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PostPosted: Mon Mar 11, 2019 9:21 pm 
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Posts: 40
ninja was fixed, they are exactly how they would be in retail, I saw Gov's stream, he is a super geared out ninja, and that's exactly how fast they attack in retail with that type of gear.


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PostPosted: Mon Mar 11, 2019 9:26 pm 
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Wolffhardt wrote:
Docomo wrote:
Wolffhardt wrote:

you should see what it did to NIN.


I know what It did to nin, made it playable :lol: :lol: :lol:

Hey at least they are useful even before this update for leveling.



It didn't make it playable. It made a NIN with outstanding gear be basically one of the best DD in merit parties, period.

but yes, ot be fair, NIN could be useful prior.. unnecessary for most parties, but most parties didn't realize that and invited them anyways.


but that's what Nin was with oustanding gear in retail...best DD in a merit PT like every other outstanding geared DD lol.
They are exactly as they would be in retail, I've watched Governor(super gear ninja) and I've had extremely geared Ninja back in retail and I can tell you don't seem very different from what retail geared ninja use to be, they are now fixed compare to before.


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PostPosted: Mon Mar 11, 2019 10:35 pm 
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Nadrojj wrote:
Docomo wrote:
how come with all these talk about rng being nerf, no one mention mnk got unnerfed by the fix of the weapon delay? It was a dps lost to bring a mnk to pt before this update yo.


I actually heard someone in my recently say how much better monk and ninja have seemed. My buddy is currently taking SAM as his first 75 and is loving it, I told him Nas mentioned having to make some SAM changes, hoping they don't get gutted too.


I suppose that would largely depend on if Nas uses '05 Sam as his template, or '07 sam. If 07 then Zanshin loses it's double attack property (should only swing twice if you outright miss). Nothing else really changes. Save maybe the GK WS. Enpi is OP, Jinpu is under powered, and Yukikaze/Gekko/Kasha all should be using the same damage formula if I recall correctly.

But if he uses 05 sam as his template...no more Seigan, no Hasso, no Zanshin. They didn't exist.

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PostPosted: Mon Mar 11, 2019 11:09 pm 
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Posts: 59
Aewyn wrote:
But if he uses 05 sam as his template...no more Seigan, no Hasso, no Zanshin. They didn't exist.


If he wants to keep that authentic retail experience then 05 Sam appears to be the way to go! Honestly for my all SAMs out there I hope it's not the case, if he does I wonder just how much more we'll see the population dip. No point in coming here and playing if you're not having fun. And Penta being this strong is not in era either is it?


Currently 25 rangers on right now. Wheeeeeeeee


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PostPosted: Mon Mar 11, 2019 11:19 pm 
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Nadrojj wrote:
Penta being this strong is not in era either is it?


The WS seems slightly(10-20%) overtuned here.

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PostPosted: Tue Mar 12, 2019 12:57 am 
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Nadrojj wrote:
Aewyn wrote:
But if he uses 05 sam as his template...no more Seigan, no Hasso, no Zanshin. They didn't exist.


If he wants to keep that authentic retail experience then 05 Sam appears to be the way to go! Honestly for my all SAMs out there I hope it's not the case, if he does I wonder just how much more we'll see the population dip. No point in coming here and playing if you're not having fun. And Penta being this strong is not in era either is it?


Currently 25 rangers on right now. Wheeeeeeeee


You know I honestly haven't paid attention to Pentathrust. WS in general vary wildly from what I expected, many actually being undertuned rather than over. But considering most 2H weapons seem like they're tuned to post-2 handed weapon buff? Everything that falls in that category is likely overtuned for 05 era. IIRC in 05 for 2 handed weapons it was still 2 str = 1 Attack, not 4 STR for 3 (what we seem to be using). They should have the same base ACC as 1 handed weapons, not whatever the bonus they have here is. I can't remember what else SE changed for them in that patch, but chances are I'm forgetting something.

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PostPosted: Tue Mar 12, 2019 2:14 am 
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Is it time we just nerf everything?


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PostPosted: Tue Mar 12, 2019 2:37 am 
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PostPosted: Tue Mar 12, 2019 3:07 am 
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If he actually removes Hasso, Seigan, and Zanshin from Samurai it will hurt more jobs than just Samurai. It would make /nin or /war the only two viable subs for most jobs (so basically perma /nin for every job /yawn)... maybe /drg? I honestly don't remember much from prior to that update on retail due to being so young and having no idea what I was doing.

To be honest, at this point I wouldn't even put it past him though. Can we please not get rid of sub job diversity for the sake of staying true to '05 content, since this server is now trying to move to ToAU '07 era? This change would make the meta game even more boring and stale than it already is and will undoubtedly hurt the server more than it would help. I'm all for knocking Sam down a peg, but this is not the way to go about it.

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PostPosted: Tue Mar 12, 2019 1:15 pm 
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Tex wrote:
If he actually removes Hasso, Seigan, and Zanshin from Samurai it will hurt more jobs than just Samurai. It would make /nin or /war the only two viable subs for most jobs (so basically perma /nin for every job /yawn)... maybe /drg? I honestly don't remember much from prior to that update on retail due to being so young and having no idea what I was doing.

To be honest, at this point I wouldn't even put it past him though. Can we please not get rid of sub job diversity for the sake of staying true to '05 content, since this server is now trying to move to ToAU '07 era? This change would make the meta game even more boring and stale than it already is and will undoubtedly hurt the server more than it would help. I'm all for knocking Sam down a peg, but this is not the way to go about it.


Honestly I am very thankful that Nasomi dedicates his time and resources to running this server. I know I have been very critical of him in this thread but it's only because I actually am enjoying playing this game again. If he makes sweeping changes to another job that really upsets the player base (especially a popular job like SAM) I think it would be a pretty big blow for the server. Ultimately people will will continue to play but it might cause a few more people to end their playing days here.

I get that it's his server and he is going to make the changes he wants to see but circling back to Ranger, I feel like he made some uneducated decisions in regards to the job. He states he had to make these Ranged updates because Ranger would be getting TP way too quick if he did not and to me this is the biggest tell that Nasomi doesn't know anything about Ranger. If he did he'd know that no Ranger stands in melee range to gain tp. None of us count on melee tp gains to fill our bar, we're spamming our ranged attack macro as soon as our ranged attack animation ends to shoot another arrow. I do far more damage and gain more tp by shooting my bow than I do hitting the mob with my dagger. These sweeping assumptions led to a huge change and what most of us call a massive nerf to a job that we play. I really hope that he doesn't make these sweeping changes to arguably the most popular and top DD currently in Samurai because while most people agree SAM could use a bit of a nerf, it's no fun to play a job after it's been hit with the nerf bat.

And for the record I do recall Nas saying he also thought Ranged jobs should have to stand at range to do damage. I am totally on board with that, I just wish he would have worked on enmity a little bit so that after my third arrow the mob wasn't already on me and making my party run the 8 yalms over to me to get it back under control. I'd be 85% ok with this change if there was some sort of ranged attack enmity change. The 15% of me that would still be mad is the fact that thf's have been severely gimped by the 4 yalm crossbow sweetspot as you cannot land bolts reliably when soloing any longer.


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