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PostPosted: Wed Jun 19, 2019 12:42 pm 
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Miku wrote:
Julia wrote:
I remember back in the day when people merited in sky on weapons. Fix the trubs.


You were considered a god among boys if you had a moon key back in the day

Wolffhardt wrote:
i'd like to celebrate Vik's descendance (ascendance?) into just sharing memes on the forums.


This is Vik's discord self


that's what I've heard, and I'm HERE for it.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Thu Jun 20, 2019 1:55 am 
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Louiscool wrote:
Lord-Zaeon wrote:
Cilarnen wrote:
Mobs in toau are almost all lower level across the board if we want to get particular! Birds and puddings xp is lower than retail by a fair amount.

Indeed, in addition to the aforementioned issue w/ the Qutrubs' HP, most if not all of ToAU mobs seem to be at least slightly lower level than they should be. Almost certain they all need a 2-3 level increase, I'm guessing Nas forgot to correct their levels in line with his level increase to all mobs from a few years back.


They are actually lower than retail levels though. I assumed it was because Nas didn't like that ToAU camps overshadowed the old camps so he wanted to balance them out, but instead he made a bunch of previously non-existent camps even better than the retail ones.


Yeah. That's exactly what we both said.

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PostPosted: Thu Jun 20, 2019 4:54 pm 
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Posts: 215
Well, I'm not saying Qutruubs don't need a fixing. But look at all the goblin camps we can't really use. Beetles and crabs seem to suck for XP, both were passable on retail. I've never seen anyone delving into Quicksand Caves or using the Altepa region to skirt Crawler's Nest. I doubt anyone's going to Bibiki in the mid 60s anymore in spite of Bibiki having enough mob density to feed AU levels of XP. Cape Terrigan, Gustav Tunnel, Lower Delkfutt's Tower...I could probably go on, but I'm sure you get the picture. There ought to be a wealth of camps at all levels, not just a handful that are good and then a bunch that either don't exist here or barely function so no one wants to bother.

I'm more concerned with camps that don't function well/at all than I am things like Dvucca. Which people *did* use in era in retail on my server, assuming we could find people that actually had the staging point. Especially if we somehow get another influx of players and the game's populace doubles again, we're going to need all the working camps we can get - though I fully understand why Nas is spending more time on mid to endgame stuff. I'm sure the population is more to heavy with most at or near endgame at this juncture.

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PostPosted: Thu Jun 20, 2019 6:04 pm 
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Posts: 92
Aewyn wrote:
Well, I'm not saying Qutruubs don't need a fixing. But look at all the goblin camps we can't really use. Beetles and crabs seem to suck for XP, both were passable on retail. I've never seen anyone delving into Quicksand Caves or using the Altepa region to skirt Crawler's Nest. I doubt anyone's going to Bibiki in the mid 60s anymore in spite of Bibiki having enough mob density to feed AU levels of XP. Cape Terrigan, Gustav Tunnel, Lower Delkfutt's Tower...I could probably go on, but I'm sure you get the picture. There ought to be a wealth of camps at all levels, not just a handful that are good and then a bunch that either don't exist here or barely function so no one wants to bother.

I'm more concerned with camps that don't function well/at all than I am things like Dvucca. Which people *did* use in era in retail on my server, assuming we could find people that actually had the staging point. Especially if we somehow get another influx of players and the game's populace doubles again, we're going to need all the working camps we can get - though I fully understand why Nas is spending more time on mid to endgame stuff. I'm sure the population is more to heavy with most at or near endgame at this juncture.


Unfortunately unless another big streamer starts playing, or multiple other private servers go down I can't picture the population doubling any time soon


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PostPosted: Thu Jun 20, 2019 6:21 pm 
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Aewyn wrote:
Well, I'm not saying Qutruubs don't need a fixing. But look at all the goblin camps we can't really use. Beetles and crabs seem to suck for XP, both were passable on retail. I've never seen anyone delving into Quicksand Caves or using the Altepa region to skirt Crawler's Nest. I doubt anyone's going to Bibiki in the mid 60s anymore in spite of Bibiki having enough mob density to feed AU levels of XP. Cape Terrigan, Gustav Tunnel, Lower Delkfutt's Tower...I could probably go on, but I'm sure you get the picture. There ought to be a wealth of camps at all levels, not just a handful that are good and then a bunch that either don't exist here or barely function so no one wants to bother.

I'm more concerned with camps that don't function well/at all than I am things like Dvucca. Which people *did* use in era in retail on my server, assuming we could find people that actually had the staging point. Especially if we somehow get another influx of players and the game's populace doubles again, we're going to need all the working camps we can get - though I fully understand why Nas is spending more time on mid to endgame stuff. I'm sure the population is more to heavy with most at or near endgame at this juncture.



