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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:01 pm 
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Joined: Tue Aug 14, 2018 4:39 pm
Posts: 596
Central wrote:
As long as players can obtain ALL the pop items/necessary items to advance a tier without needing to step into the Endgame Scene, I don't care what he does. Give the Kings a chance to allow players to skip a tier as a reward for camping and killing them? Sure. Just make sure it's not the ONLY source. It's all about accessibility for EVERYONE.

And 1M is too much. No one is going to want to do them past the first few tries if it's that expensive, that's old Dynamis price, except ideally you'd divide that by the people attending. Some T1 ZNMs can be solo'd, no one is going to pay 1M just to have a shot at progressing to the next tier. My prices for T2, 3, and 4 were just made up, but I at least tried to make T1 prices close to what it would have cost on retail if you bought the Imperial Currency with gil. I personally think 20K, 30K, or 50K is reasonable, especially if the drop rate for the next pop set isn't going to be 100% anymore.

You're overestimating how well a 1M (lol) gilsink would do. Don't underestimate how quickly 50K can add up with many players needing items. People already sink 50K for Dynamis and end up being rewarded more than they spent.


You say a lot, but essentially you just keep saying you want endgame without having to commit to it. FFXI endgame has always been a commitment. If you want casual shit, go play WoW or something with auto groups and 5 minute dungeons.

The content feels shitty and cheap if a rag-tag pickup group is able to do it the same as a dedicated group of endgame players.

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:06 pm 
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Joined: Mon Apr 11, 2016 12:53 am
Posts: 78
Starbright wrote:
I think you're underestimating the inflation of gil on the server. There's scrubs trying to pay 80m gil for KC's because they don't know what to do with their gil anymore. If you don't have gil, you're not trying.

Making a PW popset cost 1.1m gil (as your example did) would make the content that Nas spent a year (as of now, who knows how long it'll be when it's actually implemented and working) last the majority of the server about a month.

1m for a t1 is maybe pushing it. I'd go with like 400k-500k, and make the drop rates for the next tier around 30%.


Or don't use a static cost at all. Make the tier1 pops cost something like--- 20 imperial gold pieces (pulling that out of my ass). Then let the market figure out the value.

This also makes the market for the items rate limited. You can only create as many imperial golds as there are people exping. At first there would be a major influx, but then as people use up ISP, it would go away.

It's also a good way for new players to earn gil using ISP -- not unlike using conquest points to buy/sell gear.


Last edited by Meridian90 on Fri Nov 01, 2019 3:07 pm, edited 1 time in total.

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:07 pm 
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Joined: Wed Aug 14, 2019 9:57 pm
Posts: 775
Central wrote:
No one likes to spend or throw away gil, no matter how much you have. That's just fact. (Actually, that's true IRL too, so...)

100K would be the absolute most I would pay for T1 ZNMs. Any more than that is crazy. I still think 50K is reasonable, since that's highest gil sink we have right now for "official unofficial" content (city dyna and dreamlands).


I’d hate to see you not participate, but I guess that settles it though.

Thanks for weighing in.

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:16 pm 
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Joined: Tue May 29, 2018 6:01 am
Posts: 38
Starbright wrote:
I think you're underestimating the inflation of gil on the server. There's scrubs trying to pay 80m gil for KC's because they don't know what to do with their gil anymore. If you don't have gil, you're not trying.

Making a PW popset cost 1.1m gil (as your example did) would make the content that Nas spent a year (as of now, who knows how long it'll be when it's actually implemented and working) last the majority of the server about a month.

1m for a t1 is maybe pushing it. I'd go with like 400k-500k, and make the drop rates for the next tier around 30%.


Was curious how the math might work out on this.

T1 Pop Gil Cost: 450k
All seals drop chance: 30%

Would need an average # of attempts to be 333 to obtain seals to pop all 3 T4 ZNM's. Cost: 150M Gil
Average # of attempts to obtain a single PW *seal: 1111 Cost: *500M Gil
*Full PW Set: 3333 attempts; 1500M Gil

*(Forgot to include 3 T5 Seals needed in calculation)


Last edited by Singers on Fri Nov 01, 2019 3:39 pm, edited 3 times in total.

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:29 pm 
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Joined: Wed Aug 14, 2019 9:57 pm
Posts: 775
Singers wrote:
Starbright wrote:
I think you're underestimating the inflation of gil on the server. There's scrubs trying to pay 80m gil for KC's because they don't know what to do with their gil anymore. If you don't have gil, you're not trying.

Making a PW popset cost 1.1m gil (as your example did) would make the content that Nas spent a year (as of now, who knows how long it'll be when it's actually implemented and working) last the majority of the server about a month.

