Aeroo wrote:
The old system made you think and plan, you know like a video game. Now it's nothing but a shitty slot machine. Square dropped the ball by not having an in depth system. Whoever created the system of moon/day/direction picked that ball up. Some people just couldn't accept the fact that this game, as it was on retail, still could've been improved upon. So this is what we get now. GL.
Say what you want about modern game casualization etc, but I like that I can treat crafting as a hobby and not my job. I like that I can compete in at least one place on the server without making real-world sacrifices. I prefer not having to plan my life around FFXI days and moon phases.
Yea well it seems youd have been better off doing all your hq attempts on full moon lightsday in that system than doing anything at any time in this one. So your point is moot.