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Should WHM be made a class again on Nasomi?
Yes 37%  37%  [ 16 ]
No 63%  63%  [ 27 ]
Total votes: 43
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PostPosted: Sat Feb 23, 2019 3:38 am 
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Kazen wrote:
OperationFail wrote:
Disclaimer:I never played retail so I don't have a lot of the biases that some of the oldschool players have.

And not to jump on the troll bandwagon, but a lot of what hes saying is true. There isn't much reason to play WHM over RDM. I have a core group I play with practically every time I do something besides EXP parties. I am a RDM and one of our group members is a WHM. We always PT as a 4 man and it seems like WHM just lacks the utility people wanted back in the day. More people have OP warps, so the TP spells aren't super necessary and you can get Dem/Mea/Holla with sub WHM (also worth mentioning that new players can't afford the teleport spells anyway). RDM has Fast Cast AND Refresh to make it an arguably better healer. You can sub WHM to get most of the -na spells and erase. And I know RDM melee is like a meme or w/e, but if you gear for attack, you hit about as hard as a THF or a NIN, which afaik WHM(or any of the other casters) can't even get close to.

I just got RDM to 70. Throughout my journey, I'd say around 30% of my EXP parties had a PL, sometimes two PLs. It only took me about a month or two to realize how strong it is to always have an extra ally on your side with PL/dual box. Suddenly, you always have a THF with Treasure Hunter to help you get that NM drop or another person to watch for a NM time of death to get the timer while your main is leveling or another person to add to your DPS or another person to heal you or raise you in the dunes when your PT sucks, or you can just use your PL to skip partying 1-25 because you always have infinite HP and don't need the mage/tank/healer splitting your XP.

TLDR; The more people that catch on and have the ability to dual box, the less WHM will need to exist. From my perspective, it just seems like a worse RDM. At least throughout my 1-70 journey.


Read: I take WHM into situations where they will not shine expecting them to blind everybody with their power.

WHM/NIN can be a viable DD. WHM in a 4 person PT is basically a wasted spot. WHM shines on the big stuff where Shellra V and Devotion are game changers. Stop perpetuating this myth that WHM is useless and will not get invites, yes RDM is better 41-75 in exp PTs 90% of the time. FFXI is A LOT more than just exp PTs.


I've spent 70% of my playtime in EXP parties or waiting for invites, but that's really besides the point. The point was that the WHM niche is really small. It is only sometimes is better at its core purpose than RDM and its compensation is Life 2/3 and almost nothing else. Also, the irony of the fact that you have like 12 jobs at max level but WHM isn't on the list is not lost on me.


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PostPosted: Sat Feb 23, 2019 4:23 am 
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lockecole777 wrote:
Oh, I quit after WotLK, I just assumed things got easier after that. Is mythic truly difficult, or just difficult to chase world firsts because of gear checks?


I quit a few years ago, but if you over-gear the content, everything is easy. That doesn't mean it doesn't require technical skill to complete when not over-geared. FFXI could be difficult with if people killed HNM with no staves and no merits and no relic and no HQ gear... but nobody does them that way, so they aren't.


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PostPosted: Sat Feb 23, 2019 4:29 am 
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OperationFail wrote:
I've spent 70% of my playtime in EXP parties or waiting for invites, but that's really besides the point. The point was that the WHM niche is really small. It is only sometimes is better at its core purpose than RDM and its compensation is Life 2/3 and almost nothing else. Also, the irony of the fact that you have like 12 jobs at max level but WHM isn't on the list is not lost on me.


Or possibly, it's like BLM and because I had it on retail I'm very hesitant to do it here. Couldn't be that could it?

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PostPosted: Sat Feb 23, 2019 6:04 am 
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HarleyM wrote:
lockecole777 wrote:
Oh, I quit after WotLK, I just assumed things got easier after that. Is mythic truly difficult, or just difficult to chase world firsts because of gear checks?


I quit a few years ago, but if you over-gear the content, everything is easy. That doesn't mean it doesn't require technical skill to complete when not over-geared. FFXI could be difficult with if people killed HNM with no staves and no merits and no relic and no HQ gear... but nobody does them that way, so they aren't.


Well I meant more so that, are people pulling a boss 700 times because its "difficult" or just difficult in that time frame because of the minimal amount of gear at your disposal.

And yeah, people did that in FFXI, it was called retail. Gear progression was a real thing on a server where everything was competitive and gil was hard to come by except by the top players. You were forced to fight content with the gear your players had, and the current content they could complete.


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PostPosted: Sat Feb 23, 2019 7:25 am 
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lockecole777 wrote:
cthalupa wrote:
lockecole777 wrote:

Yeah it was more the broken content thing that I was referring to. And there's several reasons why dynamis is more profitable than it was on retail. Dyna-Bub alone had dozens more hurdles on retail than it has here which would make Dyna-bub farms as they are basically impossible, even if it was a 3 day lockout. (sub job unlocks, bosses actually having mechanics, among other things.)
And FFXI never had a competitive endgame scene, I dont think that makes the content easier because people didn't compete for world firsts, etc. The games just not designed in that manner. I played plenty of WoW and none of it was particuarly difficult past the gear checks.

