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 Post subject: Re: Desynthing
PostPosted: Tue Jan 05, 2021 7:24 pm 
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Joined: Mon Sep 02, 2019 5:29 am
Posts: 23
Gollum wrote:
GSM 57 here, only tried a dozen mythril earrings, but got all of a single ingot for the effort :| Someone mentioned to me that their break rates went way down facing SW instead of S, but trying random one-off junk didn't seem to matter w/ direction for me.. but my sample size is small enough to be basically useless. Anyone care to blow a few mil on thousands of synths to re-prove that the crafting compass still doesn't matter? lol


I may suck it up and get a couple hundred desynths in, if anything to prove a point. I'm still only T2 on quadav backplates, so would need goblin mats to compare it to T3. Will post findings once I get a big enough sample size.

My main issue with this approach to a nerf is twofold:

- No announcement

For something as ambiguous as crafting to begin with -- see direction / day / moonphase / vicchy theory arguments ... a clear cut "hey I made these changes to address X issue" would be...nice? Especially if it is as widespread as affecting every single craft. which takes me to -

- Way too broad to address... maybe a specific issue

If it's felt that there is a recipe, or a few recipes, being abused, why not start there? Change NPC prices or something. Because if craft-to-NPC is looked down on, I don't see how that's any different than fishing, but that can be a whole different argument. My beef here is that some basic recipes call on desynth, like bast parchment for shihei. I understand lightning crystals behave differently than others, just like on retail, but ~50% fail rate with most being crit fails, 30-50 levels above cap, seems like a nuclear option for a potentially smaller issue.

Altering desynth success affects every single craft. And I've done every craft in the last few months, and it makes me sad to see it hit that hard :(


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 Post subject: Re: Desynthing
PostPosted: Tue Jan 05, 2021 7:43 pm 
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Posts: 798
Era retail had a 50% critical fail rate on desynth. If that’s where you think it is, then it isn’t going to change. Your only hope for adjustment is to prove that the server is worse than that.


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 Post subject: Re: Desynthing
PostPosted: Tue Jan 05, 2021 8:44 pm 
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Joined: Fri Aug 24, 2018 2:02 am
Posts: 42
I didn't take the time to try enough desynths to really say but the other day I did try to desynth 24 brass rings for ingots to make bullets for my Corsair. I only got 6 ingots, one of which was a HQ for 2 brass ingots, all the others just broke. That's at 60 GSM. When I desynthed brass rings at GSM 36 to skill up on gold dust my success rate wayyyyy higher than it is now. At the current rate, it was much better to just purchase the ingots rather than desynth the rings.


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 Post subject: Re: Desynthing
PostPosted: Tue Jan 05, 2021 10:18 pm 
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Posts: 23
Julia wrote:
Era retail had a 50% critical fail rate on desynth.


I'm talking maybe 50% overall fail rate. Which is significantly higher than it was before. And most fails (i'd guess 90% now) are now critical failures. The most I desynthed was fish on retail, as I did cooking and alchemy, but i recall having a better than 50/50 shot at a success. When I did fail, crit fails seemed more often than other crystals, yeah i agree. But that's anecdotal and based on what i remember from ages ago.

But I'll just need to get a large sample size and we can discuss those numbers. It'll take a while to rule out any variables, superstitious or no. And again, my main complaints about it are listed above, aside from me just being a salty crafter with my bread and butter synths being nerfed hard!


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 Post subject: Re: Desynthing
PostPosted: Tue Jan 05, 2021 10:24 pm 
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Joined: Fri Sep 06, 2019 9:46 pm
Posts: 194
Part of what makes it tough to know what 'retail' was like is that there's a whole pile of largely-conflicting info, and it's seemingly different on different items, e.g.:

https://www.bluegartr.com/threads/72886 ... ccess-rate

vs.

https://www.bluegartr.com/threads/47106-HQ1-HQ2-HQ3

From both, for the lazy:

Silver earring desynth:
Code:
Attempts: 120
Breaks: ~50 (41.6%)
Critical Break (item loss) ~25 (20.8%)
Success Rate : ~70 (58.4%)
HQ Rate (2 ingots) ~25 (20.8%)

total synths done: 120
average ingot yield: ~96 (8 stacks)
actual success rate: ~80%


but then, compare the above to this result of 3447 gavial fish desynths:

Code:
Fail - 94
Crit Fail - 89
NQ - 1637
HQ1 - 1215
HQ2 - 312
HQ3 - 100

Break% - 5.3%
HQ% - 47.2%

HQ1:HQ2:HQ3 - 12.15:3.12:1


both are technically a bit 'out of era' from Nasomi, though, so grain of salt and all that (silver earrings were '09, gavial fish was '07). The legacy DSP synthutils.cpp refers to some other BG threads as source material, but none of them have specific desynth references (most of it is testing the crafting bonus foods that don't exist on Nasomi anyway). You can see that code at https://github.com/DarkstarProject/darkstar/blob/ee1f489efbdee2d95a4f1a6c842790da9f54306e/src/map/utils/synthutils.cpp, but it's largely different on Nasomi so it's mostly useless info anyway.

