The_Carrot wrote:
/sam gets used a bit here. People just don't really settle for chaining vt kills for merits here, which was about all we had retail during the 05 era. TP burn meta's worked good for 2h/sam then cause we was spamming chain #infinity on greater colibri, or puks and mamools. Here on nasomi though we have other options that hit a little harder, and give more exp, so to move as fast and efficient most of the tpburn meta here still needs/nin. It's fairly dependant on your group tho.
For instance if you were to show up as drk/sam with apoc, adaberk, homam, aces #theworx and everyone else showed up drk/nin in AH gear, that single drk/sam in #theworx will be a big mp sink. However if everyone showed up drk/sam in #theworx then they'll die fast enough and bounce aggro enough that /sam would be plenty enough mitigation. If everyone showed up drk/sam in AH gear, they're probably not going to die fast enough or bounce aggro enough, then everyone becomes an mp sink. So the safe bet is to show up /nin, cause the mitigation means less to hopefully none of those annoying "/p MP = <mp> <mpp> " out of mana macros.
thanks for explaining how broken the game is.
I don't have first hand experience but i have been listening. Ninja is not a class it is one god damned power. Might as well call it /blink.
[edited for clarity]
if the Job is so cheap as to be required for one spell, then it really isn't a job. It's a placeholder for a single power that makes it impossible to subjob something else. The reason why many jobs that have a similar "make it or break it" power was put out of reach of the sub job. If Ninja blink was a level 38 power then that would be consistent with every other class.
Lets give Rdm, mp refresh at 37 and see what happens.