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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 2:29 pm 
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Joined: Sat Dec 02, 2017 6:15 pm
Posts: 2
Just get rid of this shit dynamic sync system and make it a static system, hell just make it a sync of 40 levels, I liked that and thought it made good variety in where you went, Dunes/CN/KRT/Tree/Mis Coast (merits)


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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 2:34 pm 
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Joined: Thu Jan 05, 2017 2:23 pm
Posts: 6
I am a huge fan of leveling in new area's and I am one of the people that HATES staying in one place for 30+ lvls. However once you get past 60ish the server population that is seeking party looks something like this:
THF
THF
THF
THF
THF
THF

I cam back after a 9 month break and decided to lvl my BLU up to 75 next (currently 68). With BLU already being super gimpy and now more gimpy due to the new changes I create my parties daily. Creating a party at higher level is very difficult and with these sync changes in place it has become a nightmare. I am a huge fan of the legit party make up and enjoy higher level parties. Last time I played the sync was capped at 20lvls which I thought was okay. Now we are dealing with 10ish which is makes creating an exp party hard. I understand the reasoning behind it and I support the decision to stop people from getting to 75 in one lowbie camp. I have dreams of being able to put together ToAU exp parties on this server, but they are just dream and hopes of fun times! It's hard enough to find good camps 60+ now its even harder to find people that want to run 30min to a camp that MIGHT be good exp.


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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 5:04 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
There's no perfect solution. He's just trying to create a more inviting climate in the dunes. It's rough out there and new people trying to exp don't deserve to have to deal with highly capable players monopolizing the one zone that's an option to them. It does seem like that's really the only zone that needs a sync restriction really. He created those lizard camps out there and they are extremely effective. I heard some pretty mixed reviews about the new boyahda tree camps. The construction of those lizard camps was a huge win for ppl exping in those levels. As long as there are no camps for these upper levels you're always just going to see people staying in the dunes until the last possible moment, crawlers nest or KRT. Just the way it is. But while improvement is nice,(and is happening) let us always remember friends that this game is about the struggle. Struggle on.

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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 5:05 pm 
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Joined: Fri Jan 19, 2018 3:25 pm
Posts: 293
I just want people forced to move on. The whole reason I played this game back on retail was the learning how to fight different mobs, having new sceneries to fight in, getting drops that are concurrent with your level (coffer keys for your af in parties you needed to be in anyway), and things like that. Fighting in one location sucks and takes away from the splendor of the game. I would like to see a 15 level static sync and that's it. Make people move on.

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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 6:52 pm 
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Joined: Wed Aug 31, 2016 9:30 pm
Posts: 15
Cilarnen wrote:
Levelsync restrictions is the most asinine thing to have on a private server with limited population. It is the single reason why I only had blm leveled for the longest time. Even then, I simply cured merit pts on my whm to 75 (which was already 52 before the restrictions were implemented) because it was easier and faster to take the huge xp hit than try to heck around with this sync shit. This is the same story with my brd.

I 1000000% agree. I never understood why private servers would take this route. The argument is always "we don't want people to get 10-75 in the dunes". Who cares if someone wants to level that way? As far as I remember, it was possible to do that on retail. Most people just didn't because it meant you'd have to spend extra time later leveling up your skills. But this is a private server with a limited population in comparison to Retail. Even with the server recently peaking at 600+, that number is only during prime time and is still nothing compared to the original server numbers during the era of this server. On top of that, there is only so many camps available in the dunes to begin with. If you wanted to party there and the camps were already taken, you'd either have to force yourself onto another party's camping ground which would half your EXP gain, or move to another zone.

My personal opinion is Level Sync restrictions shouldn't exist at all, especially since they didn't exist on retail.

EDIT:
Cilarnen wrote:
Nabutso wrote:
But do you really want people hitting 75 in the dunes?


Where someone hits 75 is irrelevant. Sucky players are going to suck at their job regardless of where or how they level.


Bosworth wrote:
If they hit 75 in the dunes, they're gimped. Who really loses? Lol

I agree though, with ~350-400 unique players on at peak times and rising, the Dunes are going to be cramped without some sort of restriction.

I can see the frustration of spending a bunch of time getting a party started only for it to fail because the sync range changed on you though.
Exactly.


Last edited by Jahron on Wed Feb 07, 2018 7:05 pm, edited 1 time in total.

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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 6:53 pm 
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Joined: Wed Aug 31, 2016 9:30 pm
Posts: 15
Cherripepsi wrote:
I just want people forced to move on. The whole reason I played this game back on retail was the learning how to fight different mobs, having new sceneries to fight in, getting drops that are concurrent with your level (coffer keys for your af in parties you needed to be in anyway), and things like that. Fighting in one location sucks and takes away from the splendor of the game. I would like to see a 15 level static sync and that's it. Make people move on.

