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 Post subject: Search Comments
PostPosted: Sat Nov 26, 2016 10:14 am 
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Joined: Wed Jul 20, 2016 8:39 pm
Posts: 137
Any chance we can get them working? might help with the new lvl 20 sync cap.

can list jobs we would also be willing to lvl.


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 Post subject: Re: Search Comments
PostPosted: Thu Dec 01, 2016 3:21 pm 
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Joined: Mon Nov 21, 2016 7:47 pm
Posts: 71
Location: Windurst
+1

I have 4 jobs on the go of various levels, and an alt with 2 jobs. It would be nice to advertise all my options to a prospective party leader. It would also be nice to advertise other things in comments like bazaar sales, or current missions.


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 Post subject: Re: Search Comments
PostPosted: Fri Jan 27, 2017 7:54 pm 
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Joined: Thu Jan 26, 2017 9:59 pm
Posts: 6
+1


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 Post subject: Re: Search Comments
PostPosted: Fri Jan 27, 2017 8:43 pm 
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Joined: Mon May 02, 2016 9:15 am
Posts: 38
I may be wrong but I believe that search comments were a function of playonline. If that is the case, I can imagine it would be pretty difficult to bypass.


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 Post subject: Re: Search Comments
PostPosted: Fri Jan 27, 2017 8:48 pm 
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Joined: Thu Jan 26, 2017 9:59 pm
Posts: 6
I am sure that those comments were handled by playonline, but I am betting the search function was too.


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 Post subject: Re: Search Comments
PostPosted: Sun Jan 29, 2017 2:51 am 
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Joined: Sat Jun 11, 2016 1:07 am
Posts: 293
This addition is desperately needed, even if it comes in the form of a settable search comment on the website side via the active player list.

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 Post subject: Re: Search Comments
PostPosted: Sun Jan 29, 2017 11:49 pm 
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Joined: Fri Mar 11, 2016 12:26 am
Posts: 21
if (mobHPpercent > 50 && mobTP > 2999) useMobTP();
if (mobHPpercent > 25 && mobTP > 1999) useMobTP();
if (mobHPpercent < 25) useMobTP();

ok i fixed it.

it's not perfect, but it emulates retail way better than what we have now.


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