1m for a t1 is maybe pushing it. I'd go with like 400k-500k, and make the drop rates for the next tier around 30%.


Was curious how the math might work out on this.

T1 Pop Gil Cost: 450k
All seals drop chance: 30%

Would need an average # of attempts to be 333 to obtain seals to pop all 3 T4 ZNM's. Cost: 150M Gil
Average # of attempts to obtain a single PW pop: 1111 Cost: 500M Gil



I'd probably make the chances of drop higher on T4, to make it less punishing.

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:47 pm 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Im a fan of making them 100% drop, so a PW popset would cost 9m to access all 9 of the T1s at 1m each. That's really not bad at all for linkshell activities. Just dont make it any less than half of that imo.


Last edited by exelyon on Fri Nov 01, 2019 3:51 pm, edited 2 times in total.

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:47 pm 
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Joined: Tue May 29, 2018 6:01 am
Posts: 38
https://docs.google.com/spreadsheets/d/ ... sp=sharing

Editable spreadsheet for anyone wanting to do drop chance and T1 pop cost scenarios.


Last edited by Singers on Fri Nov 01, 2019 4:16 pm, edited 2 times in total.

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:47 pm 
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Joined: Tue Apr 11, 2017 3:35 am
Posts: 96
Miku wrote:
Central wrote:
As long as players can obtain ALL the pop items/necessary items to advance a tier without needing to step into the Endgame Scene, I don't care what he does. Give the Kings a chance to allow players to skip a tier as a reward for camping and killing them? Sure. Just make sure it's not the ONLY source. It's all about accessibility for EVERYONE.

And 1M is too much. No one is going to want to do them past the first few tries if it's that expensive, that's old Dynamis price, except ideally you'd divide that by the people attending. Some T1 ZNMs can be solo'd, no one is going to pay 1M just to have a shot at progressing to the next tier. My prices for T2, 3, and 4 were just made up, but I at least tried to make T1 prices close to what it would have cost on retail if you bought the Imperial Currency with gil. I personally think 20K, 30K, or 50K is reasonable, especially if the drop rate for the next pop set isn't going to be 100% anymore.

You're overestimating how well a 1M (lol) gilsink would do. Don't underestimate how quickly 50K can add up with many players needing items. People already sink 50K for Dynamis and end up being rewarded more than they spent.


You say a lot, but essentially you just keep saying you want endgame without having to commit to it. FFXI endgame has always been a commitment. If you want casual shit, go play WoW or something with auto groups and 5 minute dungeons.

The content feels shitty and cheap if a rag-tag pickup group is able to do it the same as a dedicated group of endgame players.


Please don't assume what I want when I've made it perfectly clear.

ZNMs are supposed to be content for all players, it's not restricted to the Endgame mindset only, and trying to push it in that direction only hurts players who don't have time for that.

Some ZNMs are easy, some are hard. All of them have unique mechanics (which probably won't all be coded properly). If you think they should only be killed by dEdIcAtEd, eXpErIeNcEd, or sKiLlEd players to feel special, you do you. You want to feel special? Kill PW. The players who are capable of doing T1-4 won't care, at least they have something to do, unrestricted.

Move all sky pops to Ground Kings.
Move all sea pops to Wyrms.
Move all ZNM pops to ToAU Kings.

Imagine sitting around waiting for something to pop against hundreds of players to get any progress done. So MuCh FuN.

Don't stuff too much into one thing. We already have that, we don't need any more.

I've been here long enough to have participated in every single content released so far, so don't say I'm not commited. I'm already past all that. Sue me for saying I'd rather see official content meant for everyone not turn into "for these players only" content.


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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:53 pm 
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Joined: Wed Aug 14, 2019 9:57 pm
Posts: 775
exelyon wrote:
Im a fan of making them 100% drop, so a PW popset would cost 9m to access all 9 of the T1s at 1m each. That's really not bad at all for linkshell activities. Just dont make it any less than half of that imo.


let's compromise and go like.. 75-80%. I think there should be a chance it doesn't drop it, even if making it too low makes it punitive. If you leave it at 100% though, I think the T1s have to be at least 1m

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 Post subject: Re: CONTENT?!
PostPosted: Fri Nov 01, 2019 3:55 pm 
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Joined: Mon Apr 11, 2016 12:53 am
Posts: 78
Again, using imperial currency in the "cost" I think may be a better approach.

It allows those that don't want to spend gil can just exp their way to popsets. It also allows us to easily determine the value of the pop items through free market.

But it seems that's too many variables for people...


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