Just curious as to why it would matter to you if people move? I wouldn't think it should be anyone else's concern. And if you don't want to party in the dunes, then either put in your search comments "No Dunes" or make your own parties in another zone. Kind of weird IMO to care about how other people earn their EXP assuming they aren't breaking any rules. Anyone that purposely parties only in the dunes would be spending a lot of extra time leveling all their skills up later on anyway, it would only be an inconvenience to them.

Aeroo wrote:
There's no perfect solution. He's just trying to create a more inviting climate in the dunes. It's rough out there and new people trying to exp don't deserve to have to deal with highly capable players monopolizing the one zone that's an option to them. It does seem like that's really the only zone that needs a sync restriction really. He created those lizard camps out there and they are extremely effective. I heard some pretty mixed reviews about the new boyahda tree camps. The construction of those lizard camps was a huge win for ppl exping in those levels. As long as there are no camps for these upper levels you're always just going to see people staying in the dunes until the last possible moment, crawlers nest or KRT. Just the way it is. But while improvement is nice,(and is happening) let us always remember friends that this game is about the struggle. Struggle on.

There's a difference between the game being a struggle because it's a difficult game and something in the game being turned into a struggle "just because".


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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 9:16 pm 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
It's not about making people move to make it difficult to them, it's about making people move to make it easier for those that need it to be.

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 Post subject: Re: Current sync system
PostPosted: Wed Feb 07, 2018 11:32 pm 
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Joined: Fri Nov 25, 2016 4:28 am
Posts: 75
I was around when there was no sync restriction, and I don't recall people just sitting in the Dunes to 75 very often. However, I do recall having full parties of blms with a PL cycle through syncs for ludicrous amounts of exp with Aga parties. If there was no sync restriction, that would still be happening.


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 Post subject: Re: Current sync system
PostPosted: Thu Feb 08, 2018 7:30 am 
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Joined: Fri Jul 08, 2016 2:38 pm
Posts: 517
Location: Port Windurst
Bosworth wrote:
I was around when there was no sync restriction, and I don't recall people just sitting in the Dunes to 75 very often. However, I do recall having full parties of blms with a PL cycle through syncs for ludicrous amounts of exp with Aga parties. If there was no sync restriction, that would still be happening.


Does it really matter? You can still get pts with 3 pls doing 20k+hr in multitudes of camps. Everyone and their mother has a 2box now, it's just a symptom of the game. You can't fix it or force people to level how you want just because. People will always find the optimal way of lvling/xping. You can already solo 10k/hr on many jobs if you really want to all the way to 75. The reality is, not all jobs are created equal. This isn't PLD THF DD WHM BLM support xp era getting 5k/hr doing magic bursts on IT++.

I don't even know why I advocate for the better of the server. I already have the jobs I wanted to level leveled, and If I want to lvl a DD I can just solo faster than most xp parties anyway. I already got mine three years ago, I guess all the new people can just struggle, it doesn't affect me.

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 Post subject: Re: Current sync system
PostPosted: Thu Feb 08, 2018 8:44 am 
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Joined: Fri Mar 25, 2016 10:10 am
Posts: 118
Location: California
Cilarnen wrote:
Bosworth wrote:
I was around when there was no sync restriction, and I don't recall people just sitting in the Dunes to 75 very often. However, I do recall having full parties of blms with a PL cycle through syncs for ludicrous amounts of exp with Aga parties. If there was no sync restriction, that would still be happening.


Does it really matter? You can still get pts with 3 pls doing 20k+hr in multitudes of camps. Everyone and their mother has a 2box now, it's just a symptom of the game. You can't fix it or force people to level how you want just because. People will always find the optimal way of lvling/xping. You can already solo 10k/hr on many jobs if you really want to all the way to 75. The reality is, not all jobs are created equal. This isn't PLD THF DD WHM BLM support xp era getting 5k/hr doing magic bursts on IT++.

I don't even know why I advocate for the better of the server. I already have the jobs I wanted to level leveled, and If I want to lvl a DD I can just solo faster than most xp parties anyway. I already got mine three years ago, I guess all the new people can just struggle, it doesn't affect me.


It's almost as if us old timers care about the growth of the server and like to see new people join or something.
If it was 25 or 30, I don't think anyone would complain but the dynamic shifting sync is a problem in itself and it's the fact that, there are simply not enough people who stick around in the higher level ranges to level WITH. Has no one ever noticed how lots of people join, level to somewhere between 30 and 50 and quit? Cause I have! It's a big issue with trying to finish out a job, sure you can get it started really easily but once you actually want to finish said job it can take days, even weeks to try and get something worked out at the higher ranges. Aga burns can and will exist in many forms regardless of how the sync is changed, I can think of several ways of doing them just off the top of my head but the fact is, the current sync poisons exp above 35+ and it hurts those who want to stay and enjoy endgame.

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