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Do you Agree level sync cap should be removed?
1. Yes 20%  20%  [ 17 ]
2. No 80%  80%  [ 67 ]
Total votes: 84
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PostPosted: Sat Jul 28, 2018 8:06 pm 
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Posts: 104
Luthigosa wrote:
Scaggles wrote:
10 levels is too narrow, make it 20.

No one wants to level in the dunes to 75, stop spouting this tired nonsense.


20 is too much

Why?


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PostPosted: Sat Jul 28, 2018 8:14 pm 
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Posts: 65
Scaggles wrote:
10 levels is too narrow, make it 20.

No one wants to level in the dunes to 75, stop spouting this tired nonsense.


History would disagree with you.


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PostPosted: Sat Jul 28, 2018 8:24 pm 
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Posts: 215
Scaggles wrote:
10 levels is too narrow, make it 20.

No one wants to level in the dunes to 75, stop spouting this tired nonsense.


The specific reason the dynamic level synch system was put into place:

Players at level 30, 40, 50+ still synching down to level 12 and XPing in Valkurm Dunes. To the point where it was as packed with ~200 players online as it is now with 1,000 and actual level 12 players couldn't find a party in the only XP Zone available To them.

Yes, people actually did ding 75 in Valkurm. Be glad those that are better geared and more established with personal PL alts can't bogart the good XP camps in any given range and push the players that need to be there out. They would if they could.

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PostPosted: Sat Jul 28, 2018 8:31 pm 
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Posts: 104
Spincrusha wrote:
History would disagree with you.

No, people do not want to stay in the dunes til 75. I have no idea where this nonsense came from other than it just getting parroted by people who didn't even play here while we didn't have a sync limit (not accusing anyone personally of this.)

It was a problem when there was no cap on sync because players would pull the whole camp with a 75 PL and nuke the whole horde down, It had NOTHING to do with the dunes itself, you'd see it everywhere, not just the dunes. Any camp at which a 75 could train ~30 mobs and not die doing it was game for abuse. I saw it in Qufim, Gusgen, Crawler's Nest, Carpenter's Landing, you name it.

A range of 20 is reasonable and doesn't allow this kind of behavior while opening up more camps at any given level. We have a thread up right now about BLM not being very desirable for exp, wouldn't it be better for them if they had more possible camps to go to? Instead of being stuck not getting invited to 60+ TP burns they could sync lower. The same goes for the 800 THFs seeking at all hours of the day, they could sync lower and get exp instead of sitting and/or not being able to build a functional party. Opening up the sync range a bit makes MORE camps viable at any given level, not fewer.

Aewyn wrote:

The specific reason the dynamic level synch system was put into place:

Players at level 30, 40, 50+ still synching down to level 12 and XPing in Valkurm Dunes. To the point where it was as packed with ~200 players online as it is now with 1,000 and actual level 12 players couldn't find a party in the only XP Zone available To them.

Yes, people actually did ding 75 in Valkurm. Be glad those that are better geared and more established with personal PL alts can't bogart the good XP camps in any given range and push the players that need to be there out. They would if they could.


See above. A range of 20 stops this, the problem was, as you say, the PLAYERS, the BEHAVIOR, not the camp. People dinged 75 in Carpenter's Landing too, the problem was the mass-pulling, NOT the camp itself. Opening up the sync range a little means more parties and more camps you can use at any given level range.


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PostPosted: Sat Jul 28, 2018 8:33 pm 
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The sync range is never going to be widened besides dynamic sync.

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PostPosted: Sat Jul 28, 2018 8:54 pm 
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Joined: Sun Nov 13, 2016 10:14 pm
Posts: 65
Actually I did play back before it was introduced.

Close your ears and keep talking, maybe we will change our minds on why it was put in place and then raise pitchforks and torches alongside your disdain for how the server operates.


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PostPosted: Sat Jul 28, 2018 8:58 pm 
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Joined: Tue Jan 02, 2018 10:17 pm
Posts: 104
Spincrusha wrote:
Actually I did play back before it was introduced.

Close your ears and keep talking, maybe we will change our minds on why it was put in place and then raise pitchforks and torches alongside your disdain for how the server operates.

:roll:

b-b-but the DUNES!


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PostPosted: Sat Jul 28, 2018 9:45 pm 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Scaggles wrote:
Spincrusha wrote:
History would disagree with you.

No, people do not want to stay in the dunes til 75. I have no idea where this nonsense came from other than it just getting parroted by people who didn't even play here while we didn't have a sync limit (not accusing anyone personally of this.)

It was a problem when there was no cap on sync because players would pull the whole camp with a 75 PL and nuke the whole horde down, It had NOTHING to do with the dunes itself, you'd see it everywhere, not just the dunes. Any camp at which a 75 could train ~30 mobs and not die doing it was game for abuse. I saw it in Qufim, Gusgen, Crawler's Nest, Carpenter's Landing, you name it.

