1. The role between Odin and the Shadow Lord wasn't made concerete until WOTG....until then it was only hinted at.
2. What did you fight with all BLMs before TOAU?
3. No saying anything to this...
4. There were no melee whms in exp parties. There were no monk tanks in exp parties or any of that other stuff.
5. I already addressed this. Anyways, here it goes... BCNMs and ENMs could be completed by one party at a time. If another party wanted to do that same BCNM they had to wait for the previous party to finish. Mission boss fights were a small area, and again, if one party was already in that fight the second party would have to wait. THAT ISNT AN INSTANCE. Instances of multiple versions of the same world happening at the same time.
6. I never failed or put any effort towards completing a single toau mission that I completed
asuranknight wrote:
You can like or dislike anything you want and thats perfectly ok. However almost every reason you gave for disliking ToAU is a misconception (something I see in most who say they don't like it).
-Missions not being connected to the same story (which I actually like, when games keep following the same story forever it inevitably turns bad, its better imo to have new interesting stories that flesh out the world in different areas than just keep going in a straight line). Having said what I just said ToAU IS connected to the other stories about as much as you connected the other two expansion stories in that odin is related to the origin of the shadow lord.
-Parties becoming gimmicky burn groups. This was always done, I actually had a blm burn static on retail before toau.
-No longer an adventurer. Actually you were and even in current retail still are considered an adventurer, you were a mercenary purely as part of the ToAU story line and progression setup (you join a mercenary company). You don't cease to be an adventurer at this point any more than you cease to be one when you join the tenshodo.
-ToAU made hybrids a thing. Completely false, red mage was viable in relatively all areas (its melee sucked compared to actual melee but that is as it should be being t hat it is a jack of all trades). Blu was also a jack of all trades and not a particularly viable healer as you claim (rdm was much more viable). Cor is not too different in its role than rdm was, some support and some dd. Thf fits the same role as cor (support role in the form of enmity managment and dd). Have you not heard of melee whms? Apoc drk tanks? Monk tanks? Your misconception is that ffxi was EVER a game of STRICT roles, it never was and was always much more fluid (jobs had a primary focus but many could be adapted to do many different things).
-ToAU made instanced dungeons a thing. What about bcnms? what about ENMS? What about mission boss fights? What about archangel fights? There was instanced stuff LONG before ToAU.
-ToAU missions were not hard. Also not true, they were not as hard as CoP on release but they were harder than nation misisons and probably comparable to zilart missions in difficulty (basically, CoP was the only stand-out especially hard mission line).
ToAU and WoW have nearly nothing in common, stop making that comparison. I personally do not like WoW at all (and hate ffxiv for taking after it with 2.0), I love ToAU, they have almost nothing that relates.