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PostPosted: Tue Feb 26, 2019 5:13 pm 
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Eden is on modern dsp code. Nas can't copy paste dsp code and use it.

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PostPosted: Tue Feb 26, 2019 6:28 pm 
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mello wrote:

He probably doesn't even get tickets from most of the times it happens.


I agree with this 100%. I have a great personal example, that while frustrating to me, might not be quite as heartbreaking as the other stories in this thread.

Went with LS members to do the Shadow Lord fight, so I could make Rank 6 and open up things like Zilart. I was a little lower level than others in the party, so I brought re-raise just in case things went bad for me. The group got him very low, and I died at the last second... tried to re-raise but it bugged out (sure this has happened to us all many times too), and then Shadow Lord died. Everyone else in party got credit and CS/Tele'd out of the fight room. I was stuck inside, showing 0 hp and being dead, but I was on my feet and able to run around the room... at one point even able to leave the room thru the door. But I could not homepoint, could not log out, could not re-raise, NADA.

Long story short, I had to force quit the game, use the web tools to get unstuck, and never got credit and hence am still stuck on Rank 5. I really feel for the OP, because if I attempt 5-2 again there is an excellent chance to complete, but if he tries UO again there is a low chance that PCA drops again. Sorry brother!!

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PostPosted: Tue Feb 26, 2019 6:58 pm 
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Nabutso wrote:
Eden is on modern dsp code. Nas can't copy paste dsp code and use it.

He can't just copy and paste, but dsp is hosted on github and git is all about being able to track revisions and code changes. Even without that, he should still be able to see what changes were made to fix it and be able to implement similar ones here.

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PostPosted: Tue Feb 26, 2019 7:38 pm 
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I dont think you understand how significant the changes have been in the past several years since the split.

Regardless, nas has been working on a fix from the information form their fix. Dunno his current status on it though.

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PostPosted: Tue Feb 26, 2019 7:44 pm 
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If only his name was Noz instead of Nas things would happen a lot faster :lol: :lol: :lol: :lol: :lol: Crack myself up...

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PostPosted: Tue Feb 26, 2019 10:21 pm 
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I have never been auto-home-pointed :)

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PostPosted: Tue Feb 26, 2019 10:57 pm 
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The new fun glitch is when the auto hp protection triggers and sets your inventory to x/0. All your macros quit working and you can't swap gear except manually until you relog or zone.

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PostPosted: Wed Feb 27, 2019 12:46 am 
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AraY wrote:
I have never been auto-home-pointed :)


It's only a matter of time. Nas's auto HP protection has actually saved me quite often, but it finally bit me during Dynamis the other day. This is FFXI, when it does happen it's almost certain to be at an inconvenient time...

Aramiltaru wrote:
The new fun glitch is when the auto hp protection triggers and sets your inventory to x/0. All your macros quit working and you can't swap gear except manually until you relog or zone.


This happens way too frequently. Especially if you had to use tractor to pull someone out of a bad location for a raise.

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PostPosted: Wed Feb 27, 2019 12:54 am 
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Aramiltaru wrote:
The new fun glitch is when the auto hp protection triggers and sets your inventory to x/0. All your macros quit working and you can't swap gear except manually until you relog or zone.



This happens 100% of the time with tractor. I've not auto-hp'd in a while so I can't confirm if this also happens with it.

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PostPosted: Wed Feb 27, 2019 1:49 am 
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Nabutso wrote:
I dont think you understand how significant the changes have been in the past several years since the split.

Regardless, nas has been working on a fix from the information form their fix. Dunno his current status on it though.


Unless Nas has introduced a new and different bug causing auto homepointing, then it should be 100% possible utilizing git to walk through the changes and figure out how DSP fixed it and give him most of the solution for fixing it here.

Unless he also doesn't understand how the code has changed here, doesn't have his own source and revision control in place, and doesn't have good comments.

Professional software developers deal with taking in changes from software forks that have diverged hugely and significantly all the time.

And the thing with bugs is that if they share a common origin, even if tens or hundreds of thousands of lines of code have changed around them, the part that has the bug probably hasn't changed much, otherwise the bug probably would be gone, too. ~4million lines of code change every year in the Linux kernel, and bugs that were introduced years prior that have stuck around to the present are often still fixed with basically the same change regardless of the version.

But even if it isn't that simple, proper software development practices should make using at least the core concept's of DSP's fixes something that takes a week or two of effort at the extreme end. The nature of running an emulated server also means that the nature of some systems and changes are constrained in how much they can diverge to begin with.

https://github.com/DarkstarProject/darkstar/pull/5245 appears to be the fix. The fix to DSP is not particularly complicated - the reversing work would be the hard part. With the details in the pull request and the relatively straightforward changes, I would bet good money that this is not a hugely difficult issue to resolve in the Nasomi codebase. Many of the commits in the pull request look to not even be necessary for resolving the homepoint issue, but appear to be more housekeeping commits to get things to work more inline with retail's implementation.

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