violetnce wrote:
RAIST5150 wrote:
As in... How about YOU put up or shut up?
To put it simply, because that's not what this thread is about. The thread was created by someone who was unsatisfied with BLM to whine about the state of BLM and implicitly demanded changes to BLM. I responded to the whining with a challenge to prove what is wrong and a way to fix it.
It isn't on me to prove anything. It isn't on me to play a mage and experience how unfun you claim it is to be. You and people like you are the people making the claims that BLM needs to change. All I have done is encourage you and people like you to pursue an evidence-based case backed by mathematics and all I got in return was people whining that parsers were banned. I've been told I'm dumb and I'm missing the point, but no one seems to want to explain to me what the point is.
With the data contained in this link:
http://robonosto.blogspot.com/2008/12/o ... rates.html - frankly I believe now that Nasomi's formulae are closer to retail than you make them out to be, and as far as I know, they could even be correct as they even line up with the anecdotal evidence provided by the whiners as to why they think BLM is underpowered.
If you can record yourself testing these exact same conditions and you get different data, then we'll know a discrepancy even exists. Until you can prove a discrepancy exists, then any claim you make is one without any evidence at all. "But it FEELS bad" isn't an argument. If you're too lazy to get the data to prove your case, you have no case.
Until you find yourself in situations like having to spam paralyze to get it to stick, or sleep, etc. like another has posted, despite having gear/food that boost stats that ramp up accuracy in a MAJOR way.... you simply do not, cannot, will not understand what has happened with the ACCURACY component.
I have seen you refer multiple times to the damage numbers.... it isn't about the damage numbers per se, but the ACCURACY (as in the resist rates, which results in the reduced damage numbers... the core damage calcs are fine---it is the accuracy numbers called into question). Even when this has been pointed out to you a couple times... you kept on going with the damage shtick.
Nas tweaked the calcs... made them weaker. HE knows what he did. HE knows how far he pulled them back. HE knows what they were. HE knows where they are now. HE knows how much room he has to work with. HE can figure out how much he would like to nudge those numbers (if he even wants to).
Here is th thing that you do not seem to be grasping too well. We don't have to dump mounds and mounds of empirical data onto developers of retail products to affect changes in a game. Even if we do, they are NOT taking OUR word for it for one very simple and important fact:
THEY wrote the code, not us.
THEY understand how it works. THEY have a vision. THEY will be the ones who ultimately conduct their OWN n investigation into how the numbers actually work (or don't)... and make adjustments as they see fit IF they feel it is warranted.
Player generated data compiled with no knowledge of the actual code at play means little to nothing to them, other then it is clear we are unhappy with how things play out. It is ALL SPECULATION ON OUR PART.
Whether we generate data or not... that is ALL it is: SPECULATION.
NASOMI is the one that has to look at his own code and run his own numbers to determine IF he wants to tweak them, and if so how.