cthalupa wrote:
Well, there's difficulty, and artificially increasing the length of time it takes to do something.
Dynamis being 72 hours cooldown doesn't make something more difficult, if the content is the same. It just makes it take longer.
See, the issue here is you like changes that are more efficient because you didn't agree with some of the choices on retail.
Other people wanna play 06' retail, not some patchwork version some bearded dude decided upon that takes certain things he wants and changes others. There's charm in inefficiency. That's why abyssea isn't here, and home point warps, and everything else in curent retail.
72h Dynamis doesn't make it harder? It did. By slowing gear progression, it slowed the rate at which players could demolish it without a thought, therefore demolishing all other content without a thought
the 72 lockout helped make the economy what it was. It made gearing up a longer process, which in turn drove the prices of certain pieces of non-best-in-slot gear up. Here it's an absolute joke to get relic, so there's tonnes of pieces of gear that used to have a place in the economy that are hardly even crafted on this server. The fact you can enter in 1/3rd the time directly makes relics 1/3rd the work. The fact certain Dynamis are free entry or can be low man farmed way easier with lack of mechanics makes there be drastically more currency, further depreciating the value of relics, exponentially, since you can do that 7x a week.
In 06, currency was harder to come by to purchase, more expensive, and there was drastically less than 1/3rd of it in circulation due to the above paragraph. THAT makes the entire game easier. It may not be ideal or 'efficient,' but when sky first dropped in retail, how many people had a full party of people with relics? How many sky LSs had one person with a relic? All these little changes completely change the flow of the game on this server.
cthalupa wrote:
Or the 1 million gil thing - sure, but entering dynamis didn't cost 1 mil per person. If you run with a full alliance, the cost is relatively similar. If you go with more than a full alliance, it can actually be more expensive on Nasomi than retail.
Dynamis with a full alliance is 10% cheaper on Nasomi assuming people arent getting in for free. That adds up. Plus you'd often see parties lowman dynamis. On retail, going in and 1 partying Dynamis cost ya a fat mil. Not 300k.
As a full alliance, in 3 days you can get (Assuming the currency drop rate is the same as it was in retail, which it's much higher due to lack of mechanics) triple the currency you could in retail. And in three entries, they save 300k. With Nas's new change (500k hourglass, right?), that's half price dynamis for a full alliance.
All this does is gets people relic gear and relics (and or massive amounts of gil from selling the currency to buy upgrades they shouldn't be able to afford so quickly), which allows them to steamroll content at a much easier rate. So in turn, having Dynamis on a 24h cooldown not only lowers the difficulty of Dynamis, it absolutely lowers the difficulty of the entire game, drastically.