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PostPosted: Thu Feb 28, 2019 2:54 pm 
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Joined: Tue Nov 15, 2016 11:14 pm
Posts: 194
Kazen wrote:
I press 3 buttons instead of 1 and think it's more efficient


You do you boo

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PostPosted: Thu Feb 28, 2019 3:27 pm 
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Aramiltaru wrote:
Kazen wrote:
I press 3 buttons instead of 1 and think it's more efficient


You do you boo



please.... like he has a choice


but for the thread.. yeah, I don't use /waits in any macro. I only include my gear swap in the beginning of a macro for something like a spell.. Otherwise I generally have them split out. TP Gear, WS gear, nuke gear... whatever. I also use an echo so I make the macro goes off.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Thu Feb 28, 2019 3:40 pm 
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Joined: Tue Oct 25, 2016 5:51 pm
Posts: 208
WS Gear Macro

WS Macro

TP Gear Macro

The only 100% effective way to do it. Yes, it's three buttons per WS, but that's unfortunately the best way to do it.

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PostPosted: Thu Feb 28, 2019 11:34 pm 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
I don't see the benefit to having a separate macro for gear swaps. I've never had the game fail to apply my gear/stats to the action I want it to take with them pieced in to the macro. It's how my RDM is still set up because I'm too lazy to go through and change it for the 35 or 36 macros the gear swaps would apply to, but honestly I'm more likely to hit my nuke gear swap instead of my enfeebling gear swap, or forget to change back into my idling gear, than the macro system is to fail me with gear swaps written in to the macros.

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PostPosted: Fri Mar 01, 2019 6:46 am 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Aewyn wrote:
I'm too lazy


You didn't need to add anything before/after this.

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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
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PostPosted: Fri Mar 01, 2019 11:12 am 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
As long as your respect the client's inner cooldown for gearswaps there's no need for waits or separate macros, the server should process the packets in order sent from the macro.


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PostPosted: Fri Mar 01, 2019 12:39 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Therin wrote:
WS Gear Macro

WS Macro

TP Gear Macro

The only 100% effective way to do it. Yes, it's three buttons per WS, but that's unfortunately the best way to do it.


I agree with the separate TP Gear set macro (mainly because I have multiple TP sets, depending on current buffs up) but is it necessary to separate the WS Gear macro and the WS macro? I've tested numerous times, while spamming other macros, and never once did a Shark Bite vary outside of the WS damage range that it should. This is with (#1st line /equipset xx #2nd /ws "Weapon skill") no waits at all. I was under the assumption that if the WS goes off then the equipset will go off 100%. This is my findings with 100+ tests doing it both ways.

Also in regards to saying that "3 macros is just better than one" thats not entirely true. You can only really do so many inputs (especially if you're dualboxing), and sometimes optimal involves less blinking. I remove my provoke set while meriting because it simply causes me to have to press too buttons (I almost exclusively dualbox in merits) and pressing one less thing means being more optimal on my mage, or positioning better on my main (because blinking is a pain while trying to position mobs.)

Edit: Yeah what Naimah said, if you understand the internal cooldowns of certain inputs, this game runs itself in a pretty straightforward manner.


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PostPosted: Fri Mar 01, 2019 1:04 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
lockecole777 wrote:
I agree with the separate TP Gear set macro (mainly because I have multiple TP sets, depending on current buffs up) but is it necessary to separate the WS Gear macro and the WS macro? I've tested numerous times, while spamming other macros, and never once did a Shark Bite vary outside of the WS damage range that it should. This is with (#1st line /equipset xx #2nd /ws "Weapon skill") no waits at all. I was under the assumption that if the WS goes off then the equipset will go off 100%. This is my findings with 100+ tests doing it both ways.

Also in regards to saying that "3 macros is just better than one" thats not entirely true. You can only really do so many inputs (especially if you're dualboxing), and sometimes optimal involves less blinking. I remove my provoke set while meriting because it simply causes me to have to press too buttons (I almost exclusively dualbox in merits) and pressing one less thing means being more optimal on my mage, or positioning better on my main (because blinking is a pain while trying to position mobs.)

