Therin wrote:
Kubisnaxx wrote:
Therin wrote:
Yep. AV died today already.
Should be an increase of about 12-13% overall for KC DRK depending on how much HP they have (ex: at 200 damage per hit, KC DRK could do 29,384 damage optimally in 30 seconds vs 26,045 pre-patch).
not here to stir an argument, just actually curious as to where that 26k math/calculation came from
35-38 attack rounds in 30 seconds, 3.82 swings per round, 200 damage per hit. It's an optimal scenario because it means you didn't miss any, but it's not far off from reality because we routinely saw 20-25k from KC DRKs during DL parses on retail.
Should be an increase of about 12-13% overall for KC DRK depending on how much HP they have (ex: at 200 damage per hit, KC DRK could do 29,384 damage optimally in 30 seconds vs 26,045 pre-patch).
Your numbers are so far off, the delay calculation is completely wrong, there are no 35-38 attack rounds in 30 seconds even if you were basing that off of a 234 delay club instead of 264 and drk/drg with capped equipment (26%) and magic haste (43.75%), or even if you'd simply take off 500ms from the end delay.
Same for the 3.82 swings per round, this is unfortunately above average from reality.
Those numbers werent even possible with broken desperate blows, not even close. Talking about 3 KC DRK's one shotting Fafnir and DL or 4 DRK's one shotting Vrtra, or 3 DRK's one shotting a post HP nerfed AV in retail.
20-25k was impossible in retail same on Nasomi, if you want 100% accurate numbers there's no choice but to manually calculate them from your logs, no parser is going to give you the exact numbers and if you want to be accurate with the delay, count frames.
Therin wrote:
Forgot that you can only get 63.75% Haste with just magic.
Also wrong.