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PostPosted: Sun Mar 03, 2019 1:48 pm 
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I mean, that's what he said, but I feel like I attack too fast now. Obviously I'm going off of memory from retail and I haven't used a stopwatch to time my delay or anything.

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PostPosted: Sun Mar 03, 2019 2:02 pm 
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Therin wrote:
35-38 attack rounds in 30 seconds, 3.82 swings per round, 200 damage per hit. It's an optimal scenario because it means you didn't miss any, but it's not far off from reality because we routinely saw 20-25k from KC DRKs during DL parses on retail.


Not sure where you can possibly get 35-38 attack rounds in 30 seconds.. Kraken club delay is 264. 500ms implies there was 30 delay being added on. So it was 294. With max gear and buffs of 56.72% haste, it was being brought down to ~127. 120 even would equal 15 attack rounds in a 30 second zerg. Being the proper 264 delay means it is now being brought down to ~114, about an 11% dps increase, or 15.78 attack rounds in 30 seconds compared with 14.17 before. Maybe deadwing can correct me if i'm wrong.

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PostPosted: Sun Mar 03, 2019 2:12 pm 
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Iunno. In retail I played DRK and SAM as my only melee DD. And even then it's been a decade. No way I could reliably guess if it's too fast, just right, or still slow. Truthfully the only difference I noticed based on feel is that mobs with daggers and swords swing noticeably faster. And they did seem a tick slow to me before, but not terribly so.

I know how to do delay calculations. But without a parser to accurately time it, there's no way to actually double check Nas on that what it was, what it is, and what it should be. Just using a stopwatch isn't gonna cut it when it comes to sorting out a 500 ms difference. Either lag or human reflex delay alone could account for a discrepancy about that large.

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PostPosted: Sun Mar 03, 2019 2:17 pm 
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Aeroo wrote:
Therin wrote:
35-38 attack rounds in 30 seconds, 3.82 swings per round, 200 damage per hit. It's an optimal scenario because it means you didn't miss any, but it's not far off from reality because we routinely saw 20-25k from KC DRKs during DL parses on retail.


Not sure where you can possibly get 35-38 attack rounds in 30 seconds.. Kraken club delay is 264. 500ms implies there was 30 delay being added on. So it was 294. With max gear and buffs of 56.72% haste, it was being brought down to ~127. 120 even would equal 15 attack rounds in a 30 second zerg. Being the proper 264 delay means it is now being brought down to ~114, about an 11% dps increase, or 15.78 attack rounds in 30 seconds compared with 14.17 before. Maybe deadwing can correct me if i'm wrong.


Ah. Right, I was incorrectly using haste cap (I'm used to the calculation for 2 handers). Forgot that you can only get 63.75% Haste with just magic.

Still, the math shows it should be an 11-13% increase from pre-patch.

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PostPosted: Sun Mar 03, 2019 2:29 pm 
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Therin wrote:
Kubisnaxx wrote:
Therin wrote:
Yep. AV died today already.

Should be an increase of about 12-13% overall for KC DRK depending on how much HP they have (ex: at 200 damage per hit, KC DRK could do 29,384 damage optimally in 30 seconds vs 26,045 pre-patch).


not here to stir an argument, just actually curious as to where that 26k math/calculation came from


35-38 attack rounds in 30 seconds, 3.82 swings per round, 200 damage per hit. It's an optimal scenario because it means you didn't miss any, but it's not far off from reality because we routinely saw 20-25k from KC DRKs during DL parses on retail.

Should be an increase of about 12-13% overall for KC DRK depending on how much HP they have (ex: at 200 damage per hit, KC DRK could do 29,384 damage optimally in 30 seconds vs 26,045 pre-patch).




Your numbers are so far off, the delay calculation is completely wrong, there are no 35-38 attack rounds in 30 seconds even if you were basing that off of a 234 delay club instead of 264 and drk/drg with capped equipment (26%) and magic haste (43.75%), or even if you'd simply take off 500ms from the end delay.
Same for the 3.82 swings per round, this is unfortunately above average from reality.


Those numbers werent even possible with broken desperate blows, not even close. Talking about 3 KC DRK's one shotting Fafnir and DL or 4 DRK's one shotting Vrtra, or 3 DRK's one shotting a post HP nerfed AV in retail.

20-25k was impossible in retail same on Nasomi, if you want 100% accurate numbers there's no choice but to manually calculate them from your logs, no parser is going to give you the exact numbers and if you want to be accurate with the delay, count frames.