A range of 20 is reasonable and doesn't allow this kind of behavior while opening up more camps at any given level. We have a thread up right now about BLM not being very desirable for exp, wouldn't it be better for them if they had more possible camps to go to? Instead of being stuck not getting invited to 60+ TP burns they could sync lower. The same goes for the 800 THFs seeking at all hours of the day, they could sync lower and get exp instead of sitting and/or not being able to build a functional party. Opening up the sync range a bit makes MORE camps viable at any given level, not fewer.

Aewyn wrote:

The specific reason the dynamic level synch system was put into place:

Players at level 30, 40, 50+ still synching down to level 12 and XPing in Valkurm Dunes. To the point where it was as packed with ~200 players online as it is now with 1,000 and actual level 12 players couldn't find a party in the only XP Zone available To them.

Yes, people actually did ding 75 in Valkurm. Be glad those that are better geared and more established with personal PL alts can't bogart the good XP camps in any given range and push the players that need to be there out. They would if they could.


See above. A range of 20 stops this, the problem was, as you say, the PLAYERS, the BEHAVIOR, not the camp. People dinged 75 in Carpenter's Landing too, the problem was the mass-pulling, NOT the camp itself. Opening up the sync range a little means more parties and more camps you can use at any given level range.



Do you even play this game? I don't even know why I'm asking, I know the answer. You can't read either. I never said the camp was the problem. I said the player's behavior was the problem. And guess what? Those players are still here, and will still behave the same way if given an inch of slack. I can still go to Valkurm dunes with my 75 Red Mage, round up 30 lizards, and let my alt & it's XP party nuke them down. There is literally nothing stopping me from doing so, aside from the fact that I never liked that playstyle and avoided it as much as I could. Expanding the synch range would just mean instead of having to Leave Valkurm dunes once one gets a job to 30, they could take it all the way to 40.

That is why your idea to expand the synch range is a hairbrained idea. Expanding the range to 20 will literally bring us back to where we were a year ago, and I don't particularly care to be getting invites to Valkurm Dunes at 35, or Qufim Island at 40. If anything my desire for the synch range is that it narrow to +/- 5 levels of your current range. These days I have more problems finding a camp that isn't already overburdened with players than I do a viable party within my synch range anyway. Nas's time is better spent making more camps viable than it is fiddling with a synch system that works well enough.

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Last edited by Aewyn on Sat Jul 28, 2018 9:48 pm, edited 1 time in total.

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PostPosted: Sat Jul 28, 2018 9:47 pm 
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Posts: 21
Aewyn wrote:
Yes, people actually did ding 75 in Valkurm. Be glad those that are better geared and more established with personal PL alts can't bogart the good XP camps in any given range and push the players that need to be there out. They would if they could.


That's an interesting point...

People absolutely did sync down 50+ levels even in retail sometimes, but there's only so many spots to exp at in the dunes. As the server population here continues to grow there'll come a point where even with a 10 level sync range there aren't enough camps in the dunes to support everyone that wants to go there and people will be pushed to alternative camps. Following that I suppose there's a certain point where the server population will be the force driving players to spread out rather than the artificial sync limits.


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PostPosted: Sat Jul 28, 2018 9:56 pm 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Vlight wrote:
Aewyn wrote:
Yes, people actually did ding 75 in Valkurm. Be glad those that are better geared and more established with personal PL alts can't bogart the good XP camps in any given range and push the players that need to be there out. They would if they could.


That's an interesting point...

People absolutely did sync down 50+ levels even in retail sometimes, but there's only so many spots to exp at in the dunes. As the server population here continues to grow there'll come a point where even with a 10 level sync range there aren't enough camps in the dunes to support everyone that wants to go there and people will be pushed to alternative camps. Following that I suppose there's a certain point where the server population will be the force driving players to spread out rather than the artificial sync limits.


We did. But we didn't do it quite like it was done here. I remember when they gave us the hats that would synch us down, our social shell's level 75 Paladin came out to fill the tank slot for an LS Valkurm Dunes PT I was making. The ~3 or 4k an hour that was possible to make back then really wasn't worth his while. At 70+ any TOAU party was a guaranteed 7k or better. He just did it to hang out and give his shellmates a helping hand. We had a good time, while not destroying the game for any newbies that were looking for XP.

What was happening here was a party of people that all had something 40 plus would fill out 5/6, grab a lv 12, then chew everything up until that player was 20. Rinse & repeat each time your synch puppet hit level 20. To the tune of over 10K an hour. I saw a few parties break 20k. That's a far cry from what was done in retail. Meanwhile parties fo actual level 12-20 players would be left without a viable camp or hope in hell of competing against established players with their external PL party, bard + Cor, and heavy DD and one poorly geared newby.

And it wasn't relegated specifically to Dunes. To a degree you'd see the same in Carpenter's Landing, Buburimu Peninsula, Qufim Island, GC, and some crawler's nest parties. Incidentally, this is all well and good until you hit 25 and can't be used as a Buburimu synch. Now you have to find some way to hit that magic number 27. 35 you're no longer good for a GC synch, but you have to find a way to 37 for CN. Assuming anyone wants to party there or GC anyway, because for some reason people were behaving as if there were no viable camps between Buburimu and KRT.

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