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PostPosted: Mon May 04, 2020 11:41 am 
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Posts: 226
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  1. Official Patchnotes from Nasomi --> viewtopic.php?f=16&p=79214&sid=ff7b93fa7fdec89c73cbe5ca9580b56b#p79214
  2. This is the information gathered by the Nasomi Community
  3. All banners are made with pictures, not owned by me. Copy / Trademarks @ SE or FFXI-Information sites
  4. Thank you to everyone who provided information and findings so far. This is not my effort.
  5. Please post your findings via "Reply" in this Thread.

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  1. Buffs give different duration or bonus depending on your Summoning magic skill.
  2. Summoning skill now effects your avatars physical and magical accuracy.

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  1. Ix' aern (DRK) can now Reraise.

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  1. Working on non-MN mobs and HNMs that currently are not Autoclaim configurated.
  2. Trying to claim a mob under the "Claimshield" with a job ability locks you for ~15 seconds for further claiming attempts.
  3. Auto-Claim on several HNMs does still exist and gets priority over Claimshield mechanic.
  4. Claimshield also works on OWNM's

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  1. Tier 1 Zeni Notorious Monster pop items can now be obtained from Sanraku in Aht Urhgan Whitegate!
  2. There are 9 pop items for sale, who have a chance of dropping either a trophy item for which you must obtain 3 of for each path to pop each Tier 2 ZNM's.
  3. The Zeni Notorious Monster's available are as follows:
    • From the Mamool Ja Path --> Vulpangue, Chamrosh, Cheese Hoarder Gigiroon
    • From the Troll Path --> Brass Borer, Claret, Ob
    • From the Lamia Path --> Velionis, Chigre, Lil' Apkallu
  4. Remember, you'll need multiple pop items to pop each of the tier 2's so get them while you can!
  5. Zeni NM (T2), coming Soon™

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  1. You can no longer use a macroset to unequip weapon when charmed.
  2. Uncharmed players can now cast on charmed players.

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  1. On and off with /blockaid on & /blockaid off
  2. Toggles on/off for allowing magical assistance, trades, party invites etc. from non-party/alliance characters. When activated, "Cure" and similar spells will have no effect on PC. Continues until leaving current area, logging out, or being KO'd.
  3. https://ffxiclopedia.fandom.com/wiki/Command/blockaid

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  1. PUP's Turbo Animator now gives +2 DEX to the master.
  2. Pantin Cape now gives the Automaton +15 Attack.

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  1. COR's Puppet Roll now works.
  2. Healer's Roll is now properly hMP instead of Cure Received Potency.
  3. Gallant's Roll is now properly a damage reflect (33% at 11 with no PLD).
  4. Quick Draw was previously doing more damage than intended because of a slight error in the formula
  5. Quick Draw now properly enhances DoT damage, duration is NO LONGER increased, need testing on potency on things like Slow, Paralyze, as well as other things, like BLU spells, etc.
  6. COR QD recast merits now work. (tyTrist)
  7. Double-Up doesn’t go on cooldown anymore when doing Phantom roll (ty Pasta)
  8. Looks like rolling an 11 is now retail like (no more bonus for next roll on not getting Bust!!-Penalty) - Maybe needs some re-testing
  9. One Bust!!-Penalty for COR won't overwrite the other anymore (You can now be double busted and be forced to stop rolling if you try too hard)

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  1. Shock now properly lowers MND (it was previously lowering STR instead). (ty Central)

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  1. Moogles inside Mog House can be used again. The workaround is no longer nessesary. (ty Pasta)

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  1. Nothing to see here!

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  1. Important: This is also posted here --> viewtopic.php?f=6&t=13696 as we consider some changes as not working as intended.
  2. Damage Proc. rate adjustments.
  3. Relic proc rate looks to be about 5%. (debatable if retail accurate)
  4. Hidden relic procs appear to not be working at all.

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  1. In most level ranges, XP given on Easy Prey mobs is less then before (looks like ToAU area numbers)

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  1. Improved pathing for mobs (official announcement)
  2. Monsters fought / pulled will now position corrently.
  3. For instance, before this correction, they did attempt to go behind you.

