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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 4:30 pm 
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Joined: Sat Mar 03, 2018 8:28 pm
Posts: 638
Auto-Claiming Dyna Mobs :? lol


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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 6:23 pm 
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Joined: Thu Nov 15, 2018 5:25 am
Posts: 338
just fuck shit up and add the kc to a 20

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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 6:36 pm 
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Joined: Fri Apr 13, 2018 4:30 am
Posts: 111
I really like this idea. I also like the idea of removing KC from the ownm.


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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 7:20 pm 
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Joined: Wed Apr 03, 2019 2:40 am
Posts: 177
Aeroo wrote:
I'd like to bring up an idea that has been talked about a bunch in game. Ownm's are undoubtedly hated by some. The validity of custom content on an era server can and has been debated to no end. I won't pretend to have some control over responses but I'd like to avoid that debate here if possible. They were and still are a great solution for the missing items/content in bcnms. Most of them are just there if you want to do them. Just like bcnms, the hotly contested items are spammed more, and so they are competed for. The ones that are consistent money makers are run by groups like a circuit. They repop exactly every 12 hours. On the dot. For that reason, they are easily scheduled by groups to run them all in a row.

Some, really just one, are spammed for claim with sometimes as many people as you would see at KA. My proposal would be to have them repop within a window. I think it would be a great freshen up for the content to give them 1 or 2 hour long windows in which they can pop at any time. Auto-claim started off pretty messed up favoring lowest player id's. But now that it's fixed, it truly has been a great solution. Everyone can camp those mobs and be reasonably confident that noone is cheating to get claim and that it is totally fair. Aside from the lag in DA that can cause groups to lose their claim. But that is a different problem.

Giving them windows can achieve two things. The ones being spammed will become quite a bit more difficult and time consuming to do so, along with the constant need to be aware of adds that will have potential to repop during the fight. And the ones that are less hotly contested but still desired will involve more commitment and less of them popping all in a row for people to run them like a circuit. Everyone knows that the only one that is a big deal is the one that drops a kclub. Lord of Onzozo was given the autoclaim feature for a reason. If you put a kclub on a mob that pops unclaimed at a specific minute and second, everyone will be spamming their keyboards for claim. And that will lead to people using bots that we all know cannot be traced. The big problem is even if there are no bots being used, the accusations are always going to be flying anyway. Putting the autoclaim feature on that ownm would probably be the best solution. But I think the content in general could use a refresher anyway. Maybe add it to the roadmap. I'd love to hear the communities opinion on this.


I am going to be as neutral as possible, if I come across as bias – then call me out please. I agree with you and I’m already privy to the fact that so many people want to post an accusation thread, but do not have the balls to do it – plus we already know who the trolls and instigators are. With that out of the way …

OWNMs are based on BCNMs. If someone is making a proposal to change a specific OWNM, for example, the removal of it -- Then the BCNM for that OWNM should be fixed or added to the loot pool.
If this is a question about, say, Canal OWNM dropping a Kraken club, then the simple, unbiased solution is to fix the BCNM and remove that OWNM altogether. Hell, remove all for them if you can fix the corresponding BCNM. This would also keep it within era?
Adding auto-claim, in my opinion, would not make this any fair or level the playing field. While this is something that truly works for 3 kings, the idea of having an entire linkshell come down puts other smaller groups at a disadvantage due to numbers they do not personally have. In other words, Auto claim OWNMs alienates smaller groups that only do this type of content.
Connectivity, latency etc. is something that unfortunately will never and cannot be fixed. People will ping higher than others; many will ping lower. Splitting connection servers to different parts of the world does not fixed anything in terms of claiming. It does, however, improve gameplay.

The advantage for someone with significantly lower latency is still there and will never truly go away. I personally propose removing OWNMs altogether while at the same time fixing the BCNM loot tables. If that, unfortunately cannot be done, then the next best thing, that keeps it as fair as possible, is to add a 1-3-hour spawn window. But that will have to be for all, not just 1. Auto Claim on OWNM is not a solution. Lastly, why change something now since it has been like this since the beginning of time? It is one thing to make a change based on something that is potentially game breaking (Cure V), but to propose a change because, say, top tier HNM linkshells do not control it camp it as much/anymore or lose claim … well, that just does not sit right by me. My two cents.

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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 7:34 pm 
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Joined: Thu Jan 25, 2018 4:39 am
Posts: 446
Zigma wrote:
Aeroo wrote:
I'd like to bring up an idea that has been talked about a bunch in game. Ownm's are undoubtedly hated by some. The validity of custom content on an era server can and has been debated to no end. I won't pretend to have some control over responses but I'd like to avoid that debate here if possible. They were and still are a great solution for the missing items/content in bcnms. Most of them are just there if you want to do them. Just like bcnms, the hotly contested items are spammed more, and so they are competed for. The ones that are consistent money makers are run by groups like a circuit. They repop exactly every 12 hours. On the dot. For that reason, they are easily scheduled by groups to run them all in a row.