I dunno. Some stuff in TBC was really difficult, like pushback m'uru. Content got significantly more difficult post cataclysm on the hard mode/mythic/whatever you want to call it


Oh, I quit after WotLK, I just assumed things got easier after that. Is mythic truly difficult, or just difficult to chase world firsts because of gear checks?

Well, really overgearing stuff makes it easier. Most of the end raid encounters aren't strictly gear checks, however.

For example, the latest mythic raid opened 24 days ago. The first kill of the end boss happened 17 days ago. So far, only 29 guilds have killed it, with world first taking over 300 pulls. The world 1000th guild is 5/9 on mythic - but they've had nearly a month of time to collect gear, etc.

I think WoW is a significantly worse game in most every way, but Blizzard has had to keep upping the difficulty on the raid content because of the funneling effect. No one really plays WoW these days except the people doing endgame PvE and PvP, and it's still a multi-million player population. There's a whole lot of skill concentrated at the top, especially in the guilds that have been hanging around the world top 10 for a decade.

FFXI never had that sort of population or endgame scene to really have the same super concentration, so creating content that could be done by the average endgame linkshell meant doing things differently. With the gear treadmill system and the need to constantly have new raid encounters, lack of constraints around the engine, they've also just done so much more in the way of encounter design due to the amount of experience they have and actively modifying the underlying engine to support their vision of raid encounters.

I think all of that comes at the cost of turning the game into a skinner box of the worst kind, but I do think it's the game to play if you're the type that wants to brag about PvP prowess. Even retail FFXI, most accomplishments were a moderate show of skill and a significant showing of dedication and investment.

I think AV is an interesting subject, though, because that sort of design goes against Blizzard's philosophy. They never really set out to make a boss that wouldn't be killable without figuring out some unique set of conditions. Would a TS style strategy work on retail at 75? Maybe! I think it was a very impressive display of coordination and skill. I'm not sure how the WoW playerbase would react to that sort of situation. Would the Method's of the world keep doing it until they figured out how to kill it? Would they decide it was dumb and not partake? I dunno.

I guess I view FFXI endgame content as generally being moderate in difficulty for the vast majority, but because of the investment and dedication involved for a lot of it, still fun and exciting, and being bragworthy in that sense.

I guess I'm mostly just killing time while LFP with musing on all this shit, though. But not like this thread was being used for anything better.

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PostPosted: Wed Mar 06, 2019 5:00 am 
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cthalupa wrote:
Well, there's difficulty, and artificially increasing the length of time it takes to do something.

Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.



See, the issue here is you like changes that are more efficient because you didn't agree with some of the choices on retail.

Other people wanna play 06' retail, not some patchwork version some bearded dude decided upon that takes certain things he wants and changes others. There's charm in inefficiency. That's why abyssea isn't here, and home point warps, and everything else in curent retail.

72h Dynamis doesn't make it harder? It did. By slowing gear progression, it slowed the rate at which players could demolish it without a thought, therefore demolishing all other content without a thought
the 72 lockout helped make the economy what it was. It made gearing up a longer process, which in turn drove the prices of certain pieces of non-best-in-slot gear up. Here it's an absolute joke to get relic, so there's tonnes of pieces of gear that used to have a place in the economy that are hardly even crafted on this server. The fact you can enter in 1/3rd the time directly makes relics 1/3rd the work. The fact certain Dynamis are free entry or can be low man farmed way easier with lack of mechanics makes there be drastically more currency, further depreciating the value of relics, exponentially, since you can do that 7x a week.

In 06, currency was harder to come by to purchase, more expensive, and there was drastically less than 1/3rd of it in circulation due to the above paragraph. THAT makes the entire game easier. It may not be ideal or 'efficient,' but when sky first dropped in retail, how many people had a full party of people with relics? How many sky LSs had one person with a relic? All these little changes completely change the flow of the game on this server.

cthalupa wrote:
Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.

Dynamis with a full alliance is 10% cheaper on Nasomi assuming people arent getting in for free. That adds up. Plus you'd often see parties lowman dynamis. On retail, going in and 1 partying Dynamis cost ya a fat mil. Not 300k.
As a full alliance, in 3 days you can get (Assuming the currency drop rate is the same as it was in retail, which it's much higher due to lack of mechanics) triple the currency you could in retail. And in three entries, they save 300k. With Nas's new change (500k hourglass, right?), that's half price dynamis for a full alliance.

All this does is gets people relic gear and relics (and or massive amounts of gil from selling the currency to buy upgrades they shouldn't be able to afford so quickly), which allows them to steamroll content at a much easier rate. So in turn, having Dynamis on a 24h cooldown not only lowers the difficulty of Dynamis, it absolutely lowers the difficulty of the entire game, drastically.


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PostPosted: Wed Mar 06, 2019 6:46 am 
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guys, it's time to delete the game because it's not fun for him

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PostPosted: Wed Mar 06, 2019 8:04 am 
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he already deleted ranger, why not go the whole way : )

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PostPosted: Wed Mar 06, 2019 11:22 am 
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smells like troll


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PostPosted: Wed Mar 06, 2019 11:34 am 
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viewtopic.php?f=15&t=9126

It was a troll, don’t feed the fire and buy into their thread topic.

(Original author was banned and wiped from the forums, so the context might not be entirely evident on their posts.)

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