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 Post subject: Re: Desynthing
PostPosted: Wed Jan 06, 2021 1:25 am 
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Joined: Fri Mar 04, 2016 9:37 am
Posts: 356
Gollum wrote:
but then, compare the above to this result of 3447 gavial fish desynths:

Code:
Fail - 94
Crit Fail - 89
NQ - 1637
HQ1 - 1215
HQ2 - 312
HQ3 - 100

Break% - 5.3%
HQ% - 47.2%

HQ1:HQ2:HQ3 - 12.15:3.12:1



I don't think gavial fish is a desynth. Not all lighting crystals are, rainbow thread out of two spider webs for instance is not a desynth. Similiarly not all desynths are lightning crystal, wind crystal to quadav black plate to darksteel sheet for instance is a desynth even though wind crystal.

I definitely don't remember round tripping mythril earrings into a profitable npc vendor being a thing on retail. If the mythril pick vendor price is correct and the mythril earring price is also correct, that's pretty strong evidence to me that the desynth mechanics were off in some way. The fix looks ballparkish correct to those BG results maybe sort of kind of? Retail also had mogenhancment desynthesis which that person may have had, and who knows maybe some day we might get.


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 Post subject: Re: Desynthing
PostPosted: Wed Jan 06, 2021 2:31 am 
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Joined: Wed Aug 14, 2019 9:57 pm
Posts: 775
The people thinking you should be able to just print gil by botting an NPC only synth is awesome to see.

I could think of better ways to nerf how broken that was, but just nuking desynth is certainly the simplest.

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 Post subject: Re: Desynthing
PostPosted: Wed Jan 06, 2021 3:36 am 
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Joined: Mon Sep 02, 2019 5:29 am
Posts: 23
Starbright wrote:
The people thinking you should be able to just print gil by botting an NPC only synth is awesome to see.

I could think of better ways to nerf how broken that was, but just nuking desynth is certainly the simplest.



Well, this is exactly my point. Look, i have all my crafts at 60. Smithing is 93. Are there other ways to make gil? Of course. I'd -just-hit T3 for mythril picks so I threw the NPC train into the rotation because it's a not-through-AH way of making money. If that is the issue here, then change NPC prices or hit the botters. If there are people thinking it's not fair for a craft to have an NPC thing to sell, let's argue about how many people level fishing to do exactly that -- catching fish to print gil from an NPC.

What i'm mainly taking issue with here is hitting desynth as a whole. I'd buy quadav backplates from my LS. Newer players making decent starting gil from an LSmate. My stacks of iron i get as a result would largely be sold to other crafters. I get to be social and support people, and fund my own crafting. That was what I enjoyed, and I'd joke with my LS about how that kept the wheels of industry spinning. With how the numbers are looking, its ultimately not worth it to do it that way.


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 Post subject: Re: Desynthing
PostPosted: Wed Jan 06, 2021 4:27 am 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Demonknightx wrote:
What i'm mainly taking issue with here is hitting desynth as a whole. I'd buy quadav backplates from my LS. Newer players making decent starting gil from an LSmate. My stacks of iron i get as a result would largely be sold to other crafters. I get to be social and support people, and fund my own crafting. That was what I enjoyed, and I'd joke with my LS about how that kept the wheels of industry spinning. With how the numbers are looking, its ultimately not worth it to do it that way.


Don't worry. people will still do these things or material prices will rise until they do so.

BTW, you ever stop to think that SE's desynth rates were made in mind that fishing was NPC-able gil? I think you can average around 50k/hr max currently on Nasomi unless I'm mistaken.

Getting mad for the server making changes to be era accurate is counter-productive.

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 Post subject: Re: Desynthing
PostPosted: Wed Jan 06, 2021 6:01 am 
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Joined: Sat Nov 02, 2019 1:11 am
Posts: 26
Kazen wrote:
I think you can average around 50k/hr max currently on Nasomi unless I'm mistaken.


People just get on a pirate ship w/Ebisu. There's an NPC on the ship and if you get pirates you never get kicked off.
I don't know the average per hour from this but it has to be more than 50k. I've heard over 100k but I have no supporting evidence.


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