Some, really just one, are spammed for claim with sometimes as many people as you would see at KA. My proposal would be to have them repop within a window. I think it would be a great freshen up for the content to give them 1 or 2 hour long windows in which they can pop at any time. Auto-claim started off pretty messed up favoring lowest player id's. But now that it's fixed, it truly has been a great solution. Everyone can camp those mobs and be reasonably confident that noone is cheating to get claim and that it is totally fair. Aside from the lag in DA that can cause groups to lose their claim. But that is a different problem.

Giving them windows can achieve two things. The ones being spammed will become quite a bit more difficult and time consuming to do so, along with the constant need to be aware of adds that will have potential to repop during the fight. And the ones that are less hotly contested but still desired will involve more commitment and less of them popping all in a row for people to run them like a circuit. Everyone knows that the only one that is a big deal is the one that drops a kclub. Lord of Onzozo was given the autoclaim feature for a reason. If you put a kclub on a mob that pops unclaimed at a specific minute and second, everyone will be spamming their keyboards for claim. And that will lead to people using bots that we all know cannot be traced. The big problem is even if there are no bots being used, the accusations are always going to be flying anyway. Putting the autoclaim feature on that ownm would probably be the best solution. But I think the content in general could use a refresher anyway. Maybe add it to the roadmap. I'd love to hear the communities opinion on this.


Biased text


Yeah man, you are too biased for this topic.

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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 7:37 pm 
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Joined: Wed Apr 03, 2019 2:40 am
Posts: 177
Camper wrote:
Zigma wrote:
Aeroo wrote:
I'd like to bring up an idea that has been talked about a bunch in game. Ownm's are undoubtedly hated by some. The validity of custom content on an era server can and has been debated to no end. I won't pretend to have some control over responses but I'd like to avoid that debate here if possible. They were and still are a great solution for the missing items/content in bcnms. Most of them are just there if you want to do them. Just like bcnms, the hotly contested items are spammed more, and so they are competed for. The ones that are consistent money makers are run by groups like a circuit. They repop exactly every 12 hours. On the dot. For that reason, they are easily scheduled by groups to run them all in a row.

Some, really just one, are spammed for claim with sometimes as many people as you would see at KA. My proposal would be to have them repop within a window. I think it would be a great freshen up for the content to give them 1 or 2 hour long windows in which they can pop at any time. Auto-claim started off pretty messed up favoring lowest player id's. But now that it's fixed, it truly has been a great solution. Everyone can camp those mobs and be reasonably confident that noone is cheating to get claim and that it is totally fair. Aside from the lag in DA that can cause groups to lose their claim. But that is a different problem.

Giving them windows can achieve two things. The ones being spammed will become quite a bit more difficult and time consuming to do so, along with the constant need to be aware of adds that will have potential to repop during the fight. And the ones that are less hotly contested but still desired will involve more commitment and less of them popping all in a row for people to run them like a circuit. Everyone knows that the only one that is a big deal is the one that drops a kclub. Lord of Onzozo was given the autoclaim feature for a reason. If you put a kclub on a mob that pops unclaimed at a specific minute and second, everyone will be spamming their keyboards for claim. And that will lead to people using bots that we all know cannot be traced. The big problem is even if there are no bots being used, the accusations are always going to be flying anyway. Putting the autoclaim feature on that ownm would probably be the best solution. But I think the content in general could use a refresher anyway. Maybe add it to the roadmap. I'd love to hear the communities opinion on this.


Biased text


Yeah man, you are too biased for this topic.


Damn. No meme. Guess I’m not worthy of it yet.

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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 7:54 pm 
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Joined: Thu Oct 12, 2017 10:12 pm
Posts: 753
Most of the bcnms are there and as ez to faceroll as the ones we got, nobody understands why he hasn't just added a loot table to them yet.

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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 7:57 pm 
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Joined: Wed Aug 14, 2019 9:57 pm
Posts: 775
Zigma wrote:
Aeroo wrote:
I'd like to bring up an idea that has been talked about a bunch in game. Ownm's are undoubtedly hated by some. The validity of custom content on an era server can and has been debated to no end. I won't pretend to have some control over responses but I'd like to avoid that debate here if possible. They were and still are a great solution for the missing items/content in bcnms. Most of them are just there if you want to do them. Just like bcnms, the hotly contested items are spammed more, and so they are competed for. The ones that are consistent money makers are run by groups like a circuit. They repop exactly every 12 hours. On the dot. For that reason, they are easily scheduled by groups to run them all in a row.

