rmackner wrote:
isaacsaur wrote:
Not to go off topic about BLMs, but i noticed the lack of skillchains too. Everytime I start a party I try to get the melees to agree to a skillchain, and its crickets. On retail skillchains were mandatory or you were considered a bad melee. What makes this server different?
SAMs were the masters of SC and you can't even get them to work one out for the group. Melee used to know every SC combo by heart and now... nothing. One of the many things that still makes FFXI unique to MMOs is the SC and no one cares about it here.
Without the SC, BLM don't have much purpose in the exp party.
Sometimes the opposite is true too though, I partied with a samurai recently that was hellbent on getting distortion over doing good damage. I can't remember the exact SC, but they wanted to do something like slug shot -> blade: chi and double slap -> tachi: hobaku.
That just doesnt make any sense. SC's are good, but they're a vehicle. And the destination is hyper dps.
isaacsaur wrote:
Not to go off topic about BLMs, but i noticed the lack of skillchains too. Everytime I start a party I try to get the melees to agree to a skillchain, and its crickets. On retail skillchains were mandatory or you were considered a bad melee. What makes this server different?
Agree with this also, its really difficult to get people to watch other peoples TP. I've been playing corsair alot recently and my ws damage is pretty low, but it can set up compression, gravitation or distortion for some very powerful ws, but no one is willing to check my tp before they dump theirs. I usually try to time it now so that mine is going off as they're getting the last bit of tp so when they button mash we get extra damage, but it doesnt always work. Mostly because of misses or people just not watching their own tp.