Therin wrote:
Forgot that you can only get 63.75% Haste with just magic.


Also wrong.


Last edited by Jacky on Sun Mar 03, 2019 3:12 pm, edited 1 time in total.

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PostPosted: Sun Mar 03, 2019 2:37 pm 
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Aeroo wrote:
Therin wrote:
35-38 attack rounds in 30 seconds, 3.82 swings per round, 200 damage per hit. It's an optimal scenario because it means you didn't miss any, but it's not far off from reality because we routinely saw 20-25k from KC DRKs during DL parses on retail.


Not sure where you can possibly get 35-38 attack rounds in 30 seconds.. Kraken club delay is 264. 500ms implies there was 30 delay being added on. So it was 294. With max gear and buffs of 56.72% haste, it was being brought down to ~127. 120 even would equal 15 attack rounds in a 30 second zerg. Being the proper 264 delay means it is now being brought down to ~114, about an 11% dps increase, or 15.78 attack rounds in 30 seconds compared with 14.17 before. Maybe deadwing can correct me if i'm wrong.


That sounds closer.

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PostPosted: Sun Mar 03, 2019 3:15 pm 
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Therin wrote:
Aeroo wrote:
Therin wrote:
35-38 attack rounds in 30 seconds, 3.82 swings per round, 200 damage per hit. It's an optimal scenario because it means you didn't miss any, but it's not far off from reality because we routinely saw 20-25k from KC DRKs during DL parses on retail.


Not sure where you can possibly get 35-38 attack rounds in 30 seconds.. Kraken club delay is 264. 500ms implies there was 30 delay being added on. So it was 294. With max gear and buffs of 56.72% haste, it was being brought down to ~127. 120 even would equal 15 attack rounds in a 30 second zerg. Being the proper 264 delay means it is now being brought down to ~114, about an 11% dps increase, or 15.78 attack rounds in 30 seconds compared with 14.17 before. Maybe deadwing can correct me if i'm wrong.


Ah. Right, I was incorrectly using haste cap (I'm used to the calculation for 2 handers). Forgot that you can only get 63.75% Haste with just magic.

Still, the math shows it should be an 11-13% increase from pre-patch.


I thought you claimed to be some veteran theorycrafter and you dont know haste caps?


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PostPosted: Sun Mar 03, 2019 4:56 pm 
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Aeroo wrote:
Not sure where you can possibly get 35-38 attack rounds in 30 seconds.. Kraken club delay is 264. 500ms implies there was 30 delay being added on. So it was 294. With max gear and buffs of 56.72% haste, it was being brought down to ~127. 120 even would equal 15 attack rounds in a 30 second zerg. Being the proper 264 delay means it is now being brought down to ~114, about an 11% dps increase, or 15.78 attack rounds in 30 seconds compared with 14.17 before. Maybe deadwing can correct me if i'm wrong.


This math is more plausible; but still wrong.

Therin wrote:
35-38 attack rounds in 30 seconds, 3.82 swings per round, 200 damage per hit. It's an optimal scenario because it means you didn't miss any, but it's not far off from reality because we routinely saw 20-25k from KC DRKs during DL parses on retail.


The swings per round and damage per hit both cancel. Personally I recall our KC drks averaging in the 15k range, though 20-25 wouldn't be impossible with a really optimal setup and some lucky rng.


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PostPosted: Sun Mar 03, 2019 5:46 pm 
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Care to offer the correct math then? lol

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PostPosted: Sun Mar 03, 2019 6:36 pm 
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lockecole777 wrote:
Therin wrote:
Aeroo wrote:

Not sure where you can possibly get 35-38 attack rounds in 30 seconds.. Kraken club delay is 264. 500ms implies there was 30 delay being added on. So it was 294. With max gear and buffs of 56.72% haste, it was being brought down to ~127. 120 even would equal 15 attack rounds in a 30 second zerg. Being the proper 264 delay means it is now being brought down to ~114, about an 11% dps increase, or 15.78 attack rounds in 30 seconds compared with 14.17 before. Maybe deadwing can correct me if i'm wrong.


Ah. Right, I was incorrectly using haste cap (I'm used to the calculation for 2 handers). Forgot that you can only get 63.75% Haste with just magic.

Still, the math shows it should be an 11-13% increase from pre-patch.


I thought you claimed to be some veteran theorycrafter and you dont know haste caps?

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