Spincrusha wrote:
History would disagree with you.
No, people do not want to stay in the dunes til 75. I have no idea where this nonsense came from other than it just getting parroted by people who didn't even play here while we didn't have a sync limit (not accusing anyone personally of this.)
It was a problem when there was no cap on sync because players would pull the whole camp with a 75 PL and nuke the whole horde down, It had NOTHING to do with the dunes itself, you'd see it everywhere, not just the dunes. Any camp at which a 75 could train ~30 mobs and not die doing it was game for abuse. I saw it in Qufim, Gusgen, Crawler's Nest, Carpenter's Landing, you name it.
A range of 20 is reasonable and doesn't allow this kind of behavior while opening up more camps at any given level. We have a thread up right now about BLM not being very desirable for exp, wouldn't it be better for them if they had more possible camps to go to? Instead of being stuck not getting invited to 60+ TP burns they could sync lower. The same goes for the 800 THFs seeking at all hours of the day, they could sync lower and get exp instead of sitting and/or not being able to build a functional party. Opening up the sync range a bit makes MORE camps viable at any given level, not fewer.
Aewyn wrote:
The specific reason the dynamic level synch system was put into place:
Players at level 30, 40, 50+ still synching down to level 12 and XPing in Valkurm Dunes. To the point where it was as packed with ~200 players online as it is now with 1,000 and actual level 12 players couldn't find a party in the only XP Zone available To them.
Yes, people actually did ding 75 in Valkurm. Be glad those that are better geared and more established with personal PL alts can't bogart the good XP camps in any given range and push the players that need to be there out. They would if they could.
See above. A range of 20 stops this, the problem was, as you say, the PLAYERS, the BEHAVIOR, not the camp. People dinged 75 in Carpenter's Landing too, the problem was the mass-pulling, NOT the camp itself. Opening up the sync range a little means more parties and more camps you can use at any given level range.