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 Post subject: Re: LOL these HQ rates
PostPosted: Tue Nov 06, 2018 3:09 am 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
Aeroo wrote:
Nabutso wrote:
Aeroo wrote:
The old system made you think and plan, you know like a video game. Now it's nothing but a shitty slot machine. Square dropped the ball by not having an in depth system. Whoever created the system of moon/day/direction picked that ball up. Some people just couldn't accept the fact that this game, as it was on retail, still could've been improved upon. So this is what we get now. GL.

Say what you want about modern game casualization etc, but I like that I can treat crafting as a hobby and not my job. I like that I can compete in at least one place on the server without making real-world sacrifices. I prefer not having to plan my life around FFXI days and moon phases.


Yea well it seems youd have been better off doing all your hq attempts on full moon lightsday in that system than doing anything at any time in this one. So your point is moot.

I think you're being really pessimistic. I haven't noticed that at all in my HQ rate. It's pretty much spot on to all neutral conditions.

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 Post subject: Re: LOL these HQ rates
PostPosted: Tue Nov 06, 2018 3:11 am 
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Joined: Wed May 23, 2018 5:25 am
Posts: 69
it’s not that bad

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 Post subject: Re: LOL these HQ rates
PostPosted: Tue Nov 06, 2018 3:29 am 
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Joined: Thu Jan 25, 2018 4:39 am
Posts: 446
Stevesy wrote:
it’s not that bad


Screenshot or it did not happen.

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 Post subject: Re: LOL these HQ rates
PostPosted: Tue Nov 06, 2018 3:58 am 
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Joined: Fri Jun 30, 2017 5:39 am
Posts: 194
20% would be redicilously high past 80 and every craft would be easy af to get to 100 ..


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