Some, really just one, are spammed for claim with sometimes as many people as you would see at KA. My proposal would be to have them repop within a window. I think it would be a great freshen up for the content to give them 1 or 2 hour long windows in which they can pop at any time. Auto-claim started off pretty messed up favoring lowest player id's. But now that it's fixed, it truly has been a great solution. Everyone can camp those mobs and be reasonably confident that noone is cheating to get claim and that it is totally fair. Aside from the lag in DA that can cause groups to lose their claim. But that is a different problem.

Giving them windows can achieve two things. The ones being spammed will become quite a bit more difficult and time consuming to do so, along with the constant need to be aware of adds that will have potential to repop during the fight. And the ones that are less hotly contested but still desired will involve more commitment and less of them popping all in a row for people to run them like a circuit. Everyone knows that the only one that is a big deal is the one that drops a kclub. Lord of Onzozo was given the autoclaim feature for a reason. If you put a kclub on a mob that pops unclaimed at a specific minute and second, everyone will be spamming their keyboards for claim. And that will lead to people using bots that we all know cannot be traced. The big problem is even if there are no bots being used, the accusations are always going to be flying anyway. Putting the autoclaim feature on that ownm would probably be the best solution. But I think the content in general could use a refresher anyway. Maybe add it to the roadmap. I'd love to hear the communities opinion on this.


I am going to be as neutral as possible, if I come across as bias – then call me out please. I agree with you and I’m already privy to the fact that so many people want to post an accusation thread, but do not have the balls to do it – plus we already know who the trolls and instigators are. With that out of the way …

OWNMs are based on BCNMs. If someone is making a proposal to change a specific OWNM, for example, the removal of it -- Then the BCNM for that OWNM should be fixed or added to the loot pool.
If this is a question about, say, Canal OWNM dropping a Kraken club, then the simple, unbiased solution is to fix the BCNM and remove that OWNM altogether. Hell, remove all for them if you can fix the corresponding BCNM. This would also keep it within era?
Adding auto-claim, in my opinion, would not make this any fair or level the playing field. While this is something that truly works for 3 kings, the idea of having an entire linkshell come down puts other smaller groups at a disadvantage due to numbers they do not personally have. In other words, Auto claim OWNMs alienates smaller groups that only do this type of content.
Connectivity, latency etc. is something that unfortunately will never and cannot be fixed. People will ping higher than others; many will ping lower. Splitting connection servers to different parts of the world does not fixed anything in terms of claiming. It does, however, improve gameplay.

The advantage for someone with significantly lower latency is still there and will never truly go away. I personally propose removing OWNMs altogether while at the same time fixing the BCNM loot tables. If that, unfortunately cannot be done, then the next best thing, that keeps it as fair as possible, is to add a 1-3-hour spawn window. But that will have to be for all, not just 1. Auto Claim on OWNM is not a solution. Lastly, why change something now since it has been like this since the beginning of time? It is one thing to make a change based on something that is potentially game breaking (Cure V), but to propose a change because, say, top tier HNM linkshells do not control it camp it as much/anymore or lose claim … well, that just does not sit right by me. My two cents.



Imagine thinking someone doesn't have the balls to post an accusation thread, instead of the lack of desire.

It's not like we're accusing Jesus of lying to us. Christ.

At any rate, why change anything since it has been this way forever? Just leave it all as is, I suppose.... Or, as good ideas are presented, you can take action upon them. The spawn windows is a smart change, but I like the auto-claim feature too so we don't have to make that aforementioned accusation thread that we're all too scared to make.

One group being able to claim the most efficient way to get a KC 100% of the time, without fail, is as game-breaking as the specific circumstances around casting a hate free Cure 5.

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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 8:33 pm 
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Joined: Wed Sep 19, 2018 2:13 am
Posts: 18
I'm all for removing OWNMs from the game if the bcnm are fixed. Auto-claim could be a mess when walking from zone to zone and randomly attacking player, which then means more Zone crashing (ownm problems). They use to be true-sight.. that didn't work well.

Having a 3hr window on an ownm that spawns every 12hrs would be a little much. Maybe 30-60mins but you would still have ping issues.

BCNM are made so everyone get that chance on a lucky drop worth a bunch of gils and because they are broken here, I think nas did a great thing by adding ownms for everyone to kill without being in some big Endgame LS.

Changing the way it works to benefit one group (linkshell).. well I'm not for that.

OWNM are a great way for the common players that have a job or players that can't make it on all the time due to RL stuff to be able to get put a party together real quick and have some fun in a small group, make some gils and get some items to drop.

Get rid of ownm all together or leave them alone... Lets not make these another Endgame content.


