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PostPosted: Fri Dec 21, 2018 2:08 am 
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Posts: 2629
Nabutso wrote:
Give the exact stats you have and the name of the mob you did this on Cil

edit: wait.. that's the same pattern of damage copy pasted to fill 1000 entries.


nab.. he just reposted the same spreadsheet i did..

you're supposed to be above this.

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...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Fri Dec 21, 2018 2:14 am 
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Joined: Thu Sep 06, 2018 4:56 pm
Posts: 54
Wolffhardt wrote:
uhhh... BLM is no where near as strong as what is displayed in that old post on Nas.

Will you ever learn to not talk about things you have no clue about?

On Nas?
http://robonosto.blogspot.com/2008/12/o ... rates.html


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PostPosted: Fri Dec 21, 2018 2:26 am 
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Posts: 133
violetnce wrote:
RAIST5150 wrote:
violetnce wrote:
but I don't play mages


well... that explains a LOT.


Hard evidence from actual 2008 gets posted that unambiguously clears up every misconception about BLM from the era and robustly proves wrong literally everyone in this thread who was saying BLM was much more powerful in retail (myself included).

You know, I always tell people that when they're in a discussion or debate, the one thing they can count on is that their conversation partners will always use what they believe is their strongest argument to convince those around them. If they don't put forward an argument, they don't have one.

aaaand..... once again, you missed the point.

I don't go into PUP, BST, and tank threads and stir the pot like you have been... because I don't play those jobs.

If you did actually play mages, you probably wouldn't have been carrying on like this, getting into such a pissing contest with others---because you would know from first-hand experience how knackered up things are atm.

Perhaps we should flip the logic on you... how about take up the mantle and experience it for yourself. Perhaps then you might understand. As in... How about YOU put up or shut up?


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PostPosted: Fri Dec 21, 2018 2:34 am 
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Posts: 54
RAIST5150 wrote:
As in... How about YOU put up or shut up?


To put it simply, because that's not what this thread is about. The thread was created by someone who was unsatisfied with BLM to whine about the state of BLM and implicitly demanded changes to BLM. I responded to the whining with a challenge to prove what is wrong and a way to fix it.

It isn't on me to prove anything. It isn't on me to play a mage and experience how unfun you claim it is to be. You and people like you are the people making the claims that BLM needs to change. All I have done is encourage you and people like you to pursue an evidence-based case backed by mathematics and all I got in return was people whining that parsers were banned. I've been told I'm dumb and I'm missing the point, but no one seems to want to explain to me what the point is.

With the data contained in this link: http://robonosto.blogspot.com/2008/12/o ... rates.html - frankly I believe now that Nasomi's formulae are closer to retail than you make them out to be, and as far as I know, they could even be correct as they even line up with the anecdotal evidence provided by the whiners as to why they think BLM is underpowered.

If you can record yourself testing these exact same conditions and you get different data, then we'll know a discrepancy even exists. Until you can prove a discrepancy exists, then any claim you make is one without any evidence at all. "But it FEELS bad" isn't an argument. If you're too lazy to get the data to prove your case, you have no case.


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PostPosted: Fri Dec 21, 2018 2:48 am 
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Posts: 383
Honestly idk why Nas doesn't just allow us to use parsers if he wants us to provide hard evidence. Asking someone to collect a large sample size manually - large enough to be of any merit, not talking just 100 samples - is such an absurd expectation to have.

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PostPosted: Fri Dec 21, 2018 2:51 am 
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Tex wrote:
Honestly idk why Nas doesn't just allow us to use parsers if he wants us to provide hard evidence. Asking someone to collect a large sample size manually - large enough to be of any merit, not talking just 100 samples - is such an absurd expectation to have.


The cooldown between casts is more than enough time to alt-tab into a spreadsheet and record the damage listed and categorize it into whatever resistance it received.

Frankly, scraping the data from the parser and organizing it might take even more time since the data you need to compare it against isn't DPS but rather the rate of occurrence of each resistance tier.


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PostPosted: Fri Dec 21, 2018 2:52 am 
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Joined: Fri Oct 05, 2018 12:26 am
Posts: 133
violetnce wrote:
RAIST5150 wrote:
As in... How about YOU put up or shut up?


To put it simply, because that's not what this thread is about. The thread was created by someone who was unsatisfied with BLM to whine about the state of BLM and implicitly demanded changes to BLM. I responded to the whining with a challenge to prove what is wrong and a way to fix it.

It isn't on me to prove anything. It isn't on me to play a mage and experience how unfun you claim it is to be. You and people like you are the people making the claims that BLM needs to change. All I have done is encourage you and people like you to pursue an evidence-based case backed by mathematics and all I got in return was people whining that parsers were banned. I've been told I'm dumb and I'm missing the point, but no one seems to want to explain to me what the point is.

With the data contained in this link: http://robonosto.blogspot.com/2008/12/o ... rates.html - frankly I believe now that Nasomi's formulae are closer to retail than you make them out to be, and as far as I know, they could even be correct as they even line up with the anecdotal evidence provided by the whiners as to why they think BLM is underpowered.

