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PostPosted: Tue Mar 05, 2019 6:44 pm 
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Posts: 475
Naimah wrote:
Now most ppl have calmed down, I'll share my 2 cents :

I'm fine with most changes as long as they tend to make the game feel more like end of ToAU without the WoTG content/changes (remember ToAU wasn't finished until long after WoTG came out).

But this isn't the distance thing SE did, which was a nerf, this is 10 times worse. Flooring racc at melee range is the worst idea ever, you barely get any tp from that simply because you're not gearing for it while trying to shoot, acc is gonna be trash, you're not wearing any haste. And as others have pointed out, this ruins more than just RNG gameplay or xp parties.

Nasomi, you gotta tone down that shit.


Do we have a confirmed response from Nasomi that losing RACC in addition to damage was intended? I could see one being an accidental byproduct of the others.


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PostPosted: Tue Mar 05, 2019 7:02 pm 
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Posts: 1465
lockecole777 wrote:
Naimah wrote:
Now most ppl have calmed down, I'll share my 2 cents :

I'm fine with most changes as long as they tend to make the game feel more like end of ToAU without the WoTG content/changes (remember ToAU wasn't finished until long after WoTG came out).

But this isn't the distance thing SE did, which was a nerf, this is 10 times worse. Flooring racc at melee range is the worst idea ever, you barely get any tp from that simply because you're not gearing for it while trying to shoot, acc is gonna be trash, you're not wearing any haste. And as others have pointed out, this ruins more than just RNG gameplay or xp parties.

Nasomi, you gotta tone down that shit.


Do we have a confirmed response from Nasomi that losing RACC in addition to damage was intended? I could see one being an accidental byproduct of the others.


5 days later and no word. I think it's safe to assume it was intended.

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PostPosted: Tue Mar 05, 2019 7:09 pm 
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Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
lockecole777 wrote:
Naimah wrote:


Do we have a confirmed response from Nasomi that losing RACC in addition to damage was intended? I could see one being an accidental byproduct of the others.



I put into Naschat daily, no response.


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PostPosted: Tue Mar 05, 2019 8:32 pm 
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Joined: Fri May 25, 2018 5:05 pm
Posts: 58
Has any RNG fought Maat since the change and have tips/suggestions (besides doing it on a dif job).

I already beat him on SAM and am going for the Cap eventually and wanna kill him on every job...


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PostPosted: Wed Mar 06, 2019 1:07 am 
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Joined: Mon Oct 08, 2018 7:27 am
Posts: 212
Kazen wrote:
lockecole777 wrote:
Naimah wrote:
Now most ppl have calmed down, I'll share my 2 cents :

I'm fine with most changes as long as they tend to make the game feel more like end of ToAU without the WoTG content/changes (remember ToAU wasn't finished until long after WoTG came out).

But this isn't the distance thing SE did, which was a nerf, this is 10 times worse. Flooring racc at melee range is the worst idea ever, you barely get any tp from that simply because you're not gearing for it while trying to shoot, acc is gonna be trash, you're not wearing any haste. And as others have pointed out, this ruins more than just RNG gameplay or xp parties.

Nasomi, you gotta tone down that shit.


Do we have a confirmed response from Nasomi that losing RACC in addition to damage was intended? I could see one being an accidental byproduct of the others.


5 days later and no word. I think it's safe to assume it was intended.

According to this site: https://ffxiclopedia.fandom.com/wiki/Distance

Quote:
Distance and Ranged Attack
The accuracy and damage of Ranged Attacks varies with the distance from the enemy. For damage, each weapon type has a distinct "sweet spot" for maximum damage.

The sweet spot also varies with the size of the enemy; it will be farther away if the enemy is larger.
Longbows and shortbows may have different sweet spots, though the table does not currently reflect that.


I don't know if that's where nas got it from, but it seems so. I've noticed point blank distance, ie on top of the mob, both acc and atk are terrible but if i step back just 2m, still within the range of the mob, at least xbow substantially increases.