Edit: Yeah what Naimah said, if you understand the internal cooldowns of certain inputs, this game runs itself in a pretty straightforward manner.


I agree mostly but I've had too many instances of gear not switching in time or only partially switching. When I play my RDM I have quite a few of my spells setup with a precast set and midcast set(<st> is wonderful tool with all it's variations), I save my postcast/idle sets for a separate macro. For DD jobs I stand by 3 macros for your WS vs multiple lines with gearswaps in macros but to each their own.

_________________
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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
Deft/Drop


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PostPosted: Fri Mar 01, 2019 1:52 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Kazen wrote:
lockecole777 wrote:
I agree with the separate TP Gear set macro (mainly because I have multiple TP sets, depending on current buffs up) but is it necessary to separate the WS Gear macro and the WS macro? I've tested numerous times, while spamming other macros, and never once did a Shark Bite vary outside of the WS damage range that it should. This is with (#1st line /equipset xx #2nd /ws "Weapon skill") no waits at all. I was under the assumption that if the WS goes off then the equipset will go off 100%. This is my findings with 100+ tests doing it both ways.

Also in regards to saying that "3 macros is just better than one" thats not entirely true. You can only really do so many inputs (especially if you're dualboxing), and sometimes optimal involves less blinking. I remove my provoke set while meriting because it simply causes me to have to press too buttons (I almost exclusively dualbox in merits) and pressing one less thing means being more optimal on my mage, or positioning better on my main (because blinking is a pain while trying to position mobs.)

Edit: Yeah what Naimah said, if you understand the internal cooldowns of certain inputs, this game runs itself in a pretty straightforward manner.


I agree mostly but I've had too many instances of gear not switching in time or only partially switching. When I play my RDM I have quite a few of my spells setup with a precast set and midcast set(<st> is wonderful tool with all it's variations), I save my postcast/idle sets for a separate macro. For DD jobs I stand by 3 macros for your WS vs multiple lines with gearswaps in macros but to each their own.


I will admit that the tests I did were in a relatively controlled environment, perhaps I'll test the 3 macro for WS method in a couple merit parties and see if it doesnt result in some of the varied WS averages I've had recently.


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PostPosted: Fri Mar 01, 2019 2:43 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Kazen wrote:
lockecole777 wrote:
I agree with the separate TP Gear set macro (mainly because I have multiple TP sets, depending on current buffs up) but is it necessary to separate the WS Gear macro and the WS macro? I've tested numerous times, while spamming other macros, and never once did a Shark Bite vary outside of the WS damage range that it should. This is with (#1st line /equipset xx #2nd /ws "Weapon skill") no waits at all. I was under the assumption that if the WS goes off then the equipset will go off 100%. This is my findings with 100+ tests doing it both ways.

Also in regards to saying that "3 macros is just better than one" thats not entirely true. You can only really do so many inputs (especially if you're dualboxing), and sometimes optimal involves less blinking. I remove my provoke set while meriting because it simply causes me to have to press too buttons (I almost exclusively dualbox in merits) and pressing one less thing means being more optimal on my mage, or positioning better on my main (because blinking is a pain while trying to position mobs.)

Edit: Yeah what Naimah said, if you understand the internal cooldowns of certain inputs, this game runs itself in a pretty straightforward manner.


I agree mostly but I've had too many instances of gear not switching in time or only partially switching. When I play my RDM I have quite a few of my spells setup with a precast set and midcast set(<st> is wonderful tool with all it's variations), I save my postcast/idle sets for a separate macro. For DD jobs I stand by 3 macros for your WS vs multiple lines with gearswaps in macros but to each their own.


i think people sleep on how great starting a macro with an equipment swap is, and then using <st> to trigger the second swap. (for magic)

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


Image


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