OperationFail wrote:
On top of what you said already...
PL alts are ruining the game for sure. When someone is already well off as a 75 and has 1m to piss away, they will basically spend whatever to gear their alt.
It makes it so new players cant ever afford the gear they need because they dont have the bank of a 75 to fund their play. For instance, you would have to farm crawlers for like 5 straight days to afford a shitty Mohbwa sash because all the 75s will blow obscene cash because they can afford it and raise the prices.
I'd bet the top 1% of this game holds 95% of the economy. This server is definitely a case of the rich get richer.
I disagree. A tiny bit. Let me fix what you wrote.
OperationFail wrote:
On top of what you said already...
PL alts have changed the game for sure. When someone is already well off as a 75 and has 1m to piss away, they will basically spend whatever to gear their alt.
It makes it so new players cant ever afford the gear they could have because they dont have the bank of a 75 to fund their play. For instance, you would have to farm crawlers for like 5 straight days to afford a shitty Mohbwa sash because all the 75s will blow obscene cash because they can afford it and raise the prices.
I'd bet the top 1% of this game holds 95% of the economy. This server is definitely a case of the rich get richer.
A new player does
not need top tier gear. And if there is something essential and fungible that the newb doesn't have, it is likely that he or she will say something before the party commits to the first mob. At that point, the wealthy players will already be calculating how much it will cost in downtime to replace this player vs how much it will cost to buy the item for the player and make their day while keeping the party alive. Yeah, it is indeed a case of the rich getting richer, which means that smaller amounts of gil matter more to the beginning of the game than they do at the end. The discouraging feeling of other richer players getting more income than newer players for the same amount of effort occurs when the two "cultures" are working together, like in the dunes. Literally, most cultures (simulated or otherwise) in existence with money operate this way. Take a game with in-game money, say Borderlands (any of them). The price of gear at endgame is several orders of magnitude more expensive than gear that you could buy at a vending machine at the beginning of the game. Your estimate on how long it takes to get a big ticket item... I would say that's a bit pessimistic, for reasons already addressed by warlyx, but I didn't fix it above because I honestly don't have a problem with it taking longer. Last year, I fished for over two weeks to print 2m gil just so I could buy a serket ring. I watched a lot of Netflix, and I was able to make the challenge enjoyable. If you can't or are not willing to do something to make the grind enjoyable, I would say that is more a you problem than a nas problem.