TuKuuL wrote:
So, this is very disheartening information regarding the Thief. In the first place, my goal was to be a Corsair. I researched all the information I could about being a Corsair and all I heard was to make sure you choose a Ranger or whatever. There was absolutely NO information on what main starting class you should choose. When I started the game and had only a few selections, I picked the one that I thought would lead up best to a Ranger. I really do not want to have to start all over again at level 9. I want to play this game but it's not the only game I play. It's just very disheartening to hear that I chose the worst class and a class that nobody wants but there was literally no information out there on a starting class for Corsair...at least the main information sites that were listed on Google.
So, how can I salvage this? Give my thief a H2H weapon? Switch to Monk immediately? (shrug)
Considering the fact that you unlock RNG and COR at the same level, I'd recommend only picking one.
It sounds like you want to main COR and sub RNG. This is your best DD scenario, however COR is not often a DD. COR is better suited as sub NIN until late 50s where you unlock some more DD abilities (strong weaponskill at 56, job ability sub RNG at 60).
Before 24, you'll most likely sub WAR as nothing else really helps, maybe NIN at 20+ for dual wield or RNG for the ranged accuracy trait. Of course you don't get good bullets til 22, so whatever floats your (pirate) boat til then. 24 is when you'll get shadows to make pulling, something a main COR often has to do, safer. At 28 you get some nice stat sticks (Archer's Knife(s)) to make landing your shots easier, and /nin for DW is even more valuable. Subbing RNG at this point trades the second dagger for the r. acc. trait. Though at 30, jobs that sub RNG get the +5 marksmanship skill belt (and a +2 eva shield that's alright). If you're not pulling, that sounds a bit more appetizing, as that's 5 r. attack and 5 r. acc for one slot. At 51 you might drop the knives for a fire staff for some extra r. atk. Since you're not using DW, /nin just gives you shadows and you'll get more out of /rng (trait). 55 is when you could use the belt to get the strong weaponskill a level early.
60 is where /rng starts to shine, and lets you do some (okay) damage. You'll get a second r. acc. trait for +12 (total now +22), you'll get barrage (multi-shot job ability). I had a bard in the party to pull while I did some DD'ing + buffs, was fun times. But both the party before and the party after had me pull. /nin all the way, otherwise we'd slow down too much. Never mind the fact that I didn't have time to buff as well as I wanted, let alone stop to DD more than once or twice a pull.
I'm only 64, so I'll keep ya posted on any other tidbits I discover or have read about for after that.
COR and RNG are both expensive jobs, RNG with more expensive weapons while COR has more expensive bullets. COR shoots less, so RNG becomes even more expensive with the extra ammo spent.
TLDR:
Ignore RNG, pick one of the other two manaless (aka not thief or a ___ mage) jobs to get to 18, sub it to the one you don't pick, get that to 30. Unlock NIN, solo that to 12. Get COR and you'll never have to touch anything else again (probably).