If you can record yourself testing these exact same conditions and you get different data, then we'll know a discrepancy even exists. Until you can prove a discrepancy exists, then any claim you make is one without any evidence at all. "But it FEELS bad" isn't an argument. If you're too lazy to get the data to prove your case, you have no case.

Until you find yourself in situations like having to spam paralyze to get it to stick, or sleep, etc. like another has posted, despite having gear/food that boost stats that ramp up accuracy in a MAJOR way.... you simply do not, cannot, will not understand what has happened with the ACCURACY component.

I have seen you refer multiple times to the damage numbers.... it isn't about the damage numbers per se, but the ACCURACY (as in the resist rates, which results in the reduced damage numbers... the core damage calcs are fine---it is the accuracy numbers called into question). Even when this has been pointed out to you a couple times... you kept on going with the damage shtick.

Nas tweaked the calcs... made them weaker. HE knows what he did. HE knows how far he pulled them back. HE knows what they were. HE knows where they are now. HE knows how much room he has to work with. HE can figure out how much he would like to nudge those numbers (if he even wants to).

Here is th thing that you do not seem to be grasping too well. We don't have to dump mounds and mounds of empirical data onto developers of retail products to affect changes in a game. Even if we do, they are NOT taking OUR word for it for one very simple and important fact:

THEY wrote the code, not us.

THEY understand how it works. THEY have a vision. THEY will be the ones who ultimately conduct their OWN n investigation into how the numbers actually work (or don't)... and make adjustments as they see fit IF they feel it is warranted.

Player generated data compiled with no knowledge of the actual code at play means little to nothing to them, other then it is clear we are unhappy with how things play out. It is ALL SPECULATION ON OUR PART.

Whether we generate data or not... that is ALL it is: SPECULATION.

NASOMI is the one that has to look at his own code and run his own numbers to determine IF he wants to tweak them, and if so how.


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PostPosted: Fri Dec 21, 2018 2:57 am 
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wat.

If BLM doesn't perform right, that isn't intentional, and should be reported. But it needs to be tested, and comparing to the data in the link given is the way to go.

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PostPosted: Fri Dec 21, 2018 2:58 am 
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Joined: Thu Sep 06, 2018 4:56 pm
Posts: 54
RAIST5150 wrote:
I have seen you refer multiple times to the damage numbers.... it isn't about the damage numbers per se, but the ACCURACY (as in the resist rates, which results in the reduced damage numbers... the core damage calcs are fine---it is the accuracy numbers called into question). Even when this has been pointed out to you a couple times... you kept on going with the damage shtick.


violetnce wrote:
Pedantism.

...perhaps the formulas that in sum spit out your final damage number...


RAIST5150 wrote:
Nas tweaked the calcs... made them weaker. HE knows what he did. HE knows how far he pulled them back. HE knows what they were. HE knows where they are now. HE knows how much room he has to work with. HE can figure out how much he would like to nudge those numbers (if he even wants to).


Yes Nas knows what Nas' formulae are. Just because there WAS a nerf does not mean there is a discrepancy between Nas' current "nerfed" formulae and the actual ToAU formulae. Step 1 of getting Nas to change their mind about their formulae would be proving there is a difference between the current formulae and ToAU's formulae by way of comparing the data colected on Nasomi to the 2008 data linked previously.

RAIST5150 wrote:
Here is th thing that you do not seem to be grasping too well. We don't have to dump mounds and mounds of empirical data onto developers of retail products to affect changes in a game. Even if we do, they are NOT taking OUR word for it for one very simple and important fact:

THEY wrote the code, not us.

THEY understand how it works. THEY have a vision. THEY will be the ones who ultimately conduct their OWN n investigation into how the numbers actually work (or don't)... and make adjustments as they see fit IF they feel it is warranted.

Player generated data compiled with no knowledge of the actual code at play means little to nothing to them, other then it is clear we are unhappy with how things play out. It is ALL SPECULATION ON OUR PART.

Whether we generate data or not... that is ALL it is: SPECULATION.

NASOMI is the one that has to look at his own code and run his own numbers to determine IF he wants to tweak them, and if so how.

violetnce wrote:
What I can't stress enough is that the dynamic at play in this server between Nasomi and the Community at large is NOT the same as the dynamic between Square Enix and their playerbase. Square Enix was a games maker who was selling a product to consumers. SE had a responsibility to the people that paid them to ensure the game worked.

No one in this community is a consumer of Nasomi's product. The entire community is, at most, to be considered hobbyists and enthusiasts and Nasomi is also a hobbyist and enthusiast. From this thread alone I can safely say that none of the hobbyists who play on the server are willing to put in the work to fix this issue - yet they expect the hobbyist that runs the server to fix it? Why? Seriously - tell me why.


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PostPosted: Fri Dec 21, 2018 3:02 am 
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Joined: Wed Mar 07, 2018 2:51 am
Posts: 86
I agree, casting Water II on a magic burst and getting a 2 damage result definitely sounds correct.

No, please continue on with how things can't be looked at and realized instantly that something is wrong.


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