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 Post subject: Re: OWNM Respawn Timers
PostPosted: Tue Jan 21, 2020 8:38 pm 
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Joined: Wed Apr 03, 2019 2:40 am
Posts: 177
Starbright wrote:
Zigma wrote:
Aeroo wrote:
I'd like to bring up an idea that has been talked about a bunch in game. Ownm's are undoubtedly hated by some. The validity of custom content on an era server can and has been debated to no end. I won't pretend to have some control over responses but I'd like to avoid that debate here if possible. They were and still are a great solution for the missing items/content in bcnms. Most of them are just there if you want to do them. Just like bcnms, the hotly contested items are spammed more, and so they are competed for. The ones that are consistent money makers are run by groups like a circuit. They repop exactly every 12 hours. On the dot. For that reason, they are easily scheduled by groups to run them all in a row.

Some, really just one, are spammed for claim with sometimes as many people as you would see at KA. My proposal would be to have them repop within a window. I think it would be a great freshen up for the content to give them 1 or 2 hour long windows in which they can pop at any time. Auto-claim started off pretty messed up favoring lowest player id's. But now that it's fixed, it truly has been a great solution. Everyone can camp those mobs and be reasonably confident that noone is cheating to get claim and that it is totally fair. Aside from the lag in DA that can cause groups to lose their claim. But that is a different problem.

Giving them windows can achieve two things. The ones being spammed will become quite a bit more difficult and time consuming to do so, along with the constant need to be aware of adds that will have potential to repop during the fight. And the ones that are less hotly contested but still desired will involve more commitment and less of them popping all in a row for people to run them like a circuit. Everyone knows that the only one that is a big deal is the one that drops a kclub. Lord of Onzozo was given the autoclaim feature for a reason. If you put a kclub on a mob that pops unclaimed at a specific minute and second, everyone will be spamming their keyboards for claim. And that will lead to people using bots that we all know cannot be traced. The big problem is even if there are no bots being used, the accusations are always going to be flying anyway. Putting the autoclaim feature on that ownm would probably be the best solution. But I think the content in general could use a refresher anyway. Maybe add it to the roadmap. I'd love to hear the communities opinion on this.


I am going to be as neutral as possible, if I come across as bias – then call me out please. I agree with you and I’m already privy to the fact that so many people want to post an accusation thread, but do not have the balls to do it – plus we already know who the trolls and instigators are. With that out of the way …

OWNMs are based on BCNMs. If someone is making a proposal to change a specific OWNM, for example, the removal of it -- Then the BCNM for that OWNM should be fixed or added to the loot pool.
If this is a question about, say, Canal OWNM dropping a Kraken club, then the simple, unbiased solution is to fix the BCNM and remove that OWNM altogether. Hell, remove all for them if you can fix the corresponding BCNM. This would also keep it within era?
Adding auto-claim, in my opinion, would not make this any fair or level the playing field. While this is something that truly works for 3 kings, the idea of having an entire linkshell come down puts other smaller groups at a disadvantage due to numbers they do not personally have. In other words, Auto claim OWNMs alienates smaller groups that only do this type of content.
Connectivity, latency etc. is something that unfortunately will never and cannot be fixed. People will ping higher than others; many will ping lower. Splitting connection servers to different parts of the world does not fixed anything in terms of claiming. It does, however, improve gameplay.

The advantage for someone with significantly lower latency is still there and will never truly go away. I personally propose removing OWNMs altogether while at the same time fixing the BCNM loot tables. If that, unfortunately cannot be done, then the next best thing, that keeps it as fair as possible, is to add a 1-3-hour spawn window. But that will have to be for all, not just 1. Auto Claim on OWNM is not a solution. Lastly, why change something now since it has been like this since the beginning of time? It is one thing to make a change based on something that is potentially game breaking (Cure V), but to propose a change because, say, top tier HNM linkshells do not control it camp it as much/anymore or lose claim … well, that just does not sit right by me. My two cents.



Imagine thinking someone doesn't have the balls to post an accusation thread, instead of the lack of desire.

It's not like we're accusing Jesus of lying to us. Christ.

At any rate, why change anything since it has been this way forever? Just leave it all as is, I suppose.... Or, as good ideas are presented, you can take action upon them. The spawn windows is a smart change, but I like the auto-claim feature too so we don't have to make that aforementioned accusation thread that we're all too scared to make.

One group being able to claim the most efficient way to get a KC 100% of the time, without fail, is as game-breaking as the specific circumstances around casting a hate free Cure 5.


I respectfully disagree. A group who is committed to camping an OWNM that drops a nice to have, but not required, super rare item, is not game breaking. Regardless of how successful they are.

A group, being able to hold an HNM forever due to the enmity attributes of a specific spell, that anyone can easily get -- is.

A specific item does not, in anyway, go hand in hand with baseline game mechanics.

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