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 Post subject: Re: LOL these HQ rates
PostPosted: Sun Nov 04, 2018 5:44 pm 
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Joined: Thu Sep 29, 2016 11:44 pm
Posts: 54
Dodi wrote:
The positive (for me) here is that I have completely abandoned any desire to craft or guilt about not crafting due to the negative experiences people are having with leveling crafts. I used to feel obligated to level a craft. Now I don't.


This is kind of me as well for the moment anyway, I had even started leveling a craft before the recent crafting updates but, seeing all the issues people have had with it since just kind of killed my drive to finish it.


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 Post subject: Re: LOL these HQ rates
PostPosted: Sun Nov 04, 2018 5:57 pm 
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Joined: Fri Jun 30, 2017 5:39 am
Posts: 194
Yeah it is not worth it. Ya'll better stop and leave mah market


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 Post subject: Re: LOL these HQ rates
PostPosted: Sun Nov 04, 2018 6:06 pm 
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Joined: Thu Jan 25, 2018 4:39 am
Posts: 446
I believe that all these crafting complaints are overstated, except maybe for the T1. It would be much more beneficial for me to pretend that crafting is so hard on Nasomi, that no one should do it but it simply is not my experience here.

Whether it is for skillups or HQ, they seem to come in bulk on Nasomi. I would get no skillups for 12 synths and then get skillups on the next 5 synths. Similar for HQ. I went 0/67 on Sniper's Ring but then went 3/19 on Dusk Trousers. Was I being very unlucky on Sniper's and extremely lucky on Dusk? Is it coded so that HQ tiers accounts for everything you synth and not only on that one specific synth? I don't know.

Reality is that almost all crafts can be brought to 60 break even or profitably. Most if not all crafts are still highly profitable at the upper echelon and I personally have not witnessed a difference in skillup rates before and after the infamous crafting update.

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 Post subject: Re: LOL these HQ rates
PostPosted: Sun Nov 04, 2018 7:21 pm 
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Joined: Sat Jul 23, 2016 4:23 pm
Posts: 27
Camper wrote:
I believe that all these crafting complaints are overstated, except maybe for the T1. It would be much more beneficial for me to pretend that crafting is so hard on Nasomi, that no one should do it but it simply is not my experience here.

Whether it is for skillups or HQ, they seem to come in bulk on Nasomi. I would get no skillups for 12 synths and then get skillups on the next 5 synths. Similar for HQ. I went 0/67 on Sniper's Ring but then went 3/19 on Dusk Trousers. Was I being very unlucky on Sniper's and extremely lucky on Dusk? Is it coded so that HQ tiers accounts for everything you synth and not only on that one specific synth? I don't know.

Reality is that almost all crafts can be brought to 60 break even or profitably. Most if not all crafts are still highly profitable at the upper echelon and I personally have not witnessed a difference in skillup rates before and after the infamous crafting update.


I get where you're coming from, because I see people complaining about even T2 rates and I've never noticed them to be notably bad even though I craft dozens of T2 synths a day. That being said, have you crafted for skill-ups 70+ yourself since the crafting change? It's wildly different from levelling a craft to 60.

We have a whole thread where you can see how I (and others) document crafting skill-up rates. I've gone over 90 synths without a single 0.1 skill-up. Just because I'll get 2 .1's in a row at one point after that doesn't mean it's okay. I posted screenshots of me crafting 6 stacks of wamoura silk without a single 0.1 skill-up. That's so far from simple variation.

I'm one of the lucky ones that got to 80 before the crafting change and did post 80 after the crafting change. The difference is monumental. In over 300 synths I've logged the skill-up rate to be around 10% and I've documented a lot of those in that thread for people to see.

By comparison, bg-wiki and bg forums list the retail skill-up rate post 70 to be 25%:

https://www.bg-wiki.com/bg/Category:Craft#Skilling_up
https://www.bluegartr.com/threads/57123 ... -read-this

People are fine with accepting that breaks / T1 are broken but we have a whole thread of people who haven't skilled up post 60 since the crafting change telling people who do that they're exaggerating.


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 Post subject: Re: LOL these HQ rates
PostPosted: Sun Nov 04, 2018 8:02 pm 
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Joined: Fri Jun 30, 2017 5:39 am
Posts: 194
Metzger wrote:
Camper wrote:

By comparison, bg-wiki and bg forums list the retail skill-up rate post 70 to be 25%:



The skillup rate wasn't even close to 25% before the change. I was more than happy if I got 10% skillup rate after 90.


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 Post subject: Re: LOL these HQ rates
PostPosted: Sun Nov 04, 2018 8:37 pm 
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Joined: Sun May 15, 2016 2:45 pm
Posts: 65
Tibby wrote:
Metzger wrote:
Camper wrote:

By comparison, bg-wiki and bg forums list the retail skill-up rate post 70 to be 25%:



The skillup rate wasn't even close to 25% before the change. I was more than happy if I got 10% skillup rate after 90.


Regardless, now people have to be happy if they get a 10% skillup rate after 50...