Do those camps not exist/work here, or have people just realized that there's better things to do with your time if the better XP camps aren't available?

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Thu Jun 20, 2019 7:07 pm 
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Posts: 556
Wolffhardt wrote:
Aewyn wrote:
Well, I'm not saying Qutruubs don't need a fixing. But look at all the goblin camps we can't really use. Beetles and crabs seem to suck for XP, both were passable on retail. I've never seen anyone delving into Quicksand Caves or using the Altepa region to skirt Crawler's Nest. I doubt anyone's going to Bibiki in the mid 60s anymore in spite of Bibiki having enough mob density to feed AU levels of XP. Cape Terrigan, Gustav Tunnel, Lower Delkfutt's Tower...I could probably go on, but I'm sure you get the picture. There ought to be a wealth of camps at all levels, not just a handful that are good and then a bunch that either don't exist here or barely function so no one wants to bother.

I'm more concerned with camps that don't function well/at all than I am things like Dvucca. Which people *did* use in era in retail on my server, assuming we could find people that actually had the staging point. Especially if we somehow get another influx of players and the game's populace doubles again, we're going to need all the working camps we can get - though I fully understand why Nas is spending more time on mid to endgame stuff. I'm sure the population is more to heavy with most at or near endgame at this juncture.



Do those camps not exist/work here, or have people just realized that there's better things to do with your time if the better XP camps aren't available?


I have used Altepa extensively with ls mates to avoid crowds. The issue most zones have is that a highly efficient party can pull twice as many mobs as an average party so places end up overcamped by default. We used to try camps that were somewhat "off the beaten path" just to be able to have unlimited mobs. I haven't pushed a job through lately so I'm not sure what people are up to atm.


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PostPosted: Thu Jun 20, 2019 8:59 pm 
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Posts: 28
Marawyn wrote:
I would be fine with seeing this fixed, but it should also come with a fix to the mob ai in ToAU. For example the Imp's should not be using Frenetic Rip when their horn is not broken. I think a lot of the reason people are not exping on imps is because they use Rip when they shouldn't and it hits hard, making the camp harder than it should be.


Imps having proper a proper horn mechanic would be so nice since it would probably enable spongilla camps


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PostPosted: Thu Jun 20, 2019 9:46 pm 
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Posts: 137
Wolffhardt wrote:
Aewyn wrote:
Well, I'm not saying Qutruubs don't need a fixing. But look at all the goblin camps we can't really use. Beetles and crabs seem to suck for XP, both were passable on retail. I've never seen anyone delving into Quicksand Caves or using the Altepa region to skirt Crawler's Nest. I doubt anyone's going to Bibiki in the mid 60s anymore in spite of Bibiki having enough mob density to feed AU levels of XP. Cape Terrigan, Gustav Tunnel, Lower Delkfutt's Tower...I could probably go on, but I'm sure you get the picture. There ought to be a wealth of camps at all levels, not just a handful that are good and then a bunch that either don't exist here or barely function so no one wants to bother.

I'm more concerned with camps that don't function well/at all than I am things like Dvucca. Which people *did* use in era in retail on my server, assuming we could find people that actually had the staging point. Especially if we somehow get another influx of players and the game's populace doubles again, we're going to need all the working camps we can get - though I fully understand why Nas is spending more time on mid to endgame stuff. I'm sure the population is more to heavy with most at or near endgame at this juncture.



Do those camps not exist/work here, or have people just realized that there's better things to do with your time if the better XP camps aren't available?


they exist they just arnt viable.most of these camps would be viable if tp moves worked properly. Unfortunately nas believes tp is working as intended so these camps will remain dead.

Other camps arnt viable purely because we as a community have leveled up since retail. we know the most efficient ways to build pts , most people know how to properly gear themselves , and lots of people now have PL's .

One example im gonna list cause im tired of people suggesting that when the dunes is full why does no one just go to bubu? Cause its ASSSSSSSSSSSSSSSSSSSSS.Mob placement is horrible , mob type based on tp usuage is horrible . Birds? AOE , helldive . Mandy? Aoe sleep , Headbutt ? Goblins? AOE bomb toss way to much dmg. Crabs? I shouldn't have to explain why crabs are bad exp mobs , so I wont. Crawlers? Def up / Slow / poison / bad placements .

The only mobs worth a damn in Bubu are the leeches , since they have low hp , tons of spawns , mostly tolerable tp moves.... , but gl since people farm them 24/7.


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PostPosted: Thu Jun 20, 2019 10:16 pm 
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PostPosted: Thu Jun 20, 2019 11:23 pm 
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Stevesy wrote:
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