MORE TESTING WELCOME / POST YOUR INFORMATION / SCREENSHOTS

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  1. Rangers do no longer need to go on distance for high ranged attack damage.
  2. Can go into melee range again and take only small damage penalty.
  3. Within Melee range is highest damage after that 9 yalms is second highest damage - Please, more testing

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  1. Will change to specific category, once more information is known.
  2. Monster ranged attack fixes
  3. Melee Adjustments
  4. Misc PUP AF and BLU fixes
  5. Crash scenario's corrected
  6. Mother Globe fixes
  7. Light spirit seems to function normal & not crash zones now.
  8. Morion Worm's ??? respawns now 15 minutes after death

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with people from around the world !! Also: Dynamis-Nasomi CIO.
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Last edited by Bercus on Wed May 06, 2020 12:43 pm, edited 59 times in total.

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PostPosted: Mon May 04, 2020 11:44 am 
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Posts: 767
From IRC, quickdraw adjustments seem to be a damage nerf. Numbers are closer in line with the parses Deadwing posted from retail in Kubi's QD thread. Unsure on how it affects debuffs.
From IRC, relic proc rate looks to be about 5%. Hidden relic procs appear to not be working at all.

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PostPosted: Mon May 04, 2020 11:50 am 
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Joined: Wed Apr 10, 2019 6:30 pm
Posts: 226
cthalupa wrote:
From IRC, relic proc rate looks to be about 5%. Hidden relic procs appear to not be working at all.


--> Updated here: viewtopic.php?f=6&t=13696&p=79254#p79254

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In the best 2 „social“ linkshells! TopShelf & Hokuten
with people from around the world !! Also: Dynamis-Nasomi CIO.
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Main Role: Heal > Nuke it baby, one more time!


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PostPosted: Mon May 04, 2020 11:55 am 
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Joined: Thu Nov 15, 2018 5:25 am
Posts: 338
cor QD recast merits now work

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PostPosted: Mon May 04, 2020 12:12 pm 
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Posts: 510
Using phantom’s roll doesn’t give you the 6 seconds cooldown on double up anymore.

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PostPosted: Mon May 04, 2020 12:24 pm 
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Joined: Thu Mar 29, 2018 11:37 pm
Posts: 91
Triple Attack on thf seems to be activating a lot less.

People already abusing the broken WS dmg. Keep and eye on sky and sea especially.

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PostPosted: Mon May 04, 2020 12:33 pm 
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Joined: Thu Nov 15, 2018 5:25 am
Posts: 338
anyone 1 shotting ownms looking for foulard? >_>

seems mobs dont con as DC anywhere now too lol

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PostPosted: Mon May 04, 2020 12:36 pm 
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Posts: 767
XP on EP mobs is... closer? to retail pre-wotg numbers, I cam seeing 25-86.

DC mobs seem to no longer exist, they go from EM to EP immediately upon level at low levels, and several camps where mobs conned DC to 75s are now all EP. If These 86s are from mobs that are actually DC but just conning EP, then XP seems to be correct for pre-wotg.

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PostPosted: Mon May 04, 2020 12:38 pm 
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Joined: Mon Dec 31, 2018 12:30 am
Posts: 26
Seems to be more variables to the WS bug than just a shield. I tested this on mobs in gusta and got normal WS damage, did one IT+ seaboard vulture and got the big numbers.


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PostPosted: Mon May 04, 2020 12:54 pm 
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Location: Torino, Italy
I wonder how many times we have to prove that Excal additional effect proc rate was 10%, this is like, the 4th or 5th time it gets tampered with for no apparent reason. Hopefully just a bug.

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Needless to say that if you don't remember Tekki from BlueGartr forum odds are that you aren't very knowledgeable about XI gameplay mechanics.

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FFXI: Searain WAR75 PLD75 NIN75, Garuda server, 2003~2008
Nasomi: Searain PLD75 DRK75 NIN75 COR75 WAR75 2014~
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