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 Post subject: Re: LOL these HQ rates
PostPosted: Mon Nov 05, 2018 3:34 am 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
I love Camper, but I shouldn’t have 29 stacks of wamoura cloth and be level 87.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: LOL these HQ rates
PostPosted: Mon Nov 05, 2018 3:37 am 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Lol that made me check and I just realized I’m actually 86.6 and I died a little inside

_________________
Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: LOL these HQ rates
PostPosted: Mon Nov 05, 2018 5:09 pm 
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Joined: Thu Mar 15, 2018 10:32 am
Posts: 28
So i just took Leathercraft from 0 to 88.5 the last 7 days out of boredom/for science.


0-60 same as retail, went pretty fast with occasional 0.2-0.3 skill ups.
60+ never gotten a single skill up above 0.1, which is retail accurate, unlike the system we previously had where you could get 0.2 and 0.3 post 60.
I usually switched recipes 1-2 skills below cap since the closer you get the less skill ups you'll gain.
Skilled up on random days/moon.


This is the data collected from 64.6 to 88.5, i did not desynth anything between these levels:


White Mouton Leathercraft Cap: (67)
64.6 > 66.2 (8 stacks crafted (so 96 crafts), 1.6 skills gained)


Coeurl leather (71)
66.2 > 70.0 ( 15 stacks crafted, 3.8 skills gained)


Tiger Mantle (75)
70.0 > 72.7 (10 stacks crafted, 2.7 skills gained)


---data from 72.7 to 74 is missing---


Coeurl gorget (79)
74.0 > 77.5 (15 stacks crafted, 3.5 skills gained)

Coeurl mantle (85)
77.5 > 83.3 (28 stacks crafted, 5.8 skills gained)

Coeurl jerkin (89)
83.3 > 88.5 (28 stacks crafted, 5.2 skills gained)


In total i've crafted 104 stacks (1248 crafts without counting breaks) and gotten 22.6 skills post 64.6, that's 4.6 stacks for 1.0 whole skill in average.

That would give me an average skill up rate of 18% without counting breaks, with breaks it's probably closer to 16% since most breaks were crit.

This seems solid to me, can't say anything about 90-100 since i'm not there yet, but it definely felt like 25% with 3+ levels below the cap, 15-20% with 2 levels from cap and probably 5-10% with 1 below the cap.
It's obviously not the same as the previous system we had on here since that was way off, but i feel like this is very close to retail now except for the crit break rate which is way too high.


I have no idea how Metzger got 0 skill ups with 6 stacks several levels below cap, something must have went wrong there.

Here is the screenshot of my last syth from 87.00 to 88.00 with 2 levels from cap.


Image

88.0 to 88.5 with 1 level from cap.

Image


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 Post subject: Re: LOL these HQ rates
PostPosted: Mon Nov 05, 2018 5:40 pm 
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Joined: Sat Jul 23, 2016 4:23 pm
Posts: 27
Hey Jacky, my 6 stack no-skill up stint can be found here with screenshots viewtopic.php?f=6&t=6104&start=70

There should be well over 100 synths there. It's important to note that I was crafting 2 levels from cap, crafting without support and without +skill gear.

Also in that thread is the next crafting session I had which went as follows:

My skill: 86. Target synth: Wamoura Silk (88). Skill difference: 1-2 levels (I hit 87 during this).

Synths: 105
Breaks: 27
Skillups: 12 * 0.1
HQ: 1

Skill-up %: 11.4%

My skill: 87. Target synth: Wamoura Cloth (90). Skill difference: 3 levels.

Synths: 62
Breaks: 21
Skillups: 6 * 0.1
HQ: 0

Skill-up %: 9.6%

From this session, over a total of 167 synths my skill-up rate was 10.78%.

From those numbers being 3 levels from the craft didn't seem that much different from being 2 levels from the craft. That being said, the only way I've been able to push through 90+ is by ignoring any recipe that is less than 2 levels from cap (at this level I still sort of can). That means I didn't do wamoura cloth (Or I did, but I started at 87 and stopped at 88). I skipped rainbow cloth after crafting stacks and stacks with no skill-ups, and I started errant slops / dance shoes at 88 even though they were much more expensive on paper than the 2 level gap alternative. It's not all sunshine and rainbows but it is better. I crafted about 23 rainbow capes at 6 from cap with standard support with 1 0.1 skill-up and 1 HQ.

Even the results of the two tests above are crazy inconsistent though. One session is over 100 synths with no skill-ups and the other is 167 synths with 18 skill-ups. I really don't know what to make of this spread. Even at 10% skill-up rate going 0/100+ is incredibly improbable. Speaking with other crafters it seems that others have also experienced this feast or famine effect, but without numbers and context to back it up it's really difficult to figure out what's going on.

Also, every time someone chimes in that 10% skill-up rate is okay makes me question my sanity a little. Skilling up on dalmaticas at level 98-100, that would mean you would need 25,000,000 gil on behemoth hides alone, for ONE level. At 2 hides per kill, 50 Behemoths would have to die for one clothcrafter to raise one level between 98-100. And that's not even factoring in the cost of Siren's Macrame, of which you'd need 60,000,000 in siren's hair alone for that same level. Get out of here with that it's okay shit, unless we're 100% abandoning any semblance to retail.


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