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PostPosted: Wed Mar 06, 2019 1:25 am 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
July 19th, 2005: http://www.playonline.com/pcd/update/ff ... etail.html

"The damage and accuracy of a player’s ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster’s level is with regard to the player, the less damage will be dealt with a ranged attack."

April 18th, 2006 http://www.playonline.com/pcd/update/ff ... etail.html

"Ranged accuracy will no longer be determined by the distance from the target when using the ranger ability“Sharpshot.”"


Which just confirms that SOE intended for Ranged Accuracy to vary with distance after their july 2005 ranger change. However, Nas' change "isnt" the retail change, so it could still not be intended, but it probably is. Anyone tested if we have 2005 sharpshot or 2006?


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PostPosted: Wed Mar 06, 2019 2:37 am 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Naimah wrote:
Now most ppl have calmed down, I'll share my 2 cents :

I'm fine with most changes as long as they tend to make the game feel more like end of ToAU without the WoTG content/changes (remember ToAU wasn't finished until long after WoTG came out).

But this isn't the distance thing SE did, which was a nerf, this is 10 times worse. Flooring racc at melee range is the worst idea ever, you barely get any tp from that simply because you're not gearing for it while trying to shoot, acc is gonna be trash, you're not wearing any haste. And as others have pointed out, this ruins more than just RNG gameplay or xp parties.

Nasomi, you gotta tone down that shit.


Ranged accuracy definitely took a hit from SE's initial change. That might've changed later down the line because I remember SAM/RNG picking up just a tiny bit in the TOAU era, but it was definitely dead shortly after the initial nerf.

And yes, ranger isn't the only thing effected. Corsairs that did more than just rolls and the occasional quickdraw, Thieves using bolts, and any hope we had of SAM/RNG becoming a thing have likely been shot. At least until further changes are made.

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PostPosted: Wed Mar 06, 2019 3:00 am 
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Joined: Fri Oct 12, 2018 4:22 am
Posts: 17
Quote:
SAM/RNG picking up just a tiny bit in the TOAU era


piercing mobs became even more popular for meriting and some additional sam equippable racc gear was added in toau which helped offset the ranged accuracy issues.

It would kill it here on nasomi too except everyone is already doing polearms pretty much


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PostPosted: Wed Mar 06, 2019 4:04 am 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Amele wrote:
Quote:
SAM/RNG picking up just a tiny bit in the TOAU era


piercing mobs became even more popular for meriting and some additional sam equippable racc gear was added in toau which helped offset the ranged accuracy issues.

It would kill it here on nasomi too except everyone is already doing polearms pretty much


Makes sense. I played sam during the TOAU era, but I was riding the polearm train for merits and using GKT for everything else. /RNG was a mystery to me, one of those things I heard about but wasn't interested in enough to really chase.

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PostPosted: Wed Mar 06, 2019 4:43 am 
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Joined: Sat May 28, 2016 4:34 am
Posts: 127
Aewyn wrote:
Amele wrote:

piercing mobs became even more popular for meriting and some additional sam equippable racc gear was added in toau which helped offset the ranged accuracy issues.

It would kill it here on nasomi too except everyone is already doing polearms pretty much


Makes sense. I played sam during the TOAU era, but I was riding the polearm train for merits and using GKT for everything else. /RNG was a mystery to me, one of those things I heard about but wasn't interested in enough to really chase.


SAM/RNG would never take off here, given current mechanics, with or without distance patch. It's a fun toy for certain things, but with the 2007 2h mechanics in SAM/RNG is inherently inferior to polearm for exp (and penta seems pretty OP here anyway :lol: but even back in the day). SAM has higher polearm skill than archery, access to better melee gear than ranged gear (lack of rattk gear, even if you can stuff enough racc to help make up for lowly C+ archery), polearm benefits from ezmode dex/str calculations & hasso accuracy, and unlike ranged WS, penta stacks with Overwhelm. You could use Yoichi for enmity fun I guess... but yeah it's a pretty insurmountable difference in my opinion. It wouldn't really kill here unless you want to be the guy who demands nas rollback 2h buff (I am not that guy, even if my Kikoku and BLU wouldn't mind) :lol: gl with that, probably won't make friends that way though :twisted:


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