plan', and he certainly is not integral to the story of rotz at all.
2. Fyi, I used a monk tank twice in qufim on naosomi. I also tanked in qufim myself on dark knight many times on naomi because a more traditional tank was not available. Nobody said it was a "rule", the argument goes back to your "there were no hybrid classes before ToAU! It coppied wow!" argument which monk's viability as an off tank is part of disproving. Again, it doesn't have to be a rule, it just has to be possible and it was ALWAYS possible for jobs to do many things outside of primary roles.
3. Players running around invalidates your argument, the instances existed before ToAU and ToAU instancing did not make the world empty as you were suggesting that the instancing did.
4. We have already established it was not easier than Zilart, I "blew" through zilart probably as easy as you blew through ToAU. If you are smart and prepared all of the missions can be blown through. You wouldn't have found Zilart any more difficult had you taken it on prepared. Again, not a ToAU problem, its a you problem.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 1:28 am 
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Joined: Sat May 28, 2016 4:34 am
Posts: 127
The whole argument that ToAU is somehow completely isolated from Vanilla/RoTZ/CoP is dumb; anyone who has gotten Homam/Nashira knows that there are more connections than Grahf claims. There's a reason Homam/Nash looks the way it does, and there's a reason BLU can use both.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 3:27 am 
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Joined: Mon Oct 24, 2016 11:38 pm
Posts: 41
1. Yeah because stabbing cornelia forced the galka talekeeper to become the shadow lord... come on.
2. I'm sorry anything is possible but those jobs are never sought out as tanks and in 2005 no one was getting exp in any party with a monk or drk tank.
3. The BNMS were not technically instances. SE made what they called...a layer system...I think that they used for TOAU and WOTG areas for those instances. The instances in TOAU do make for a different experience than the ones prior to it, ie BCNMS and dynamis.
4. Well preparing is part of the difficulty when it's released and your character is lvl 1 and when you first gain access to the missions your character is around level 50...assuming you're doing the missions as they become available. TOAU missions were done from lvl 75 to lvl 75. So when I'm prepared for the rest of the game I'll not like the rest of the game?

asuranknight wrote:
Grahf wrote:
1. Defeated thirty years ago and resurfaced to suck the remaining energy from whatever that thing was. The Zilart used the original shadow lord and then the galka talekeeper for that purpose over thiry years.
2. Yes there are no MNK tanks on Nasomi. I partied in Qufim from 2003-2007. I never partied with a MNK tank. It was always a PLD, NIN, or WAR. If it did happen, it was not the rule.
3. Great, players were running around.
4. TOAU was easy. I started the missions as a 75 and blew through them as fast as I could get an invite.


1. Yeah, because the zilart made Ulrich stab Cornelia resulting in the shadow lord right? They used him but he wasn't a 'plan', and he certainly is not integral to the story of rotz at all.
2. Fyi, I used a monk tank twice in qufim on naosomi. I also tanked in qufim myself on dark knight many times on naomi because a more traditional tank was not available. Nobody said it was a "rule", the argument goes back to your "there were no hybrid classes before ToAU! It coppied wow!" argument which monk's viability as an off tank is part of disproving. Again, it doesn't have to be a rule, it just has to be possible and it was ALWAYS possible for jobs to do many things outside of primary roles.
3. Players running around invalidates your argument, the instances existed before ToAU and ToAU instancing did not make the world empty as you were suggesting that the instancing did.
4. We have already established it was not easier than Zilart, I "blew" through zilart probably as easy as you blew through ToAU. If you are smart and prepared all of the missions can be blown through. You wouldn't have found Zilart any more difficult had you taken it on prepared. Again, not a ToAU problem, its a you problem.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 3:28 am 
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Joined: Mon Oct 24, 2016 11:38 pm
Posts: 41
*sigh of relief

But why do you say that? Dark Star has fixed a lot of issues. Will they not be ported over here?

Viktoriya wrote:
Doesn't matter, the content won't be getting fixed on Nasomi, ever.


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